Building: Difference between revisions

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Bases can be built (probably) almost anywhere, but pre-set landmarks are a no-build zone, and bases outside Shield Wall will be procedurally wiped with the coming of Coriolis storm every week. <ref> https://awakening.wiki/Sources:Discord_Messages#6</ref> <ref> https://awakening.wiki/Sources:Discord_Messages#4</ref>  
Bases can be built (probably) almost anywhere, but pre-set landmarks are a no-build zone, and bases outside Shield Wall will be procedurally wiped with the coming of Coriolis storm every week. <ref> https://awakening.wiki/Sources:Discord_Messages#6</ref> <ref> https://awakening.wiki/Sources:Discord_Messages#4</ref>  
==Base Size and Location==
==Base Size and Location==
Bases will be an important part of your life on Arrakis, and as such they will grow both in size and majesty, as such they will become more visible, harder to maintain, but also more majestic and packed with utilites. A big part of base maintanence will be the need to pay Imperial Taxes, which will become gradually more expensive as your base rises in size. <ref name="tax"> https://awakening.wiki/Sources:Discord_Messages#5 </ref> Bases will also need to be shielded to prevent Coriolis damage and help against raids. (Note: Raids are not the primary focus of this game)<ref> https://awakening.wiki/Sources:Discord_Messages#8</ref> <ref name="craft" />  
Bases will be an important part of your life on Arrakis, and as such they will grow both in size and majesty, as such they will become more visible, harder to maintain, but also more majestic and packed with utilities. A big part of base maintenance will be the need to pay Imperial Taxes, which will become gradually more expensive as your base rises in size. <ref name="tax"> https://awakening.wiki/Sources:Discord_Messages#5 </ref> Bases will also need to be shielded to prevent Coriolis damage and help against raids. (Note: Raids are not the primary focus of this game)<ref> https://awakening.wiki/Sources:Discord_Messages#8</ref> <ref name="craft" />  
</br>There doesn't seem to be a limit for base size at the moment. <ref name="tax" /> <ref name="video"/><ref name= "dapage"/>
</br>There doesn't seem to be a limit for base size at the moment. <ref name="tax" /> <ref name="video"/><ref name= "dapage"/>


==Building types==
==Building types==
There seems to be a typical building style similar to games like ARK, with Foundations, Walls, Crafting stations and similar. Decorations are also implemented. <ref name="video"/>
There seems to be a typical building style similar to games like ARK, with Foundations, Walls, Crafting stations and similar. Decorations are also implemented. <ref name="video"/>
Bases will need electricity to run, Solar panels and Wind Turbines seem to be the main source of electricity. Dew collectors for aquiring water passively will be a vital part of industrial crafting also. <ref name="video"/><ref>https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer 2:18</ref>
Bases will need electricity to run, Solar panels and Wind Turbines seem to be the main source of electricity. Dew collectors for acquiring water passively will be a vital part of industrial crafting also. <ref name="video"/><ref>https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer 2:18</ref>
==Decor==
==Decor==
Buildings can be decorated with different styles. <ref name="video"/> There are several decorative objects that can be placed in, on and around buildings, including Banners<ref>https://awakening.wiki/Sources:Discord_Messages#10</ref>, Vases (so many vases)<ref>https://awakening.wiki/Sources:Discord_Messages#9</ref>, Plants, Tables, Benches, Glowglobes etc.
Buildings can be decorated with different styles. <ref name="video"/> There are several decorative objects that can be placed in, on and around buildings, including Banners<ref>https://awakening.wiki/Sources:Discord_Messages#10</ref>, Vases (so many vases)<ref>https://awakening.wiki/Sources:Discord_Messages#9</ref>, Plants, Tables, Benches, Glowglobes etc.
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File:Base7.png|Atreides base  
File:Base7.png|Atreides base  
File:Basedecorate.png|Base decorations
File:Basedecorate.png|Base decorations
File:Basedestroyed.png|Destolate base (probably npc location)
File:Basedestroyed.png|Desolate base (probably npc location)
File:Baseprinter.png|3D Printer
File:Baseprinter.png|3D Printer
</gallery>
</gallery>

Revision as of 21:02, 13 March 2024

Dune Awakening will feature a building mechanic, with players being able to build their own bases for shelter, crafting and refining resources. [1]

Annotated screenshot of information being revealed about the building system

Basics

Building will be a big part of Dune: Awakening for both small and big groups, as it allows you to craft things otherwise inaccessible. [2]
Your base will be a place to socialize and rest while not in the deep desert, useful to stockpile your gear and craft new one. It allows for storage and collecting water in dew collectors. [3]
Bases can be built (probably) almost anywhere, but pre-set landmarks are a no-build zone, and bases outside Shield Wall will be procedurally wiped with the coming of Coriolis storm every week. [4] [5]

Base Size and Location

Bases will be an important part of your life on Arrakis, and as such they will grow both in size and majesty, as such they will become more visible, harder to maintain, but also more majestic and packed with utilities. A big part of base maintenance will be the need to pay Imperial Taxes, which will become gradually more expensive as your base rises in size. [6] Bases will also need to be shielded to prevent Coriolis damage and help against raids. (Note: Raids are not the primary focus of this game)[7] [2]
There doesn't seem to be a limit for base size at the moment. [6] [1][3]

Building types

There seems to be a typical building style similar to games like ARK, with Foundations, Walls, Crafting stations and similar. Decorations are also implemented. [1] Bases will need electricity to run, Solar panels and Wind Turbines seem to be the main source of electricity. Dew collectors for acquiring water passively will be a vital part of industrial crafting also. [1][8]

Decor

Buildings can be decorated with different styles. [1] There are several decorative objects that can be placed in, on and around buildings, including Banners[9], Vases (so many vases)[10], Plants, Tables, Benches, Glowglobes etc.

Gallery

References