BLACKWATER

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BLACKWATER
Guild Summary
Established2025-06-10
Members10
FocusPVP/PVE/RP
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesEST
ActivitiesPVP/PVE/RP (NA-East) - Blackwater, the feared Harkonnen private military company, is recruiting operatives to dominate the deserts of Arrakis.
Play Style
PVEYes
PVPYes
RPYes
Major HouseHarkonnen
Links
Discordhttps://discord.gg/k43sSc25Fa

Purpose / Ethos

Blackwater Ethos

Blackwater is the iron fist of House Harkonnen, a private military company sculpted by the merciless deserts of Arrakis. Forged in the image of our infamous real-world namesake, we are a disciplined, adaptable, and unrelenting force, driven by the pursuit of power, profit, and supremacy. We are not bound by ideals, only by the contracts we fulfill and the dominance we secure.

Power Through Precision: Every operation, from escorting spice convoys to raiding rival strongholds, is executed with surgical ruthlessness. Our operatives blend overwhelming force with strategic finesse, turning Arrakis’ chaos into our battlefield advantage. We protect, we conquer, we control—always with precision, never with mercy.

Spice is Supremacy: Blackwater commands the lifeblood of Arrakis. We secure harvesting sites with brute force and manipulate markets with cunning, ensuring the flow of spice bends to our will. Our economic strategists and combat teams work as one, amassing wealth and influence while starving our enemies of both.

Forged in Excellence: Mediocrity is our enemy. We train every member—be they warrior, economist, or specialist—to be a self-sufficient force, mastering PvP, crafting, and strategy. Blackwater is a crucible where pressure forges greatness, and every operative emerges ready to dominate the desert’s trials.

Shadows of Sabotage: Our covert teams are the unseen blade, gathering intelligence and sowing chaos among our rivals. We disrupt supply lines and cripple guilds before they sense our presence, ensuring victory is ours before the first shot is fired.

Thrive on the Edge: Blackwater lives for high-stakes gambles, where every contract is a chance to seize wealth and power—or lose everything. We embrace the risk, fueled by the drive to etch our name into Arrakis’ history. Victory is our reward; failure is not an option.

Blackwater is a brotherhood of the bold, united under Harkonnen’s banner by loyalty, adaptability, and an insatiable hunger for dominance. Join us, and become a force that shapes Arrakis’ future, where strength and strategy reign, and the weak are left to the sands.

Recruitment Process

Join Blackwater:

Faction: Harkonnen

Server: Lust

Sietch: Tharwa

Discord: https://discord.gg/k43sSc25Fa or contact "daddy_longschlong" on Discord

Contact "Death" or "Serenya" in-game for invite!

Ranks/Hierarchy

Leadership

GM: Death

Deputy GM: Serenya

Guild Lore

Lore of Blackwater: The Reaper’s Dominion Over Arrakis

In the merciless expanse of Arrakis, where the dunes howl with secrets and the spice flows like the lifeblood of the universe, Blackwater rises as an unstoppable force under the crimson banner of House Harkonnen. This private military company, forged in the crucible of the planet’s harshest deserts, is no mere band of mercenaries—it is the embodiment of dread, led by the enigmatic and terrifying figure known only as Death. Inspired by the infamous Blackwater of ancient Terran lore, this Arrakeen incarnation is a disciplined, versatile, and relentless machine of war, strategy, and economic dominance, carving its name into the sands with fear, precision, and unrelenting ambition.

Origins: The Shadow of Death

Blackwater’s origins are shrouded in myth, whispered in the dark corners of Carthag’s taverns and the Fremen sietches of the Deep Desert. When House Harkonnen tightened its brutal grip on Arrakis, the planet erupted in chaos—Fremen rebellions, rival Houses, and rogue guilds all vied for the spice that fueled the stars. The Harkonnens’ legions, though fearsome, faltered under the strain of endless skirmishes and treachery. Into this maelstrom emerged Death, a figure of such cold, calculated menace that even the Baron Vladimir Harkonnen paused in his presence. No one knows Death’s true name or origin—some say they were a Sardaukar executioner cast out for unspeakable acts, others a Fremen outcast who survived the desert’s wrath and returned as something more than human. What is certain is that Death’s arrival marked a turning point for Arrakis.

With a mind sharper than a lasgun’s beam and a presence that chilled the blood, Death forged Blackwater from the ashes of broken warriors, disgraced mercenaries, and Arrakeen survivors who had faced the desert and lived. At Death’s side stood Serenya, the Deputy Commander, a woman whose beauty was matched only by her ruthlessness. A master strategist and former CHOAM operative, Serenya’s cunning in economics and espionage complemented Death’s brutal efficiency, making them an unstoppable duo. Together, they swore fealty to House Harkonnen, not out of loyalty but for access to their vast resources, transforming Blackwater into the Baron’s deadliest weapon. In their first campaign, they obliterated a Fremen stronghold in the Habbanya Erg, secured a spice refinery under siege, and assassinated a rival guild’s leadership without leaving a trace. The Harkonnens, awed by their prowess, granted Blackwater near-total autonomy, cementing their role as the shadow that enforces Arrakis’ order.

Structure and Operations: The Reaper’s Arsenal

Blackwater operates from the Black Spire, a fortress carved into the obsidian cliffs of Carthag’s outskirts, its jagged silhouette a grim omen against the Arrakeen sky. Reinforced with plasteel and shielded by holtzman fields, the Spire is a labyrinth of war rooms, armories, and training pits, where Death’s will is law and Serenya’s strategies are woven. From this bastion, Blackwater orchestrates operations that ripple across Arrakis, from the polar sinks to the uncharted wastes of the Deep Desert.

Private Security & Escort Services

Blackwater’s operatives, known as the Reapers, are the guardians of Arrakis’ most prized assets. Clad in black stillsuits etched with crimson sigils and armed with maula rifles and monofilament blades, they protect spice convoys navigating treacherous PvP zones plagued by raiders and sandworms. Under Death’s exacting standards, these operatives are trained to neutralize threats with chilling precision, ensuring safe passage for guild strongholds and Harkonnen elites. The mere whisper of Blackwater’s approach scatters all but the most foolhardy foes, for to face the Reapers is to court oblivion.

Military Contracting

When brute force is required, Blackwater answers with devastating efficiency. They undertake contracts for guild alliances, solo warlords, or desperate Houses, delivering overwhelming power with surgical accuracy. Whether defending outposts from Fremen assaults, raiding enemy bases to seize resource nodes, or securing spice-rich territories, Blackwater’s forces are a tempest of controlled chaos. Their tactics, honed by Death’s Sardaukar-inspired brutality and Serenya’s strategic brilliance, blend disciplined formations with Arrakeen guerrilla warfare, making them an unpredictable nightmare. A single Blackwater assault can end a siege in hours, leaving only silence and ruin.

Training & Support

Blackwater’s strength lies in its operatives, each forged into a weapon under Death’s unyielding gaze. Recruits face the “Reaper’s Trial,” a grueling ordeal in the Deep Desert where they must endure sandstorms, starvation, and simulated ambushes. Those who survive are molded by Serenya’s rigorous training programs, mastering combat archetypes like the Shadow Blade or Dune Stalker, perfecting PvP skills in blood-soaked arenas, and optimizing crafting to produce advanced weaponry and spice-refining tech. Economic specialists learn to manipulate Arrakis’ markets, while support roles master field logistics and stealth repairs. Every Blackwater operative is a self-sufficient force, ready to serve Death’s will in any theater of war.

Intelligence & Sabotage

In the shadows, Blackwater’s covert teams—known as the Wraiths of Serenya—strike fear into the hearts of their enemies. Guided by the Deputy Commander’s unparalleled espionage skills, these operatives infiltrate rival guilds, sabotage spice harvesters, and disrupt supply lines with surgical precision. Their intelligence operations uncover secrets before they’re even spoken, while their sabotage missions leave entire guilds in disarray. A Wraith’s crysknife is a ghost in the night, its work felt in the sudden collapse of a rival’s empire.

Spice Trade Dominance

Blackwater’s true dominion is the spice itself. Under Death’s command, their combat teams secure harvesting sites with ruthless efficiency, driving off competitors with displays of overwhelming force. Serenya’s economic strategists, meanwhile, manipulate Arrakis’ markets, rigging auctions and imposing chokeholds on trade routes to maximize profit. By controlling key refineries and leveraging their influence with the Spacing Guild and CHOAM, Blackwater dictates the flow of melange, enriching House Harkonnen while starving their rivals. To defy Blackwater is to be cut off from the spice—and with it, survival.

The Blackwater Operative: The Reaper’s Chosen

Blackwater is a PvP/PvE/RP guild that thrives in the crucible of chaos, welcoming those who flourish under pressure and embrace the desert’s trials. Their ranks are a diverse legion of combat-focused warriors, cunning economists, lore enthusiasts steeped in Arrakeen myth, and support specialists who keep the war machine humming. From the Shadow Blade slicing through Fremen ambushes to the Market Weaver rigging spice trades, every operative has a role in Blackwater’s conquest. Loyalty to Death, adaptability to Serenya’s strategies, and a hunger for dominance bind them, whether they’re competitive players craving glory or laid-back tacticians plotting from the Spire’s shadows.

Based primarily in North America’s East Coast but open to all US time zones, Blackwater is a brotherhood of ambition, united by the thrill of high-stakes operations where victory brings wealth and power, and defeat is a death sentence. To bear Blackwater’s black-and-crimson sigil is to pledge oneself to the Reaper’s cause, a predator in a world of prey.

Guild Laws & Vision: The Reaper’s Edict

Blackwater’s vision, shaped by Death’s cold ambition and Serenya’s calculating genius, is to forge an Arrakis where their will is law. They push for server-wide edicts that favor their allies—securing spice monopolies, imposing crippling sanctions on rivals, and tightening their stranglehold on the planet’s economy. Their operations are high-risk, high-reward gambles, where a single contract can flood their vaults or cost them everything. Death’s decrees are absolute: loyalty to Blackwater is paramount, betrayal is met with annihilation, and victory is seized at any cost. Serenya’s Council of Veils, a secretive cadre of strategists, plots to elevate Blackwater beyond a mere tool of the Harkonnens, aiming to rival the Great Houses themselves.

Their laws are carved in blood: serve Death’s will, follow Serenya’s plans, and let no enemy stand. Failure is a stain that only death can erase, while success is rewarded with wealth and the Reaper’s rare approval. In the Spire’s war room, maps of Arrakis are littered with markers of their conquests, each a step toward an empire that answers only to Blackwater.

Legacy: The Reaper’s Eternal Shadow

Blackwater is more than a PMC—it is the specter of Death itself, a shadow that blankets Arrakis’ dunes. To their allies, they are a dark salvation, delivering protection and profit with unmatched precision. To their enemies, they are a waking nightmare, a force of savagery and subterfuge that strikes without warning. The Fremen curse “the Black Reaper,” a demon of the desert, while rival guilds whisper of Serenya’s Wraiths, knowing their spies lurk in every shadow. Even the Harkonnens, their masters, tread carefully around Death’s presence, for the Reaper’s loyalty is as dangerous as it is valuable.

In the annals of Arrakis, Blackwater’s legacy is written in spice, blood, and fear. They are the Harkonnens’ scythe, the market’s puppet masters, the desert’s unrelenting wrath. Every contract they fulfill, every rival they crush, every law they impose brings them closer to their ultimate ambition: to not merely serve Arrakis, but to rule it. Join Blackwater, and walk in the shadow of Death, guided by Serenya’s cunning, where every step is a stride toward a legend that will outlast the stars themselves.

Known Allegiances or Rivalries

Other Activities