United Guilds of Arrakis: Difference between revisions

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*'''― HIGH COUNCIL'''
*'''― HIGH COUNCIL'''
Composed of the Major Guilds Envoys.
Composed of the Major Guilds Envoys.
• Reviews and approves significant proposals, including declarations of war, major treaties, and amendments to alliance rules. These must be approved by all members of the High Council.
• Reviews and approves significant proposals, including declarations of war, major treaties, and amendments to alliance rules. These must be approved by all members of the High Council.
• Oversees the actions of the Secretariat and ensures compliance with alliance goals and values.
• Oversees the actions of the Secretariat and ensures compliance with alliance goals and values.
• Meets regularly to discuss and resolve critical issues affecting the alliance.
• Meets regularly to discuss and resolve critical issues affecting the alliance.





Revision as of 19:26, 10 July 2024


United Guilds Of Arrakis
Guild Summary
Established27 june 2024
FocusFederation. Diplomacy. Defense. Economy.
Membership
RecruitmentRequirements on discord.
LanguageEnglish
Play Style
Major Housesupra-party federation.
Links
Discordby invitation of member guilds

About Us

The United Guilds of Arrakis is a federation that functions similarly to the United Nations in Earth. Our mission is to promote peace, cooperation, and mutual prosperity among the various guilds of Arrakis. We believe in the power of diplomacy, the strength of unity, and the importance of collaboration.

Pacts

The United Guilds of Arrakis offer a range of pacts designed to foster collaboration, enhance economic growth, and provide mutual protection among its member guilds. These pacts are the foundation of our unity and cooperation, enabling us to thrive together in a hostile environment. Below are the key pacts that define our interguild relationships:


  • ― RESEARCH AGREEMENT

• The guilds involved in the agreement can share their research and technological advances, allowing both parties to accelerate their scientific progress.


  • ― COMMERCIAL PACT

◻️ Establish commercial relationships that economically benefit all guilds.

• Tariff Reduction: Trade fees between guilds are eliminated.

• Market Access: Each guild gains access to the other's markets and trade networks.


  • ― MIGRATION PACT

◻️ Free passage and movement of members between guild territories.


  • ― DEFENSIVE PACT

◻️ Ensure mutual protection against external threats.

• Mutual Military Aid: If one guild is attacked, the other pledges to provide military assistance.

• Defense Coordination: Guilds coordinate their defensive strategies to better protect their territories.


🔅 The pact is purely defensive, not covering joint offensive actions unless explicitly agreed.


ORGANIZATION

United Guilds of Arrakis is structured to ensure effective governance, fair representation, and the promotion of cooperation among guilds. The hierarchy is clear, providing defined roles and specific responsibilities at each level of membership.

Structure

  • ― HIGH COUNCIL

Composed of the Major Guilds Envoys.

• Reviews and approves significant proposals, including declarations of war, major treaties, and amendments to alliance rules. These must be approved by all members of the High Council.

• Oversees the actions of the Secretariat and ensures compliance with alliance goals and values.

• Meets regularly to discuss and resolve critical issues affecting the alliance.


  • ― GENERAL ASSEMBLY

• Debate and Deliberation: The General Assembly is the main forum for discussing interguild issues, including the joining of new guilds and the possible exclusion of associated guilds.

• Decision-Making Process: Resolutions are approved by a simple majority, reflecting the collective will of the participating guilds.


  • ― SECRETARIAT

• Responsible for general administration and administrative issues.

• Represents the alliance.

• Exercised by the main guilds.

Hierarchy

  • ― MAJOR GUILDS

Requirements: 100+ members.

• Guilds with voting power and influence within the alliance.

• Full participation and decision-making in councils and assemblies.

• Commitment to all pacts in ⁠⁠⁠🗽・pacts.

• Can propose agendas, declarations of war, and peace treaties with other guilds.


  • ― ASCENDING GUILDS

Requirements: 50+ members.

• Limited voting, participation and decision-making in councils and assemblies.

• Must commit to all pacts in ⁠⁠🗽・pacts.

• Can propose agendas, which will be reviewed by the Secretariat.


  • ― ASSOCIATE GUILDS

Requirements: 20+ members.

• Serve as a stepping stone for guilds aspiring to become Ascending Guilds.

• Guilds without voting power.

• Must commit to all pacts in ⁠🗽・pacts.

• If an Associate Guild is attacked, the alliance will vote on whether to provide aid.

• Have access to certain alliance resources and benefits.


  • ― OBSERVER GUILDS

Requirements: 50+ members.

• Guilds without voting power, no commitment to the alliance.


JOIN US

DISCORD: The guild that wants to join must contact a member guild to gain access to discord. Only leaders and emissaries can join the server. Members without decision-making power are not allowed.