House Nazgul
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Guild Summary | |
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Established | 2025-02-01 |
Members | 50 |
Focus | PvP/PvE, Trade, RP, Diplomacy, Military, Intrigue |
Membership | |
Recruitment | Invite Only |
Language | English |
Timezones | ALL |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | Yes |
Major House | Neutral |
Links | |
Discord | https://discord.gg/Js6GU8DhGw |
Purpose / Ethos
We are the ones to pull strings from the shadows. And to sway votes in our favor.
Recruitment Process
Yes we are Recruiting But only Memebrs that know Loyalty to a Clan! and the best way is to reach us on Discord and ask for the High Council.
Ranks/Hierarchy
We Have a High Council and we also have Commanders in differant fields. But we are a Family type Clan and like to hear from all ranks on opinions and suggestions.
Leadership
We dont have One Leader we have a High Council and we make moves as a unit. We Put everything to a vote and ask for opinions before we act and then the high council will determine wich way we will go from the clans opinions. We care experianced in Dayz and arma type warfare along with World of Warcraft, New World and Conan exiles and Scum.
Guild Lore
The desert wind, sharp and unforgiving, whipped around Sergeant Morok, stinging his eyes even through the protective goggles. Gone was the crisp black uniform of the Sardaukar, replaced by scavenged Fremen stillsuits, patched and dyed to muddy browns and greys. Gone too was the Emperor, his face a festering memory of betrayal and pointless bloodshed. He spat on the sand, tasting the grit of Arrakis and the bitter residue of resentment.
They were the Nazgul. Outcasts. Deserters. Branded traitors. They had tasted the Emperor's wrath firsthand, witnessed the corruption festering within the Golden Lion's court. They had refused to be cannon fodder for the endless power plays. So, they had vanished.
Morok had led the initial twenty, a small band of brothers forged in the fires of Salusa Secundus, steeped in the deadly arts of warfare. Now, the Nazgul numbered over a thousand, a force to be reckoned with. They had carved out a hidden valley, a secret oasis shielded by sandworms and the unwavering loyalty of those they had rescued from Imperial cruelty. And here, under the watchful gaze of the twin moons, they had begun to forge their own destiny.
Their survival wasn't based on brute force, though they excelled in that. It was based on understanding the Game of Houses, the intricate dance of power and influence that defined the Landsraad. Morok, with his keen strategic mind, saw the opportunity. The Landsraad was a viper's nest of ambition, riddled with petty squabbles and easily manipulated by the right amount of spice and carefully placed whispers.
The Nazgul started small. They offered "security services" to minor Houses, settling disputes with swift, brutal efficiency. They were expensive, terrifyingly so, but their results were undeniable. Soon, word spread. Houses vying for influence sought the Nazgul's favor, offering generous bribes for their support in key votes.
Morok, now calling himself Nazgul-Khan, sat in his command tent, a map of the Landsraad spread before him like a game board. He was no longer a soldier; he was a player. He had cultivated informants within the Imperial bureaucracy, feeding them disinformation and sowing discord. He had analysts deciphering the financial records of rival Houses, uncovering their weaknesses.
Their influence grew exponentially. A contested mining contract on Arrakis? The Nazgul had a say. A disputed inheritance on Caladan? The Nazgul intervened. A trade agreement with the Bene Gesserit? The Nazgul held sway.
They weren't just mercenaries; they were power brokers. They funded political campaigns, spread rumors, and even orchestrated a few "accidents" when necessary. They were the unseen hand, the silent puppeteer pulling the strings from the shadows.
House Atrides, always a thorn in the Emperor's side, found themselves mysteriously aligned with the Nazgul's interests. Atrides's need for justice and his inherent nobility made him a valuable pawn, a tool to be used against the creeping rot of Imperial corruption. Morok, however, knew that trust was a luxury he couldn't afford. He kept the Atrides at arm's length, feeding him just enough information to achieve his goals.
Their wealth, fueled by spice bounties, protection rackets, and carefully timed investments, flowed back into their hidden valley. They trained their warriors, honed their skills, and prepared for the inevitable day when their existence would be revealed. They were not afraid. They were Nazgul.
One evening, a young Nazgul scout, scarred and hardened by the desert, approached Morok. "Khan," he said, his voice barely a whisper, "Imperial ships have been sighted near the southern rim of the desert. They are searching."
Morok smiled, a cold, predatory expression. "Let them search," he said. "They will find only death and sand. We are the wind. We are the shadows. We are the force that shapes the Landsraad. Let them come. We are ready."
He knew their game was dangerous, that their actions were a direct challenge to the Emperor's authority. But the Nazgul were more than just deserters. They were survivors. They were builders. And they were determined to forge a new order, one where loyalty was earned, and power was wielded with a purpose. The Landsraad was their battlefield, and the universe was their prize. The House Nazgul had arrived, and the galaxy would never be the same.
Known Allegiances or Rivalries
None as of Now and we are Neutral only looking for our guild to make advancements.
Other Activities
We are on Arrakis as House of Nazgul but we are from a community named Rehab Gaming Nation and have hosted Arma 2 Dayz and Ark Survival Evolved and Conan Exiles Roleplay and Red Dead Roleplay and also Scum.