Death Mechanics: Difference between revisions

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If it goes worse and the player does die, they will drop resources, any spice, harvesting resources, and the money currency ([[Solari]]).<ref name=":0" />
If it goes worse and the player does die, they will drop resources, any spice, harvesting resources, and the money currency ([[Solari]]).<ref name=":0" />
====== Death by Sandworm ======
If a player gets eaten by a sandworm, anything and everything being carried by that player is gone, swallowed by the sandworm.<ref name=":0" />


== Respawn ==
== Respawn ==

Revision as of 20:52, 28 March 2024

Overview

In Dune: Awakening, the player may experience a vast amount of death. As such the game will feature various consequences upon the players death.

These are:

Death in Combat

In combat, the player will first go down, but not completely die. IF playing with others, they will have the opportunity to pick you up. However, if you're alone or no one can reach you in time, the player can use water to 'revive' themselves. [1]

If it goes worse and the player does die, they will drop resources, any spice, harvesting resources, and the money currency (Solari).[1]

Death by Sandworm

If a player gets eaten by a sandworm, anything and everything being carried by that player is gone, swallowed by the sandworm.[1]

Respawn

If the player needs to respawn, there are 4 different types:

  • Beacons - the player can place down a beacon of sorts and spawn there, wherever. [1]
  • At your base - the player can respawn at their base,[1] likely choosing which one if they have multiple (speculation)
  • Vehicles - the player can respawn at their last used vehicle. [1]
  • Checkpoints - an example of this checkpoint system is in eco labs, when entering a eco lab a spawnpoint is created just outside of the lab.[1]

Consequences

Consequences of dying are:

  • Dropping of resources, spice, and Solari[1]
  • Leaving your body to be harvested and looted [1]
  • [pH]

Reference: