Sardaukar Legion
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Guild Summary | |
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Established | July 2025 |
Members | TBD |
Focus | PvP training, PvP operations in the Deep Desert in support of spice harvesting operations |
Membership | |
Recruitment | Open |
Platform | PC |
Language | English |
Timezones | All European timezones |
Activities | Regular PvP training with all melee and ranged weapons, ornithopter combat training, base building, PvP operations in the Deep Desert in support of spice harvesting operations of other guilds and unaligned player groups |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | Yes |
Major House | Harkonnen - de jure; Corrino - de facto |
Links | |
Discord | https://discord.com/invite/sardaukar |
Purpose / Ethos
Region: EU
Server: Salusa Secundus
Sietch: Fajr
The Sardaukar Legion is an international English-speaking hardcore PvP guild. The guild is based on values of honourable PvP, camaraderie, loyalty, discipline, competence, emotional maturity and respect for real life circumstances of its members.
Its utilitarian role play model draws inspiration from lore established by Dune books, recent movies, video games and Dune: Awakening itself, filling in the blanks with own writing inspired by ancient myths and lore of Warhammer 40000 universe. Through all of the above, it strives to faithfully replicate the experience of being an elite warrior in service of His Imperial Majesty, the Padishah Emperor of the Known Universe, to the extent possible in a video game.
To that end, the guild has chosen quality over quantity approach, focusing on growing a core group of quality members over pursuing sheer numbers. The guild recognizes that the journey to end game content is as important as the destination, as well as the fact that end game content alone is not enough to maintain a viable community. Therefore, it dedicates considerable efforts and resources to building and maintaining a long term community of like-minded individuals, and providing them with high quality training and material support for achieving in-game objectives over a long period of time.
Ultimately, the guild exists for the benefit of all its members. As such, it does not seek to make itself into a second job for them, but expects everyone to meaningfully contribute to the community's collective well-being, and always strive to be the best versions of themselves, both in terms of skill and morality. Those who are willing to live up to this standard may expect to have a bright future and a long memorable history within the guild.
Recruitment Process
The Guild's recruitment process takes place in game. There are no voice call interviews to attend or forms to fill out.
Initial Selection
The Candidate must send a direct message on Discord to the Recruiter (caedo.05065) and introduce themselves, linking their Steam profile and confirming they meet all of the requirements listed below:
- Be a civil and mature adult, fluent in English language and have a working microphone you could use in game,
- Be active in game during European evening hours at least 2 days a week (there is no requirement for specific days or a number of hours),
- Have access to Sardaukar Bator skin (part of Deluxe/Ultimate edition),
- Have no issues with teamwork, PvP and gear/loot loss,
- Do not be a part of any other Dune: Awakening guild.
First Trial of Sardau
The Candidate must set themselves up on EU server Salusa Secundus, sietch Fajr, using a new or preexisting character. The Guild will provide a quick start equipment kit to accelerate progression upon request. To complete this trial, the Candidate must contact the Recruiter and schedule the date and time of the next trial.
Second Trial of Sardau
The Candidate must travel alone to a specified PvP location within Hagga Basin by the scheduled date and time, and extract a specified unique weapon from it. A single Sardaukar will guard the weapon and attempt to kill the Candidate. The weapon is sufficient to kill the Sardaukar, but the Candidate is not required to do so, and could choose any approach to the task, within the following parameters: it must be completed alone, within 30 minutes from the start, and on the first attempt. To complete this trial, the Candidate must leave the PvP area in time, alive and with the recovered weapon.
Third Trial of Sardau
To complete this trial, the Candidate must travel alone to the Guild Base and place the recovered weapon in a chest within the Shrine to the Padishah Emperor of the Known Universe.
Once all trials are completed, the Candidate immediately receives invitation to join the Guild, with all the boons listed below:
- 1x Scout Ornithopter Mk5,
- 1x Full Suspensor Belt,
- 1x Power Pack Mk5,
- 1x Personal Shield Mk5,
- 1x Cutterray Mk5,
- 1x Regis melee weapon of choice,
- 1x Regis ranged weapon of choice,
- 1x set of CHOAM armor of choice,
- 1x set of Mercenary stillsuit,
- A personal room at the guild base,
- Access to guild armory, treasury, fabricators & resources,
- Gameplay progression advice (for those who need it),
- Involvement in guild operations from day one (in a capacity deemed helpful by a squad leader in charge of an ongoing activity).
Ranks/Hierarchy
Ranks
While all members of the guild's community are equals, everyone has a Rank that determines the degree of their involvement in management of the guild.
- Sardaukar Trooper (TRP) - member of the guild without any leadership or administrative duties.
- Sardaukar Immenbrech (IB) - member of the guild who could lead a single squad in the field. This rank is granted to those who have successfully completed Squad Leader Training, which could be requested by members of the previous rank who have earned at least one Proficiency Badge and demonstrated high regular activity.
- Sardaukar Levenbrech (LB) - officer of the guild who could lead several squads in the field, and assists the Captain with everyday administration of the guild by overseeing activities of all squads within their platoon. This rank could be granted at the Captain's discretion to a member who has already earned the previous rank.
- Imperial Sub-Prefect (SP) - non-Sardaukar officer of the guild who specializes in diplomacy, trading and information management, and does not have direct command authority over the Sardaukar, but is entitled to receive their full and unconditional support for any guild-related affairs. This rank could be granted at the Captain's discretion to any person deemed qualified for the tasks it entails.
- Sardaukar Captain (CPT) - the guild leader. They are the sole owner of all its bases and outposts.
Proficiency
Proficiency Badges, specifically Melee Proficiency, Ranged Proficiency, Logistics Proficiency and Ornithopter Proficiency, serve as indicators of each member's individual skills. They are awarded at the discretion of the Captain, with regard for recommendations from a Levenbrech or Immenbrech, and could be earned by consistently demonstrating solid competence in relevant gameplay areas during training or field operations.
Organization
The guild is structured as a Sardaukar infantry company, divided into 7x four-member (i.e. party-sized) Squads, each composed of 1x guild member with squad leader training and 3x ordinary guild members, plus Headquarters composed of 1x guild leader and 3x guild officers, for a total of 32 members. Squads 1-3 compose the 1st Platoon, squads 4-6 compose the 2nd Platoon, while squad 7 functions as a standalone Scout Detachment.
All new members begin as scouts in squad 7, where they will remain until they earn either Melee Proficiency or Ranged Proficiency badge, at which point they may become a leader of their squad (if the position is vacant), or be transferred to a squad of matching type (i.e. ranged or melee) within either platoon. When a member earns both of these proficiency badges, they are transferred a tactical squad.
Under ideal circumstances, members of these squads would train and operate together. However, in most cases ad hoc Squads will be formed from any members available at the time instead. Such squads have no numbers and instead referred to by the name of their current squad leader (e.g. Squad Doe).
Guild Lore
Introduction
Sardaukar warriors stand as the most legendary fighters of the Known Universe. Projecting an aura of invincibility and trailing rivers of blood wherever they go, their name is only ever whispered in fearful reverence by friend and foe alike. The supremacy of their forces in unquestioned and any ignorant of this fact are made painfully aware of it in short order. Thus do they serve as the most prized weapon of the Emperor's arsenal. Their blades forged His throne and over the millennia have ensured its dominion.
Origins
Though today the Sardaukar reign supreme, they once came from humble origins, scratching their way to the top through the lethal trials of countless generations. This ascent can be traced back to their pre-Imperial home of Salusa Secundus. The planet is the third in the Gamma Waiping system, which was colonized during one of Humanity's many waves of expansionary ventures. Yet while some explorers found planets of paradise or fortune, Salusa Secundus yielded neither. It was a world of grim climate and meager natural resources, which was ravaged by the extremes of frigid winter and broiling summer. Here, only the hardiest plants, animals and humans could survive.
Thus, what semblance of civilization, which which the colonists first arrived, was quickly stripped away. Over the years, their descendants devolved into fractious tribes who warred endlessly over the disparate enclaves of arable land, pastoral regions and iron deposits. Among the many groups vying for control were the Sardau Tribe. Through ruthless determination, they have secured control of key local resources and now leveraged these to carve out a large realm of their own on Salusa.
This was made possible by the evolution of their brutal martial culture. At age six weapons training and trials by combat began. At age eight bi-annual survival tests abandoned children to the wastelands. And at age twelve, teens began to join the adults on raids on the neighbours. From there on, their value to society will be defined by their ability to win tribe in battle. It should be no surprise, then, that few survived the ordeal. But those who did were bred for conquest.
Thus, over the centuries, the Sardau gradually forged a great empire. In the process, however, their traditions were changed. For instance, the early practice of slaughtering the entirety of vanquished tribes proved untenable, and would be replaced with a more lenient option - should they prove worthy and survive the requisite trials. Often, these were employed not just to weed out the weak, but also the loyal. Suicidal missions requiring blind obedience were favoured in this regard.
In this Darwinian meritocracy, it soon mattered little whether one came from Sardau or non-Sardau lineage. What mattered was only your abilities. This mentality was perfectly embodied by the emergence of a custom called "The Circle." Its practice meant that following every military action, the commanding officer will be subjected to the critique of his subordinates. All officers, no matter their rank, could also offer their own alternative plans. Should they convince the Circle of Leaders that their approach was superior - the man would be given command of the unit's next action. In this way, independence and initiative were preserved on a battlefield that otherwise demanded unquestioned obedience.
Eventually, the Sardau came to establish complete control of their planet. By this point they ceased to be a distinguishable tribe, but their martial culture was preserved in their military force that became known as the Sardaukar. Though they certainly proved formidable in dominating their local solar system, they proved far less of a threat to their galactic neighbours who could leverage far superior resources and technologies, especially during the Golden Ages of Mankind. Thus, did the Sardaukar remain tethered to their harsh existence on Salusa Secundus.
However, this would all change with the Butlerian Jihad, which saw widespread upheaval plunge the galaxy into chaos. Empires were shattered, populations were devastated and societies were left crippled by the sudden removal of all thinking machines. While the survivors were left to desperately adapt to the darkness, the people of Salusa Secundus were born in it, molded by it. Thus, the Sardaukar actually took up mercenary work for the various expansionary powers of the post-Butlerian period. This helped enrich their coffers and their skills. Soon, both will be turned against their former employers - House Megara.
Using captured equipment and ships, the Sardaukar mounted a fanatical offensive to now claim large sectors of space in a series of infamous "Meteor Strike Campaigns." Though the speed of their expansion was somewhat slowed by the limits of post-Butlerian space travel, its inexorable momentum posed a threat to the feudal galactic factions of the Landsraad. The various sides came to blows in a way that culminated in the Battle of Corrin. It is here, amidst a field of drifting debris, that an elite, but outnumbered force from Salusa Secundus used advanced intelligence to set upon its would-be ambushers. The space battle was among the longest in history, lasting over two hours.
The Sardaukar conducted brutal boarding actions, turning the tide of battle and ultimately gaining victory. Yet, neither side was knocked out of the war, which soon devolved into a strategic stalemate. Sheuset Ecevit was the current Burseg, or the leader of the Sardaukar. He saw the value of compromise and now negotiated a treaty that would see him crowned the First Padishah Emperor. From now on, the Sardaukar would serve as the mighty arm with which He and His successors of the newly formed House Corrino controlled the Landsraad, and in turn - the galaxy.
This transition to the Imperial period would mark the true beginning of their legend.
Nowadays
As a consequence of the fact that House Corrino and many of original inhabitants of Salusa Secundus have abandoned their homeworld in favour of more habitable environments, such as the new imperial capital of Kaitain. But, like the Mongols of old, it was recognized that generations born into such comfort would grow soft. Luckily, a new opportunity presented itself - imperial conquests led to huge numbers of civilian and military prisoners. Many of these were transferred back to Salusa Secundus, which was now transformed into a prison planet. Here, Sardaukar guard units provided them with basic equipment and training before withdrawing. In this way, new generations were forced to run through the survival gauntlet of this harsh planet. Many perished, but those who survived emerged hardened by the experience and set off on a similar path to the ancient Sardau tribes.
However, the Sardaukar kept a close watch on the planet, infusing it with their cultural and religious traditions, while interceding to prevent any higher levels of development. In this way, they manufactured a deadly environment of near anarchy that naturally trained battle-ready forces. Recruits would be drawn from their ranks by special selection practices. Those few who were chosen to ascend were released from their bonds of imprisonment and welcomed as brethren by the Emperor, who spoiled them with lavish treatment. This enshrined a heavenly hope of escape in the minds of all those still trapped on Salusa, pushing them to ever greater feats of survival.
Known Allegiances or Rivalries
For lore reasons, de jure the guild is affiliated with House Harkonnen. However, de facto the guild is loyal only to the Emperor and House Corrino, and as such remains neutral in all matters of politics, focusing solely on upholding the Emperor's directive to secure spice production on Arrakis, assisting security of any legitimate spice harvesting operation, regardless of Great House affiliation.
To maintain their status as neutral peacekeepers, the Sardaukar do not assist guilds or individual operators with offensive operations against each other, and do not share any intelligence obtained from them.
Any guild or a group of independent operators harvesting spice on Arrakis within EU Salusa Secundus server could request security assistance from the Sardaukar Legion by sending a direct message to Sardaukar Captain in Discord (caedo.05065) to make arrangements ahead of time.
Other Activities
Members of the guild play a variety of other games together.