Universal Trade Emporium: Difference between revisions

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{{PlayerGuildInfo
{{PlayerGuildInfo
| name = Universal Trade Emporium
| name = Universal Trade Emporium
| logo = [[File:Universal-trade-emporium-high-resolution-logo2.png|300px|center]]
| logo = Universal-trade-emporium-high-resolution-logo2.png
| members = ~180+ active
| members = 210+ active
| focus = Trading
| focus = Trading
| recruitment = By Application
| recruitment = By Application
Line 17: Line 17:


== Purpose / Ethos ==
== Purpose / Ethos ==
The Universal Trade Emporium (UTE) is a '''neutral free trade supplier'''.  We want to be a place for PVE focused players to enjoy the game in various ways while providing market services and goods to other guilds and individuals.  '''We will not engage in market manipulation scheming to control other guilds.''' We will not be blacklisting others unless attacked. We will not join any alliances that take away our ability to be neutral and thus we will not become a political entity vying for control.
The Universal Trade Emporium (UTE) is a '''neutral free trade supplier'''.  We want to be a place for PVE focused players to enjoy the game in various ways while providing market services and goods to other guilds and individuals.  '''We will not engage in market manipulation scheming to control other guilds.''' We will not be blacklisting others. We will not join any alliances that take away our ability to be neutral and thus we will not become a political entity vying for control.


== Recruitment Process ==
== Recruitment Process ==
We will be accepting new applicants, however we will be picky because we are already large membership base. Our footprint is mostly on Gilded and TeamSpeak. However, direct message Idris (josepi3078) on Discord who will be acting as a gateway to our official channels.
We will be accepting new applicants, however we will be particular because we are already large membership base. Our footprint is mostly on Gilded and TeamSpeak. However, direct message Idris (josepi3078) on Discord who will be acting as a gateway to our official channels.


== Ranks/Hierarchy ==
== Ranks/Hierarchy ==
The guild is structured with different flexible branches and teams based upon prior game and IRL experience
The guild is structured with different flexible branches and teams based upon prior game and IRL experience


I. '''Resources Branch:''' joinable resource gathering & farming teams with experienced team leaders in survival games: emphasizing team play, communication, and efficiency.
I. .'''Scouting Branch''': flexible and joinable tactical teams will be deployed to identify, map, and explore exploitable resource for follow up by other below branches. A reasonable goal is to deploy 50-100 scouts at a time (depending on server capabilities).  


II. '''Procurement Branch''': Teams led by people who have real life experience in the contracting & procurement process: identifying requirements, drafting agreements and contracts, and communicating and negotiating with customers.  Some typical products would include industry standard Indefinite Delivery Indefinite Quantity (IDIQ) agreements between UTE and customers, both individuals and guilds.   
II. '''Resources Branch:''' joinable resource gathering & farming teams with experienced team leaders in survival games: emphasizing team play, communication, and efficiency.   


III. '''Manufacturing Branch''': Joinable manufacturing & crafting teams assigned to specific tasks and Contract Line Item Number (CLIN) orders using our out of game 3rd party automated inventory system.  
III. '''Procurement Branch''': Teams led by people who have real life experience in the contracting & procurement process: identifying requirements, drafting agreements and contracts, and communicating and negotiating with customers.  Some typical products would include industry standard Indefinite Delivery Indefinite Quantity (IDIQ) agreements between UTE and customers, both individuals and guilds.  After internal discussions, we have begun development on our own third party API system (utilizing a datamining process) if API is not provided by DA devs. This way we can create a seamless inventory system useful for tracking, assigning, and delivery.


IV. '''Trade & Delivery''' : Joinable trade teams focused on outreach to customers, in game and out of game advertising, and delivery (if necessary) of in game items.  Will also include analytics capabilies of market data for those who enjoy spreadsheets :).   
IV. '''Manufacturing Branch''': Joinable manufacturing & crafting teams assigned to specific tasks and Contract Line Item Number (CLIN) orders using our out of game 3rd party automated inventory system, (dependent on Dev API access and our own API system). 
 
V. '''Trade & Delivery''' : Joinable trade teams focused on outreach to customers, in game and out of game advertising, and delivery (if necessary) of in game items.  Will also include analytics capabilities of market data for those who enjoy spreadsheets :).   


== Leadership ==  
== Leadership ==  
Line 37: Line 39:


== Known Allegiances or Rivalries ==
== Known Allegiances or Rivalries ==
Neutrality must be preserved by the avoidance of alliances which will only draw us into unnecessary and expensive conflict.  You canno We will do business with all and respect all groups regardless of political landscape.  Historically we have had and maintained friendly relations with large honorable PVP guilds in other games not picking sides.
Neutrality must be preserved by the avoidance of alliances which will only draw us into unnecessary and expensive conflict.  We will do business with all and respect all groups regardless of political landscape.  Historically we have had and maintained friendly relations with large honorable PVP guilds in other games not picking sides.


== Other Activities ==
== Other Activities ==
We have members in other games on other servers, however this specific guild was specifically designed for Dune Awakening and will be the focus.
We have members in other games on other servers, however this specific guild was specifically designed for Dune Awakening and will be the focus.
[[Category:PlayerGuild]]
[[Category:PlayerGuild]]

Latest revision as of 19:37, 30 March 2024


Universal Trade Emporium
Guild Summary
Members210+ active
FocusTrading
Membership
RecruitmentBy Application
PlatformPC
LanguageEnglish
TimezonesGlobal
Play Style
PVEYes
PVPDefensively
RPplayers can play anyway they choose
Major HouseNone

The Universal Trade Emporium, or UTE, is a long standing trading guild founded by Idris, with a focus and dedication to free trade. UTE will assist individuals and small/large guilds in supply, industry, and the procurement process for the desired in game products.

Purpose / Ethos

The Universal Trade Emporium (UTE) is a neutral free trade supplier. We want to be a place for PVE focused players to enjoy the game in various ways while providing market services and goods to other guilds and individuals. We will not engage in market manipulation scheming to control other guilds. We will not be blacklisting others. We will not join any alliances that take away our ability to be neutral and thus we will not become a political entity vying for control.

Recruitment Process

We will be accepting new applicants, however we will be particular because we are already large membership base. Our footprint is mostly on Gilded and TeamSpeak. However, direct message Idris (josepi3078) on Discord who will be acting as a gateway to our official channels.

Ranks/Hierarchy

The guild is structured with different flexible branches and teams based upon prior game and IRL experience

I. .Scouting Branch: flexible and joinable tactical teams will be deployed to identify, map, and explore exploitable resource for follow up by other below branches. A reasonable goal is to deploy 50-100 scouts at a time (depending on server capabilities).

II. Resources Branch: joinable resource gathering & farming teams with experienced team leaders in survival games: emphasizing team play, communication, and efficiency.

III. Procurement Branch: Teams led by people who have real life experience in the contracting & procurement process: identifying requirements, drafting agreements and contracts, and communicating and negotiating with customers. Some typical products would include industry standard Indefinite Delivery Indefinite Quantity (IDIQ) agreements between UTE and customers, both individuals and guilds. After internal discussions, we have begun development on our own third party API system (utilizing a datamining process) if API is not provided by DA devs. This way we can create a seamless inventory system useful for tracking, assigning, and delivery.

IV. Manufacturing Branch: Joinable manufacturing & crafting teams assigned to specific tasks and Contract Line Item Number (CLIN) orders using our out of game 3rd party automated inventory system, (dependent on Dev API access and our own API system).

V. Trade & Delivery : Joinable trade teams focused on outreach to customers, in game and out of game advertising, and delivery (if necessary) of in game items. Will also include analytics capabilities of market data for those who enjoy spreadsheets :).

Leadership

Idris leads the guild, drawing on experience from our members to include years of gameplay in SWG, Eve Online, and other market economy based games.

Known Allegiances or Rivalries

Neutrality must be preserved by the avoidance of alliances which will only draw us into unnecessary and expensive conflict. We will do business with all and respect all groups regardless of political landscape. Historically we have had and maintained friendly relations with large honorable PVP guilds in other games not picking sides.

Other Activities

We have members in other games on other servers, however this specific guild was specifically designed for Dune Awakening and will be the focus.