Piratesoftware interview 2024-12-13
On 2024-12-13, well-known Twitch Streamer and game dev Thor (PirateSoftware) interviewed Joel Bylos, the Creative Director of Dune Awakening
- Game design document, using Confluence for Dune.
- The general creative direction process for the game - letting directors
- Joel's history with Dune
- From the books, the old Dune games
- The Funcom CEO being a huge Dune fan too, wanted a new project, then reached out to Legendary
- The beta discord has a Worm survivor support group channel!
- We start in Hagga Basin, behind the shield wall, which is somewhat safer than the
- In the beta, there are large guilds and solo players - the game can support both styles of play.
- Originally the game started out as a single world with server meshing, but changed given technical requirements
- There is no building in the social hubs. Hagga Basin is persistent and permanent, Deep Desert fully resets and changes weekly.
- Deep Desert is full open PvP, only take what you want to risk.
- There is an idea to create the "Coriolis Race" - a standard MMO pattern of activity from the weekend, down.
- The Coriolis storm happens on a Tuesday Night.
- The Cartography system can be used for players to create their own maps every week of the deep desert, and share it between their guilds or trade it