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Name | Current message text |
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h English (en) | * There aren't strict classes, but players choose their mentor during character creation to give their starting abilities * More abilities can be learned from different [[Ability Trainers|trainers]] throughout the world * [[Sandworms]] cannot be killed or defeated, only avoided * [[Thumper|Thumpers]] can be crafted and placed to distract sandworms * Vehicles are craftable - [[Sandbike|Sandbikes]], [[Groundcar|Groundcars]] and [[Ornithopter|Ornithopters]] * There is a [[Journey System|Journey system]] of larger, over arching story missions * There are [[Contracts|contracts]], of more straightforward, isolated missions * There is a grouping system where players can play together to do Journies, Contracts and fight together (and revive each other in combat) * [https://dune.fandom.com/wiki/Vladimir%20Harkonnen The Baron Harkonnen] is a good looking man. * There is a [https://dune.fandom.com/wiki/War%20of%20Assassins War of Assassins] ongoing, players can ally themselves within factions ([[Atreides]], [[Harkonnen]] etc) and do missions to advance and level up through the ranks * The [[Landsraad]] demand the players do certain things, which the Factions will have to work against each other to achieve the objectives * Players can choose to opt out of the Landsraad and play the game in any way they want - even just being an isolated rock farmer * [[Closed Beta|Closed Beta tests]] have been ongoing for several months, are getting larger over time * [[The Shifting Sands]] is a full PvP area where weekly [[Coriolis Storm|Coriolis Storms]] come and totally change up the landscape * Players can create [[Blueprints]] of buildings, to create holograms that their guild/group can help build * Blueprints can be traded, creating a market for buildings |