Melee: Difference between revisions

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==Abilites with melee==
==Abilites with melee==
Ginaz Swordmaster? <ref> https://awakening.wiki/Sources:Discord_Messages#15 </ref>
==References==
==References==
<references />
<references />

Revision as of 20:16, 12 February 2024

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1]
[2] [3] As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. [4]

Melee in game

Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different.
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with sheields. Shields will enforce melee fights, as shooting a shield with lasgun causes an explosion (albeit smaller then the pseudo-nuclear ones mentioned in the novels)[1] [5] [6]
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. [7] [8]

Types of melee weapon

Not much has been confirmed, although rapiers and daggers have already been shown. Other probablilities point at swords, pulse-swords, knifes, kinjals, crysknives and similar. [9]

Abilites with melee

Ginaz Swordmaster? [10]

References