The Chapterhouse

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Revision as of 21:54, 7 March 2024 by SkyPanther (talk | contribs) (Created page with " {{PlayerGuildInfo | name = The Chapterhouse | established = 04 . March . 2024 . (formally) | members = 10+ | focus = Politics, Information Broker | recruitment = Invite Only | platform = PC, Xbox, Playstation | language = English | timezones = Global | pve = Yes | pvp = Yes | majorHouse = | website = https://duneawakening.com }} == Culture == The Chapterhouse is a guild representing the Bene Gesserit’s interests on Arrakis. Our Missionaria Protectiva is to help reg...")
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The Chapterhouse
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Guild Summary
Established04 . March . 2024 . (formally)
Members10+
FocusPolitics, Information Broker
Membership
RecruitmentInvite Only
PlatformPC, Xbox, Playstation
LanguageEnglish
TimezonesGlobal
Play Style
PVEYes
PVPYes
Links
Websitehttps://duneawakening.com

Culture

The Chapterhouse is a guild representing the Bene Gesserit’s interests on Arrakis. Our Missionaria Protectiva is to help regulate the control of Spice between player factions.

While building a solid foundation in trade and firepower, we will look for opportunities to build an intelligence network on Arrakis. The aim is to act as a neutral faction in the common interest of Dune Awakening’s many guilds.

Organization / Progression

Cadre:

  • Matron

A Council of Matrons forms the leadership of the Chapterhouse. They will manage the guild and work on building respectful relationships with other guilds.

  • Proctor

A senior guild member, Proctors manage the divisions, plan operations and develop strategies to keep The Chapterhouse informed of goings on in Arrakis.

  • Acolyte

The main eyes and ears of the Chapterhouse, Acolytes are the boots on the ground, actively gathering and disseminating information at the behest of The Chapterhouse.

  • Initiate

An associate not yet officially initiated into The Chapterhouse, they act as an informant or confidant to the Bene Gesserit, but may have allegiances to other guilds, groups or themselves.

  • Dishonored

A rank for those who have splintered from the ways of the Council to sow chaos on Arrakis. They may still be of use to The Chapterhouse, so are kept within the fold to be called on for missions that carry high risk.

Specialty Roles:

  • Valkyrie

Focusing on PVP / PVE combat, the Valkryie are the armed force of The Chapterhouse. They may be assigned to escort duties or tasked with assisting other guilds.

  • Truthsayer

Focusing on intelligence gathering, Truthsayers contribute to The Chapterhouse's intelligence capabilities through whatever means they can devise.

  • Handler

Focusing on trade and securing spice, Handlers are entrusted with growing the resources needed to support the operation of The Chapterhouse.

Leadership

  • Matron - (conkin | Founder)

Guild Lore

The Bene Gesserit, a pivotal and enigmatic order within the universe of Dune, stand as architects of intrigue and custodians of knowledge that stretches across millennia. Masters of political machination, psychological manipulation, and profound physical conditioning, their influence permeates every stratum of the galaxy-spanning Imperium. Through their secretive breeding program, they aim to produce a superbeing, the Kwisatz Haderach, a figure of immense power intended to guide humanity along a path foreseen by their prescient visions. The Bene Gesserit wield the Voice, a coercive tool of sonic precision, enabling them to manipulate others with mere words. Cloaked in mystery and bound by their sacred Missionaria Protectiva, they seed myths across worlds, preparing societies for their own ends. Operating from the shadows, they are both revered and feared, a testament to their indelible mark on the tapestry of human destiny.

Known Allegiances or Rivalries

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Other Activities

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