Friends of Jamis
Purpose / Ethos
Recruitment Process
TBD - Leadership will probably be capped at 5-6 members.
Leadership
Major decisions for the Guild, such as whether to focus on a specific task (or just let everyone Do Their Own Thing), whether to ally with one of the factions or another Guild, what to focus on in the Landsraad, and so on, will be handled in a regularly scheduled Council where members are allowed to participate as per their place in the Ranking structure. Members who are allowed to vote in Council may also propose measures to be voted on in the next council.
(until the Guild grows to about 10+ Members, we will use a simple majority vote to make major decisions)
Rank comes with Responsibility as much as Privileges, with full details of these elaborated on in the ranking-structure listed below. Gaining Rank is a matter of showing consistent interest in the goals of the Guild, and working together with other members to ensure that everyone enjoys their time playing Dune: Awakening. Dumping resources into our coffers isn't enough on its own to let you a climb up the Ranks, but it will be counted as a mark in your favour. Advancement in Rank will be determined on an individual basis by Leadership and Senior members (full details if you get that far).
Ranks/Hierarchy
Voice:
Guild Leadership: Leadership's In Game role is to enforce the collective will of the Tribe, and determine the best ways to go about fulfilling the goals set by the Guild at council meetings by managing logistics and large-scale organization. Out of Game is where their most important responsibilities are found, as Leadership is in charge of enforcing Guild Rules of Conduct, and mediating disputes between people in our community to ensure a safe and fun environment for all of our Guild members. Leadership members who are found to be 'playing favourites', or otherwise misusing their authority and privileges will be removed from the position and the guild.
Leadership has full access to Guild facilities and resources with no restrictions on use. This is primarily to facilitate the logistics of Guild Operations and other ranking members of the Guild, and abuse will be punished.
Leadership cannot propose measures to be voted on in Council, or vote individually. Instead they have 1 collective vote that is only used in the event of a tie in council voting.
Kin:
Senior Guild Members: The primary role of Senior members of the Guild is to organize raiding parties, dungeon-crawls, spice-harvesting missions, and basically help people in the Guild with similar goals group-up together to complete them. Most importantly everyone should be having fun! Should an over-arching goal for the Guild be set during a Council meeting, Seniors may be asked by Leadership to assist with carrying it out but are not obligated to take part.
Able to access all facilities and resources except the Reserves. Retains all rights and privileges of prior rank.
Has full rights in Council to vote on and propose measures. May also offer advice to Leadership in their decisions regarding logistics and large-scale operations.
Friend:
Full Members: Access to all common resources and facilities controlled by the guild. Has the right to vote on proposed measures in the bi-monthly council, and propose measures for the council to vote on. Their responsibilities are simple enough, to have fun, help the guild prosper in general, and when time permits help out on objectives set by the council.
Has full rights in Council to vote on and propose measures.
Guest:
Probationary Members: People who have yet to prove their loyalty to the guild, and who do not have full access to the resources and facilities. Also can used on a Temporary basis for friends and allies of the guild who need shelter. Their only responsibility is to prove how good of a 'Friend' they can be.
Has no rights in Council to vote on and propose measures.
Guild Lore
"The mystery of life isn't a problem to solve, but a reality to experience. A process that cannot be understood by stopping it. We must move with the flow of the process. We must join it. We must flow with it." - Jamis
“Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: 'Now, it's complete because it's ended here.'" - Speaker Unknown
Known Allegiances or Rivalries
Whatever ends up being the 'Fremen Alliance' between guilds vs. everyone else
Guild Rules
- The purpose of this guild is to foster a fun and friendly environment for all players of the game. Harassment, intolerance, and other forms of abuse have no place in it and will not be welcomed. There's no rule against being 'edgy' or even an asshole sometimes, but if you take it too far you WILL be removed from the guild.
- We would appreciate our members attempting to resolve any differences peacefully, but if you have a problem with another player in the Guild please let Leadership know right away so that we can take steps to address the situation, and if necessary punish the individual(s) causing problems.
- While it really shouldn't need to be said, I've been in enough guilds over my life to know that people like to deliberately stir up 'drama'. Whether it's because you decide you don't like another Guild member, think someone is playing favourites against you, take friendly competition to toxic places, get jealous because your in-game spouse flirted with someone, turning it into disruptive or abusive behaviour is something that will not be tolerated by the Guild, and punished before it reaches the point it becomes a problem.
- That said, if you are feeling under-appreciated for some reason, or feel that the general tone of the Guild or some of its members is hostile, please come to Leadership so that we can talk about the issues and see what can be done to resolve them in a way that leaves everyone happy.
Other Activities
The kind of light-hearted way I'd love to see people approach PvP, where everyone is having fun (warning, cursing): https://www.youtube.com/shorts/hal-KQOMo-8