Armour: Difference between revisions

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File:CHOAMconcept.jpg|CHOAM armour concept art
File:CHOAMconcept.jpg|CHOAM armour concept art
File:Renegadeconcept.jpg|Renegade Harkonnen concept art
File:Renegadeconcept.jpg|Renegade Harkonnen concept art
File:Armour1.png|alt=|[[File:Possible_Mentat-BG_Class_Armor.png|frameless|341x341px]]
File:Armour1.png|alt=|
File:CHOAMsuit1.png|CHOAM suit?
File:CHOAMsuit1.png|CHOAM suit?
File:Heavyarmour1.png|alt=
File:Heavyarmour1.png|alt=

Revision as of 21:33, 5 April 2024

Armour is an important aspect of every game, as good protection can mean the difference between life and death.

Armour in game

Armour will make up a key part of a player's strife in Dune: Awakening. Armour will provide protection and allow its wearer to survive otherwise lethal encounters. [1]Although it is curently unknown if armour gets split into different categories (helmet, chest etc.) and how that would be managed. But it does seem we might get a split in sense of heavy, light and medium armour, but that is a speculation based on released footage. Some armour will be based on its faction of origin, allowing you to show your allegiance [2] Npcs will also mostly wear armour players will be able to get. [3]

Stillsuit

Stillsuit is a type of underarmour, that allows the recycling of bodily moisture for re-use and is a vital asset in the desert. Without stillsuit, survival is almost impossible. [4] Stillsuits will have different types with different amounts of efficiency, although the specifics are currently unknown. [5]

Gallery

References