Taurg Industries: Difference between revisions
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{{PlayerGuildInfo | {{PlayerGuildInfo | ||
| name = | | name = Taurg Industries | ||
| logo = | | logo = Taurg_Industries_Logo.png | ||
| established = 2024-08-01 | | established = 2024-08-01 | ||
| members = | | members = 5 | ||
| focus = PvE/RP, | | focus = PvE/RP, Crafting & Trading | ||
| recruitment = Open | | recruitment = Invite Only (Open Discord) | ||
| language = English | | language = English | ||
| timezones = PST/EST | | timezones = PST/EST | ||
| activities = | | activities = Weapons/Munitions Crafting, Exploration | ||
| pve = Yes | | pve = Yes | ||
| pvp = | | pvp = Optional | ||
| rp = | | rp = Encouraged | ||
| majorHouse = | | majorHouse = Harkonnen | ||
| discord = | | discord = | ||
| website = | | website = | ||
}} | }} | ||
This page is | This page is currently established as a heavy work-in-progress while the guild is built. If you have any interest in participating in the creation process of this guild, either technical or lorewise, I would be more than happy to indulge that mutual interest! I can be reached through DMs on both the official [https://discord.com/invite/duneawakening Dune: Awakening Discord] and the [https://discord.gg/K6xgpKqMTj Dune: Awakening Community Wiki Discord]. - Rannic (Sep. 9, 2024) | ||
== Purpose / Ethos == | == Purpose / Ethos == | ||
Taurg Industries seeks to expand its market reach to the sands of Arrakis and profit from the sale of arms during the ongoing war of assassins. | |||
Projected Gameplay/Activity Focuses: | |||
* '''Exploration''' - Scouting and mapping regions (especially the Deep Desert upon weekly storm resets) for locations of valuables, alongside general PvE-focused venturing. | |||
* '''Diplomacy''' - Establishing mutually beneficial connections with other guilds and groups for cooperative efforts on Arrakis. | |||
* '''Roleplay''' - Contributing, both on the interpersonal scale between characters and interorganizational scale between guilds, to a shared and evolving in-house storyline that coincides with the progression of the game's narrative. | |||
== Recruitment Process == | == Recruitment Process == | ||
For any recruitment requests or inquiries, feel free to reach out to | For any recruitment requests or inquiries, feel free to reach out to Rannic on the official or community wiki Discord for more information (linked above). For those interested in roleplay; all recruitment is handled out-of-character for the time being. Pre-built character backgrounds for characters are welcome, or assistance can be offered to help you build a character background with its own unique history and place within the guild. | ||
== Ranks/Hierarchy == | == Ranks/Hierarchy == | ||
Sietch Khibat follows the same conventional hierarchy of other Fremen sietches, though | Sietch Khibat follows the same conventional hierarchy of other Fremen sietches, though has a number of unique additional ranks to help diversify roles among the tribe population. | ||
* '''Naib''' (leader) - Also known among the Khibati as '''Kaza Suhl''', "''Leader of Peace''"; the leader of the sietch and the Khibati Fremen. Responsible for directing the tribe's interests. | |||
* '''Ruhai''' (officer) - "''Seer''"; a position of leadership which oversees various aspects of the sietch and its functions, such as Hiruhai (seer of crafts) and Tijaruhai (seer of trade). | |||
* '''Qiday''' (veteran) - "''Honored''"; a prestigious title granted to Khibati who have distinguished themselves through feats among the tribe, responsible for issuing guidance to other members of the sietch. | |||
* '''Yilahn''' (member) - "''Sibling''"; an accepted member of the Khibati people. | |||
* '''Dhani''' (initiate) - "''Sanctioned''"; a title afforded temporarily to outsiders, typically during peace summits, for the period of time in which they are permitted sanctuary within the sietch. | |||
== Leadership == | == Leadership == | ||
At current time, the guild is under the leadership of Khadim exclusively, however there is full intention to promote other members into leadership positions as the membership/playerbase grows. | |||
== Guild Lore == | == Guild Lore == | ||
Taurg Industries, the primary economic front of House Taurg, was founded in (year) AG by Patriarch (name) Taurg. It is a premium firearms manufacturer and dealer on Giedi Prime | |||
== Known Allegiances or Rivalries == | == Known Allegiances or Rivalries == | ||
Aside from the unity granted by the bond of the ichwan bedwine, Sietch Khibat has taken this inherent allegiance further with a number of Fremen tribes over the many generations of patronage they have provided to their brethren sietches. Their nature as peacemakers has found them able to craft mutual alliance with non-Fremen organizations and houses since returning to Arrakis as well: | |||
[[Category:PlayerGuild]] | |||
Latest revision as of 20:58, 19 September 2024
This page is currently established as a heavy work-in-progress while the guild is built. If you have any interest in participating in the creation process of this guild, either technical or lorewise, I would be more than happy to indulge that mutual interest! I can be reached through DMs on both the official Dune: Awakening Discord and the Dune: Awakening Community Wiki Discord. - Rannic (Sep. 9, 2024)
Purpose / Ethos
Taurg Industries seeks to expand its market reach to the sands of Arrakis and profit from the sale of arms during the ongoing war of assassins.
Projected Gameplay/Activity Focuses:
- Exploration - Scouting and mapping regions (especially the Deep Desert upon weekly storm resets) for locations of valuables, alongside general PvE-focused venturing.
- Diplomacy - Establishing mutually beneficial connections with other guilds and groups for cooperative efforts on Arrakis.
- Roleplay - Contributing, both on the interpersonal scale between characters and interorganizational scale between guilds, to a shared and evolving in-house storyline that coincides with the progression of the game's narrative.
Recruitment Process
For any recruitment requests or inquiries, feel free to reach out to Rannic on the official or community wiki Discord for more information (linked above). For those interested in roleplay; all recruitment is handled out-of-character for the time being. Pre-built character backgrounds for characters are welcome, or assistance can be offered to help you build a character background with its own unique history and place within the guild.
Ranks/Hierarchy
Sietch Khibat follows the same conventional hierarchy of other Fremen sietches, though has a number of unique additional ranks to help diversify roles among the tribe population.
- Naib (leader) - Also known among the Khibati as Kaza Suhl, "Leader of Peace"; the leader of the sietch and the Khibati Fremen. Responsible for directing the tribe's interests.
- Ruhai (officer) - "Seer"; a position of leadership which oversees various aspects of the sietch and its functions, such as Hiruhai (seer of crafts) and Tijaruhai (seer of trade).
- Qiday (veteran) - "Honored"; a prestigious title granted to Khibati who have distinguished themselves through feats among the tribe, responsible for issuing guidance to other members of the sietch.
- Yilahn (member) - "Sibling"; an accepted member of the Khibati people.
- Dhani (initiate) - "Sanctioned"; a title afforded temporarily to outsiders, typically during peace summits, for the period of time in which they are permitted sanctuary within the sietch.
Leadership
At current time, the guild is under the leadership of Khadim exclusively, however there is full intention to promote other members into leadership positions as the membership/playerbase grows.
Guild Lore
Taurg Industries, the primary economic front of House Taurg, was founded in (year) AG by Patriarch (name) Taurg. It is a premium firearms manufacturer and dealer on Giedi Prime
Known Allegiances or Rivalries
Aside from the unity granted by the bond of the ichwan bedwine, Sietch Khibat has taken this inherent allegiance further with a number of Fremen tribes over the many generations of patronage they have provided to their brethren sietches. Their nature as peacemakers has found them able to craft mutual alliance with non-Fremen organizations and houses since returning to Arrakis as well: