HUD: Difference between revisions
(page creation, all (under review)) |
FlamingMojo (talk | contribs) (Review and Publish page) |
||
Line 1: | Line 1: | ||
[[File:StillsuitWaterBar.png|thumb|Comparison of using a water recycling device/Stillsuit vs not]] | [[File:StillsuitWaterBar.png|thumb|Comparison of using a water recycling device/Stillsuit vs not]] | ||
Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars. | Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars.<ref name=":0">https://www.youtube.com/watch?v=Ud3EW5aAUZ8</ref> | ||
All the icons in these shapes are sand-like colors. | All the icons in these shapes are sand-like colors.<ref name=":0" /> | ||
[[File:HUD.png|thumb|231x231px|The display elements the player can see in the bottom left of their screen]] | [[File:HUD.png|thumb|231x231px|The display elements the player can see in the bottom left of their screen]] | ||
The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit. | The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit.<ref name=":0" /> | ||
The red bar stemming from a cross with a red background is a representation of the players health. | The red bar stemming from a cross with a red background is a representation of the players health.<ref name=":0" /> | ||
The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as [[Swordmaster - Knee Charge|Swordsmaster's Knee charge]] | The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as [[Swordmaster - Knee Charge|Swordsmaster's Knee charge]]<ref name=":0" /> | ||
The yellow bar is likely an electricity bar as it is consumed when using [[gadgets]] such as [[Suspensors|suspension belts]]. | The yellow bar is likely an electricity bar as it is consumed when using [[gadgets]] such as [[Suspensors|suspension belts]].<ref name=":0" /> | ||
Lastly, above the user's water bar you will be told whether or not you are sheltered or not. | Lastly, above the user's water bar you will be told whether or not you are sheltered or not.<ref name=":0" /> | ||
== References: == | == References: == | ||
[[Category: | <references /> | ||
[[Category:PreBeta]] | |||
[[Category:Game Systems]] |
Revision as of 21:54, 19 September 2024
Dune Awakening will have a rather simple HUD, with 4 rhombus/rotated square shapes. expanding into bars.[1]
All the icons in these shapes are sand-like colors.[1]
The blue bar stemming from a water droplet is a representation of the players hydration level, with a second smaller blue bar appearing when wearing a stillsuit.[1]
The red bar stemming from a cross with a red background is a representation of the players health.[1]
The green bar stemming from a heart rhythm pattern is y our stamina bar, consumed by using abilities such as Swordsmaster's Knee charge[1]
The yellow bar is likely an electricity bar as it is consumed when using gadgets such as suspension belts.[1]
Lastly, above the user's water bar you will be told whether or not you are sheltered or not.[1]