United Guilds of Arrakis: Difference between revisions

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{{PlayerGuildInfo
{{PlayerGuildInfo
| name = United Guilds Of Arrakis
| name = United Guilds Of Arrakis
| logo = awakeningBRASILlogo.png
| logo = United_Guilds_of_Arrakis_Flag.png
| established = 27 june 2024
| established = 27 june 2024
| focus = Federation. Diplomacy. Defense. Economy.
| focus = Alliance. Diplomacy. Defense. Economy.
| recruitment = Requirements on discord.
| recruitment = Requirements on discord.
| language = English
| language = English
| majorHouse = supra-party federation.
| majorHouse = supra-party federation.
| discord = https://discord.gg/T6vBweWHJa
| discord = https://discord.gg/RPJqSTgUEU
}}
}}


== About Us ==
== About Us ==
The United Guilds of Arrakis is a federation that functions similarly to the United Nations in Earth. Our mission is to promote peace, cooperation, and mutual prosperity among the various guilds of Arrakis. We believe in the power of diplomacy, the strength of unity, and the importance of collaboration.
The United Guilds of Arrakis is a is a diplomatic and political international organization that functions similarly to the United Nations in Earth. Our mission is to promote peace, cooperation, and mutual prosperity among the various guilds of Arrakis.


== Pacts  ==
The United Guilds of Arrakis offer a series of pacts to their signatory members, designed to promote collaboration, increase economic growth, and provide mutual protection between their member guilds. These pacts are the basis of our unity and cooperation, allowing us to thrive together in a hostile environment. Below are the main pacts that define our guild relationships:


{{BoxHeader|Header=ALLIANCE}}<br/><br/>Pacts


The United Guilds of Arrakis offer a range of pacts designed to foster collaboration, enhance economic growth, and provide mutual protection among its member guilds. These pacts are the foundation of our unity and cooperation, enabling us to thrive together in a hostile environment. Below are the key pacts that define our interguild relationships:


*― RESEARCH AGREEMENT
*'''― RESEARCH AGREEMENT'''
• The guilds involved in the agreement can share their research and technological advances, allowing both parties to accelerate their scientific progress.
• The guilds involved in the agreement can share their research and technological advances, allowing both parties to accelerate their scientific progress.


*― COMMERCIAL PACT
 
Establish commercial relationships that economically benefit all guilds.
*'''― COMMERCIAL PACT'''
◻️ Establish commercial relationships that economically benefit all guilds.
 
• Tariff Reduction: Trade fees between guilds are eliminated.
• Tariff Reduction: Trade fees between guilds are eliminated.
• Market Access: Each guild gains access to the other's markets and trade networks.
• Market Access: Each guild gains access to the other's markets and trade networks.


*― MIGRATION PACT
Free passage and movement of members between guild territories.


*― DEFENSIVE PACT
*'''― MIGRATION PACT'''
Ensure mutual protection against external threats.
◻️ Free passage and movement of members between guild territories.
 
 
*'''― DEFENSIVE PACT'''
◻️ Ensure mutual protection against external threats.
 
• Mutual Military Aid: If one guild is attacked, the other pledges to provide military assistance.
• Mutual Military Aid: If one guild is attacked, the other pledges to provide military assistance.
• Defense Coordination: Guilds coordinate their defensive strategies to better protect their territories.
• Defense Coordination: Guilds coordinate their defensive strategies to better protect their territories.


🔅 The pact is purely defensive, not covering joint offensive actions unless explicitly agreed.
 
 
🔅 The pact is purely defensive, not covering joint offensive actions.




Line 41: Line 50:


== Structure ==  
== Structure ==  
*― GENERAL ASSEMBLY
*'''HIGH COUNCIL'''
• Debate and Deliberation: The General Assembly is the main forum for discussing interguild issues, including the joining of new guilds and the possible exclusion of associated guilds.
Composed of the Major Guilds Envoys.
 
• Reviews and approves significant proposals, including declarations of war, major treaties, and amendments to alliance rules. These must be approved by all members of the High Council.
 
• Oversees the actions of the Secretariat and ensures compliance with alliance goals and values.
 
• Meets regularly to discuss and resolve critical issues affecting the alliance.
 
 
 
*'''― GREAT ASSEMBLY'''
• Debate and Deliberation: The Great Assembly is the main forum for discussing interguild issues, including the joining of new guilds and the possible exclusion of associated guilds.
 
• Decision-Making Process: Resolutions are approved by a simple majority, reflecting the collective will of the participating guilds.
• Decision-Making Process: Resolutions are approved by a simple majority, reflecting the collective will of the participating guilds.


*― SECRETARIAT
 
*'''― SECRETARIAT'''
• Responsible for general administration and administrative issues.
• Responsible for general administration and administrative issues.
• Represents the alliance.
• Represents the alliance.
• Exercised by the main guilds.
• Exercised by the main guilds.


== Hierarchy ==
== Hierarchy ==
*― MAJOR GUILDS
*'''― MAJOR GUILDS'''
 
Requirements: 100+ members.
Requirements: 100+ members.
Voting: 4 votes in Great Assembly, 1 in High Council.
• Guilds with voting power and influence within the alliance.
• Guilds with voting power and influence within the alliance.
• Full participation and decision-making in councils and assemblies.
 
• Full participation and decision-making in the high council and assemblies.
 
• Commitment to all pacts in ⁠⁠⁠🗽・pacts.
• Commitment to all pacts in ⁠⁠⁠🗽・pacts.
• Can propose agendas, declarations of war, and peace treaties with other guilds.
• Can propose agendas, declarations of war, and peace treaties with other guilds.


*― MINOR GUILDS
 
*'''ASCENDING GUILDS'''
Requirements: 50+ members.
Requirements: 50+ members.
Voting and limited participation based on their influence.
 
Voting: 2 votes in Great Assembly.
 
Full participation and decision-making in councils and assemblies.
 
• Can propose agendas, which will be reviewed by the Secretariat.
 
• Must commit to all pacts in ⁠⁠🗽・pacts.
• Must commit to all pacts in ⁠⁠🗽・pacts.


*― OBSERVER GUILDS
Requirements: 50+ members.
• Guilds without voting power, no commitment to the alliance.


* '''― APPRENTICE GUILDS'''
Requirements: 20+ members.
Voting: 1 vote in Great Assembly.
• Limited participation and decision-making in councils and assemblies. 
• Participate in discussions and votes in the Great Assembly.
• Must commit to all pacts in ⁠🗽・pacts.
*'''― OBSERVER GUILDS'''
Requirements: 40+ members.
• Guilds without voting power, no commitment to the alliance pacts.
• Can attend and participate in public sessions.
• Can request the Secretariat to mediate disputes and trades.
{{BoxHeader|Header=JOIN US}}<br/><br/>
DISCORD: https://discord.gg/RPJqSTgUEU.
[[Category:PlayerGuild]]
[[Category:PlayerGuild]]
__INDEX__
__INDEX__

Revision as of 19:16, 19 July 2024


United Guilds Of Arrakis
Guild Summary
Established27 june 2024
FocusAlliance. Diplomacy. Defense. Economy.
Membership
RecruitmentRequirements on discord.
LanguageEnglish
Play Style
Major Housesupra-party federation.
Links
Discordhttps://discord.gg/RPJqSTgUEU

About Us

The United Guilds of Arrakis is a is a diplomatic and political international organization that functions similarly to the United Nations in Earth. Our mission is to promote peace, cooperation, and mutual prosperity among the various guilds of Arrakis.

Pacts

The United Guilds of Arrakis offer a series of pacts to their signatory members, designed to promote collaboration, increase economic growth, and provide mutual protection between their member guilds. These pacts are the basis of our unity and cooperation, allowing us to thrive together in a hostile environment. Below are the main pacts that define our guild relationships:


  • ― RESEARCH AGREEMENT

• The guilds involved in the agreement can share their research and technological advances, allowing both parties to accelerate their scientific progress.


  • ― COMMERCIAL PACT

◻️ Establish commercial relationships that economically benefit all guilds.

• Tariff Reduction: Trade fees between guilds are eliminated.

• Market Access: Each guild gains access to the other's markets and trade networks.


  • ― MIGRATION PACT

◻️ Free passage and movement of members between guild territories.


  • ― DEFENSIVE PACT

◻️ Ensure mutual protection against external threats.

• Mutual Military Aid: If one guild is attacked, the other pledges to provide military assistance.

• Defense Coordination: Guilds coordinate their defensive strategies to better protect their territories.


🔅 The pact is purely defensive, not covering joint offensive actions.


ORGANIZATION

United Guilds of Arrakis is structured to ensure effective governance, fair representation, and the promotion of cooperation among guilds. The hierarchy is clear, providing defined roles and specific responsibilities at each level of membership.

Structure

  • ― HIGH COUNCIL

Composed of the Major Guilds Envoys.

• Reviews and approves significant proposals, including declarations of war, major treaties, and amendments to alliance rules. These must be approved by all members of the High Council.

• Oversees the actions of the Secretariat and ensures compliance with alliance goals and values.

• Meets regularly to discuss and resolve critical issues affecting the alliance.


  • ― GREAT ASSEMBLY

• Debate and Deliberation: The Great Assembly is the main forum for discussing interguild issues, including the joining of new guilds and the possible exclusion of associated guilds.

• Decision-Making Process: Resolutions are approved by a simple majority, reflecting the collective will of the participating guilds.


  • ― SECRETARIAT

• Responsible for general administration and administrative issues.

• Represents the alliance.

• Exercised by the main guilds.

Hierarchy

  • ― MAJOR GUILDS

Requirements: 100+ members.

Voting: 4 votes in Great Assembly, 1 in High Council.

• Guilds with voting power and influence within the alliance.

• Full participation and decision-making in the high council and assemblies.

• Commitment to all pacts in ⁠⁠⁠🗽・pacts.

• Can propose agendas, declarations of war, and peace treaties with other guilds.


  • ― ASCENDING GUILDS

Requirements: 50+ members.

Voting: 2 votes in Great Assembly.

• Full participation and decision-making in councils and assemblies.

• Can propose agendas, which will be reviewed by the Secretariat.

• Must commit to all pacts in ⁠⁠🗽・pacts.


  • ― APPRENTICE GUILDS

Requirements: 20+ members.

Voting: 1 vote in Great Assembly.

• Limited participation and decision-making in councils and assemblies.

• Participate in discussions and votes in the Great Assembly.

• Must commit to all pacts in ⁠🗽・pacts.


  • ― OBSERVER GUILDS

Requirements: 40+ members.

• Guilds without voting power, no commitment to the alliance pacts.

• Can attend and participate in public sessions.

• Can request the Secretariat to mediate disputes and trades.


JOIN US

DISCORD: https://discord.gg/RPJqSTgUEU.