High Walls Corp: Difference between revisions
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The High Walls Corporation, or HWC, is a well established trading guild founded by SAND, and | The High Walls Corporation, or HWC, is a well established trading guild founded by SAND, with a focus on trading HWC is using the knowledge, skill, and dedication of it's members to build a corporation that will rule merchant halls of Arrakis. | ||
== Purpose / Ethos == | == Purpose / Ethos == | ||
High Walls Corporation as two goals. | |||
==== 1. Make money ==== | |||
The main goal of the overall guild is to create a framework to make money, with a specialized division of traders and an order system that allows any customer to place an order for items, whether they be the highest of quality or just basic crafting materials. | |||
==== 2. Create a guild that allows anyone to have fun ==== | |||
The secondary goal of the High Walls Corp is to create a framework inside the guild that allows any member or team to do what they love, want, or just feel like doing. The goal of a game is to enjoy it. Therefore we stray away from pigeonholing our community members and keep an open concept, which makes us unique. | |||
== Recruitment Process == | == Recruitment Process == |
Revision as of 14:17, 12 February 2024
Guild Summary | |
---|---|
Established | 2022-12-16 |
Members | 300+ |
Focus | Trading |
Membership | |
Recruitment | Invite Only |
Platform | PC |
Language | English |
Timezones | Global |
Play Style | |
PVE | Yes |
PVP | Defensively |
Links | |
Website | https://highwalls.community |
The High Walls Corporation, or HWC, is a well established trading guild founded by SAND, with a focus on trading HWC is using the knowledge, skill, and dedication of it's members to build a corporation that will rule merchant halls of Arrakis.
Purpose / Ethos
High Walls Corporation as two goals.
1. Make money
The main goal of the overall guild is to create a framework to make money, with a specialized division of traders and an order system that allows any customer to place an order for items, whether they be the highest of quality or just basic crafting materials.
2. Create a guild that allows anyone to have fun
The secondary goal of the High Walls Corp is to create a framework inside the guild that allows any member or team to do what they love, want, or just feel like doing. The goal of a game is to enjoy it. Therefore we stray away from pigeonholing our community members and keep an open concept, which makes us unique.
Recruitment Process
Is the guild currently recruiting? What method is best to get in contact with them? Is there an application process or selection criteria?
Ranks/Hierarchy
How is the guild membership structured? Are there multiple tiers of management/officers, or is it a band of merry mercenaries?
Leadership
Who is in charge of the guild? What experience do they have, and are they known in the community?
Guild Lore
Roleplaying guilds might have a deep and involved story - give a flavour of the background of the guild, where they have come from and who do they want to be on Arrakis
Known Allegiances or Rivalries
No guild exists in a vaccuum - who are their allies or foes? Have they declared Kanly on other guilds?
Other Activities
Is the guild soley on Arrakis or are they involved in other games, or a larger gaming community?