Armour: Difference between revisions
Assasin189cz (talk | contribs) No edit summary |
|||
Line 23: | Line 23: | ||
</gallery> | </gallery> | ||
==References== | |||
<references /> | <references /> | ||
[[Category:PreBeta]] | [[Category:PreBeta]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 21:37, 5 April 2024
Armour is an important aspect of every game, as good protection can mean the difference between life and death.
Armour in game
Armour will make up a key part of a player's strife in Dune: Awakening. Armour will provide protection and allow its wearer to survive otherwise lethal encounters. [1]Although it is curently unknown if armour gets split into different categories (helmet, chest etc.) and how that would be managed. But it does seem we might get a split in sense of heavy, light and medium armour, but that is a speculation based on released footage. Some armour will be based on its faction of origin, allowing you to show your allegiance [2] Npcs will also mostly wear armour players will be able to get. [3]
Stillsuit
Stillsuit is a type of underarmour, that allows the recycling of bodily moisture for re-use and is a vital asset in the desert. Without stillsuit, survival is almost impossible. [4] Stillsuits will have different types with different amounts of efficiency, although the specifics are currently unknown. [5]
Gallery
-
Potential Mentat/BG armor?
-
Potential Trooper armor?
-
Possible Trooper and BG
-
CHOAM armour concept art
-
Renegade Harkonnen concept art
-
-
CHOAM suit?
-
-
-
Stillsuit
-
Hazmat?
-
Atreides armour
-