Gadgets: Difference between revisions
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Gadgets are a specified type of gear, usable for commiting actions otherwise undoable, or allowing their execution in the first place. Dune: Awakening will implement many gadgets, to help with mundane tasks and combat. <ref name="dapage"> https://duneawakening.com/ </ref> | Gadgets are a specified type of gear, usable for commiting actions otherwise undoable, or allowing their execution in the first place. Dune: Awakening will implement many gadgets, to help with mundane tasks and combat. <ref name="dapage"> https://duneawakening.com/ </ref> | ||
=Holtzman effect based gadgets= | |||
===Suspensor=== | |||
Suspensors are gadgets used to lessen the effects of gravity on an object, wearing a Holtzman field generator. They can be used to slow down fall, and even fly upwards (possibly for the cost of power consumption). <ref name="surviveshort%> https://www.youtube.com/watch?v=u6GEKrx_dBY&ab_channel=Funcom </ref> <ref name="direct"> https://www.youtube.com/watch?v=cR9qiRGxaN4&t=1136s&ab_channel=Funcom </ref> | |||
===Shields=== | |||
Shields are a big part of the Dune universe, as such they will be omnipresent. Shields will allow you to mitigate (probably) all incoming ranged damage, and will effectively force melee combat. <ref> https://awakening.wiki/Sources:Discord_Messages#14 </ref> <ref name="dapage"/> | |||
=Shigawire= | |||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 16:41, 8 March 2024
Gadgets are a specified type of gear, usable for commiting actions otherwise undoable, or allowing their execution in the first place. Dune: Awakening will implement many gadgets, to help with mundane tasks and combat. [1]
Holtzman effect based gadgets
Suspensor
Suspensors are gadgets used to lessen the effects of gravity on an object, wearing a Holtzman field generator. They can be used to slow down fall, and even fly upwards (possibly for the cost of power consumption). [2] [3]
Shields
Shields are a big part of the Dune universe, as such they will be omnipresent. Shields will allow you to mitigate (probably) all incoming ranged damage, and will effectively force melee combat. [4] [1]