Piratesoftware interview 2024-12-13: Difference between revisions

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* The Coriolis storm happens on a Tuesday Night.
* The Coriolis storm happens on a Tuesday Night.
* The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it
* The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it
* There is a Scanner, which can highlight resources marked on the map. By default not all resources are shown.
* The Deep Desert has new eco labs, rock islands, shipwrecks.
* At mid-week, guilds would be scouting out the Deep Desert, setting up bases
* The Landsraad asks guilds to perform tasks, and then vote to implement a server rule for a week
* Joel wants a third faction, which is planned. Potentially not until after launch
* An example Landsraad rule is 25% reduced crafting costs for the winning faction for a week
* The deep desert does not have full loot drop, but "The Right of Salvage" could implement full loot for a week
* Loot Rules - Players drop a percentage of resources. All Spice and Solaris. Normally no other players can loot this though, even in a PvP Zone

Revision as of 15:28, 13 December 2024

On 2024-12-13, well-known Twitch Streamer and game dev Thor (PirateSoftware) interviewed Joel Bylos, the Creative Director of Dune Awakening

  • Game design document, using Confluence for Dune.
  • The general creative direction process for the game - letting directors
  • Joel's history with Dune
    • From the books, the old Dune games
  • The Funcom CEO being a huge Dune fan too, wanted a new project, then reached out to Legendary
  • The beta discord has a Worm survivor support group channel!
  • We start in Hagga Basin, behind the shield wall, which is somewhat safer than the
  • In the beta, there are large guilds and solo players - the game can support both styles of play.
  • Originally the game started out as a single world with server meshing, but changed given technical requirements
  • There is no building in the social hubs. Hagga Basin is persistent and permanent, Deep Desert fully resets and changes weekly.
  • Deep Desert is full open PvP, only take what you want to risk.
  • There is an idea to create the "Coriolis Race" - a standard MMO pattern of activity from the weekend, down.
  • The Coriolis storm happens on a Tuesday Night.
  • The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it
  • There is a Scanner, which can highlight resources marked on the map. By default not all resources are shown.
  • The Deep Desert has new eco labs, rock islands, shipwrecks.
  • At mid-week, guilds would be scouting out the Deep Desert, setting up bases
  • The Landsraad asks guilds to perform tasks, and then vote to implement a server rule for a week
  • Joel wants a third faction, which is planned. Potentially not until after launch
  • An example Landsraad rule is 25% reduced crafting costs for the winning faction for a week
  • The deep desert does not have full loot drop, but "The Right of Salvage" could implement full loot for a week
  • Loot Rules - Players drop a percentage of resources. All Spice and Solaris. Normally no other players can loot this though, even in a PvP Zone