HUD: Difference between revisions

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All Information sourced through various sections of the Gamescom Gameplay Reveal - [https://www.youtube.com/watch?v=Ud3EW5aAUZ8 h]<ref>https://www.youtube.com/watch?v=Ud3EW5aAUZ8</ref>[https://www.youtube.com/watch?v=Ud3EW5aAUZ8 ttps://www.youtube.com/watch?v=Ud3EW5aAUZ8]
[[File:StillsuitWaterBar.png|thumb|Comparison of using a water recycling device/Stillsuit vs not]]
[[File:StillsuitWaterBar.png|thumb|Comparison of using a water recycling device/Stillsuit vs not]]
Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars.
Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars.<ref name=":0">https://www.youtube.com/watch?v=Ud3EW5aAUZ8</ref>


All the icons in these shapes are sand-like colors.
All the icons in these shapes are sand-like colors.<ref name=":0" />
[[File:HUD.png|thumb|231x231px|The display elements the player can see in the bottom left of their screen]]
[[File:HUD.png|thumb|231x231px|The display elements the player can see in the bottom left of their screen]]
The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit.
The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit.<ref name=":0" />


The red bar stemming from a cross with a red background is a representation of the players health.
The red bar stemming from a cross with a red background is a representation of the players health.<ref name=":0" />


The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as [[Swordmaster - Knee Charge|Swordsmaster's Knee charge]]
The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as [[Swordmaster - Knee Charge|Swordsmaster's Knee charge]]<ref name=":0" />


The yellow bar is likely an electricity bar as it is consumed when using [[gadgets]] such as [[Suspensors|suspension belts]].  
The yellow bar is likely an electricity bar as it is consumed when using [[gadgets]] such as [[Suspensors|suspension belts]].<ref name=":0" />


Lastly, above the user's water bar you will be told whether or not you are sheltered or not.
Lastly, above the user's water bar you will be told whether or not you are sheltered or not.<ref name=":0" />


== References: ==
== References: ==
[[Category:In Review]]
<references />
[[Category:PreBeta]]
[[Category:Game Systems]]

Revision as of 21:54, 19 September 2024

Comparison of using a water recycling device/Stillsuit vs not

Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars.[1]

All the icons in these shapes are sand-like colors.[1]

The display elements the player can see in the bottom left of their screen

The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit.[1]

The red bar stemming from a cross with a red background is a representation of the players health.[1]

The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as Swordsmaster's Knee charge[1]

The yellow bar is likely an electricity bar as it is consumed when using gadgets such as suspension belts.[1]

Lastly, above the user's water bar you will be told whether or not you are sheltered or not.[1]

References: