House Of The Wyrm

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House Of The Wyrm
Guild Summary
Established2024-08-24
Members4 currently
Focusroleplay, Worm Worshipper
Membership
RecruitmentBy Application
PlatformPC
LanguageEnglish
TimezonesGlobal
Play Style
PVEYes
PVPYes
RPYes
Major HouseHarkonnen
Links
Discordhttps://discord.gg/BWxqEFfvRt

Who is House of the Wyrm (HOW)?

House of the Wyrm (HOW) is a roleplay guild located in the Dunes of Arakis that sees the sandworms as their overlord which they have named "Arkthuul" (Ahk-thool). HOW has prayers often praying to the worms and hoping for ascension after consumption. These prayers entail talking to their deceased, saying omens to the worm and thanking the worm for the blessing of consumption. They will often sacrifice the bodies of their victims by placing thumpers to draw the worm to consume their victims and will always run towards battle to draw the worm out. When they get old, they will draw the worm to consume them as they see this as their only means to ascend. Every time they see the worm consume, they will usually be seen on their knees humming and worshipping their overlord. They strive to protect and worship the worm and those who please the worm are seen as successful members and are praised for their contribution. Members who have pleased the worm are often seen with tattoo markings and a special cloak.

Restrictions

-Age: 16+

-Language: Must be able to speak English

What is our goal and belief?

HOW believes that the only way to ascend is through consumption of the worm however before being consumed they must prove themself otherwise it is a sacrifice as opposed to being chosen. We believe that The Sandworms of Arakis will take us and make us whole, we believe that the worms are gods who take people to the afterlife acting as a god of death. We believe the only way to ascend is to be consumed after proving ourselves worthy of the blessing the worm will give us.

Leadership

My name is KJC Maximum Mori but in character I will be Patriarch Arkulis (Ar-cool-us), I have been part of roleplaying for a long time, and I will have a council TBD that will assist me with the leading. In character I may also eventually get a Matriarch but for now that is null. I have been in RedM rp's FiveM, Arma 3, Arma reforger, DayZ and Black Desert.

Guild Lore

House Of the Worm started when Patriarch Arkulis first met with the worm. It avoided killing him because he was on a rock, but he saw it as more of a sign as opposed to just luck there was a rock. He saw it as a sign that the worm was trying to communicate with him. He proceeded to get on his knees and praise the worm as it dove back into the sands and left. He began drawing and making multiple scribbles and over time became obsessed with the worm even giving it a name "Arkthuul". Over time Arkulis began finding others trying to spread his beliefs constantly trying to make sure everyone knew that The Sandworms were gods who would carry them to the afterlife. A following was formed to worship and praise the worms and spread the belief making sacrifices and doing everything to prove themself to Arkthuul.

Ranks

(WIP names might change)

-Patriarch is the male leader and founder of the cult also known as the "Father". He focuses on managing the cult making sure everyone is in order with help of high council, makes the final decisions and makes sure to take care of anything related to the cult (making sure everyone is safe, healthy, fed, doing their job and keeping people in line sometimes with intimidation. The Patriarch also manages inner ordeals like the homes and buildings making sure his cult doesn't fall apart) He is protective of his children in the cult.

-Matriarch is the female leader who serves as 2nd to the Patriarch, the Matriarch focuses on looking after the members and recruits. She focuses on boosting moral, checking on members to get opinions so the Patriarch knows where to improve and also makes sure everyone mental level is high. She is caring for her children of the cult.

-High Council are essentially the top of the chain who make final judgement in Council meetings.

-Council assist with choice making and will be saying their piece during council meetings to give us extra voices within our trusted etc.

-Processor Dominus are the head of logistics, they will be in charge of material acquisition, manufacturing, science and languages.

-Harbingers are the lead of all combat units. They announce the coming of the worm and the coming of their forces while also announcing the coming of their Patriarch and Matriarch. There will only be 2 slots within the cult.

-Champions are squad leaders/leaders of the fights I might make a role for the overall leader of combat aswell so the champions have a direct reporter.

-Warriors are fighters who follow the champions fighting with duty, honor and courage doing their best to protect the cult or complete our goal (example deploying thumpers).

-Underlings are our trusted brothers and sisters who we have come to trust and see as someone we can rely on when it comes to conversations, and we can trust with important, classified tasks.

-Prophets think like reverend mother they tell peoples futures and read their past, they tell of what is to come in the future and what could happen should they not choose their actions carefully.

-Acolytes are our priests who worry about hosting special prayers and ceremonies to spread word of Arkthuul and to keep the ceremonies ongoing.

-Disciples are the second rank after the recruits this is when you have passed and considered an official member of the cult. You will be branded and welcomed into the cult as a brother or sister of HOW.

-Neophytes are our recruits into the cult who must prove themself before being worthy of living within the safety of the cult. They must pass multiple tests to be accepted into the cult to ensure the safety and wellbeing of our brothers and sisters.