Piratesoftware interview 2024-12-13: Difference between revisions
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* The Coriolis storm happens on a Tuesday Night. | * The Coriolis storm happens on a Tuesday Night. | ||
* The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it | * The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it | ||
* There is a Scanner, which can highlight resources marked on the map. By default not all resources are shown. | |||
* The Deep Desert has new eco labs, rock islands, shipwrecks. | |||
* At mid-week, guilds would be scouting out the Deep Desert, setting up bases | |||
* The Landsraad asks guilds to perform tasks, and then vote to implement a server rule for a week | |||
* Joel wants a third faction, which is planned. Potentially not until after launch | |||
* An example Landsraad rule is 25% reduced crafting costs for the winning faction for a week | |||
* The deep desert does not have full loot drop, but "The Right of Salvage" could implement full loot for a week | |||
* Loot Rules - Players drop a percentage of resources. All Spice and Solaris. Normally no other players can loot this though, even in a PvP Zone |
Revision as of 15:28, 13 December 2024
On 2024-12-13, well-known Twitch Streamer and game dev Thor (PirateSoftware) interviewed Joel Bylos, the Creative Director of Dune Awakening
- Game design document, using Confluence for Dune.
- The general creative direction process for the game - letting directors
- Joel's history with Dune
- From the books, the old Dune games
- The Funcom CEO being a huge Dune fan too, wanted a new project, then reached out to Legendary
- The beta discord has a Worm survivor support group channel!
- We start in Hagga Basin, behind the shield wall, which is somewhat safer than the
- In the beta, there are large guilds and solo players - the game can support both styles of play.
- Originally the game started out as a single world with server meshing, but changed given technical requirements
- There is no building in the social hubs. Hagga Basin is persistent and permanent, Deep Desert fully resets and changes weekly.
- Deep Desert is full open PvP, only take what you want to risk.
- There is an idea to create the "Coriolis Race" - a standard MMO pattern of activity from the weekend, down.
- The Coriolis storm happens on a Tuesday Night.
- The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it
- There is a Scanner, which can highlight resources marked on the map. By default not all resources are shown.
- The Deep Desert has new eco labs, rock islands, shipwrecks.
- At mid-week, guilds would be scouting out the Deep Desert, setting up bases
- The Landsraad asks guilds to perform tasks, and then vote to implement a server rule for a week
- Joel wants a third faction, which is planned. Potentially not until after launch
- An example Landsraad rule is 25% reduced crafting costs for the winning faction for a week
- The deep desert does not have full loot drop, but "The Right of Salvage" could implement full loot for a week
- Loot Rules - Players drop a percentage of resources. All Spice and Solaris. Normally no other players can loot this though, even in a PvP Zone