Death Mechanics: Difference between revisions
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====== Death in Combat ====== | ====== Death in Combat ====== | ||
In combat, the player will first go down, but not completely die. IF playing with others, they will have the opportunity to pick you up. However, if you're alone or no one can reach you in time, the player can use water to 'revive' themselves. <ref name=":0">https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref> | In combat, the player will first go down, but not completely die. IF playing with others, they will have the opportunity to pick you up. However, if you're alone or no one can reach you in time, the player can use water to 'revive' themselves.<ref name=":0">https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref> | ||
If all else fails and the player does die, they will drop resources, any spice, “harvesting resources”, and the money currency ([[Solari]]) which can be banked at villages and such.<ref name=":0" /> | If all else fails and the player does die, they will drop resources, any spice, “harvesting resources”, and the money currency ([[Solari]]) which can be banked at villages and such.<ref name=":0" /> | ||
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If the player needs to respawn, there are 4 different types: | If the player needs to respawn, there are 4 different types: | ||
* Beacons - the player can place down a beacon of sorts and spawn there, wherever | * Beacons - the player can place down a beacon of sorts and spawn there, wherever<ref name=":0" /> | ||
* At your base - the player can respawn at their base,<ref name=":0" /> likely choosing which one if they have multiple (speculation) | * At your base - the player can respawn at their base,<ref name=":0" /> likely choosing which one if they have multiple (speculation) | ||
* Vehicles - the player can respawn at their last used vehicle | * Vehicles - the player can respawn at their last used vehicle<ref name=":0" /> | ||
* Checkpoints - an example of this checkpoint system is in [[Ecology-Labs|eco labs]], when entering | * Checkpoints - an example of this checkpoint system is in [[Ecology-Labs|eco labs]], when entering an eco-lab, a spawn point is created just outside of the lab<ref name=":0" /> | ||
== Consequences == | == Consequences == | ||
Consequences of dying(not to a sandworm) are: | Consequences of dying (not to a sandworm) are: | ||
* Dropping spice and Solari<ref name=":0" /> | * Dropping spice and Solari<ref name=":0" /> | ||
* Durability hit to "some" equipment<ref name=":1">[https://www.gamesradar.com/games/mmo/dune-awakening-is-a-truly-massive-survival-mmo-and-it-manages-to-make-sandworms-the-terror-they-should-be/#:~:text=Death%20will%20drop%20some%20of,causes%20you%20to%20lose%20everything. https://www.gamesradar.com/games/mmo/dune-awakening-is-a-truly-massive-survival-mmo-and-it-manages-to-make-sandworms-the-terror-they-should-be/#:~:text=Death%20will%20drop%20some%20of,causes%20you%20to%20lose%20everything.]</ref> | * Durability hit to "some" equipment<ref name=":1">[https://www.gamesradar.com/games/mmo/dune-awakening-is-a-truly-massive-survival-mmo-and-it-manages-to-make-sandworms-the-terror-they-should-be/#:~:text=Death%20will%20drop%20some%20of,causes%20you%20to%20lose%20everything. https://www.gamesradar.com/games/mmo/dune-awakening-is-a-truly-massive-survival-mmo-and-it-manages-to-make-sandworms-the-terror-they-should-be/#:~:text=Death%20will%20drop%20some%20of,causes%20you%20to%20lose%20everything.]</ref> | ||
* Dropping half of resources<ref name=":1" /> | * Dropping half of resources<ref name=":1" /> | ||
* Leaving your body to be harvested and looted <ref name=":0" /> | * Leaving your body to be harvested and looted<ref name=":0" /> | ||
== Reference: == | == Reference: == | ||
<references /> | <references /> | ||
[[Category:PreBeta]] | [[Category:PreBeta]] |
Latest revision as of 16:53, 24 October 2024
Overview
In Dune: Awakening, the player may experience a vast amount of death. As such the game will feature various consequences upon the players death.
These are:
Death in Combat
In combat, the player will first go down, but not completely die. IF playing with others, they will have the opportunity to pick you up. However, if you're alone or no one can reach you in time, the player can use water to 'revive' themselves.[1]
If all else fails and the player does die, they will drop resources, any spice, “harvesting resources”, and the money currency (Solari) which can be banked at villages and such.[1]
Death by Sandworm
If a player gets eaten by a sandworm, anything and everything being carried by that player is gone, swallowed by the sandworm.[1]
Respawn
If the player needs to respawn, there are 4 different types:
- Beacons - the player can place down a beacon of sorts and spawn there, wherever[1]
- At your base - the player can respawn at their base,[1] likely choosing which one if they have multiple (speculation)
- Vehicles - the player can respawn at their last used vehicle[1]
- Checkpoints - an example of this checkpoint system is in eco labs, when entering an eco-lab, a spawn point is created just outside of the lab[1]
Consequences
Consequences of dying (not to a sandworm) are:
- Dropping spice and Solari[1]
- Durability hit to "some" equipment[2]
- Dropping half of resources[2]
- Leaving your body to be harvested and looted[1]
Reference:
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/
- ↑ 2.0 2.1 https://www.gamesradar.com/games/mmo/dune-awakening-is-a-truly-massive-survival-mmo-and-it-manages-to-make-sandworms-the-terror-they-should-be/#:~:text=Death%20will%20drop%20some%20of,causes%20you%20to%20lose%20everything.