Sardaukar Legion
| Guild Summary | |
|---|---|
| Established | July 2025 |
| Members | See Discord member roster. |
| Focus | PvP training, PvP operations in the Deep Desert in support of spice harvesting operations |
| Membership | |
| Recruitment | Open |
| Platform | PC |
| Language | English |
| Timezones | All European timezones |
| Activities | Regular PvP training with all melee and ranged weapons, ornithopter combat training, base building, PvP operations in the Deep Desert in support of spice harvesting operations of other guilds and unaligned player groups |
| Play Style | |
| PVE | Yes |
| PVP | Yes |
| RP | Yes |
| Major House | Harkonnen (technically); Corrino (for role play) |
| Links | |
| Discord | https://discord.com/invite/sardaukar |
Purpose / Ethos
The Sardaukar Legion is a long term tight-knit international English-speaking Harkonnen-aligned guild with predominantly European membership, stylized as the Imperial Sardaukar of House Corrino.
Our guild role plays as the Sardaukar, placing the focus of our activities on protecting peaceful spice harvesters in deep desert from attacks by hostile players, regardless of their great house affiliation. To support that, we have advanced internal supply chain, coordination and PvP training practices.
Recruitment Process
Requirements:
- Have a level 150+ Harkonnen character;
- Be a mature and respectful English-speaking adult;
- Have a working microphone that you can use while gaming;
- Be able to play with the Guild at least 2 days a week (any day is fine; breaks are allowed);
- Own a Sardaukar Bator skin, which is required for our uniforms (part of Deluxe or Ultimate game edition);
- 6. Do not be a member of another Dune: Awakening guild (except a solo guild where you are the only member), nor be in the process of joining another such guild;
- Spend at least 1 evening playing with us in our discord server, then pass our PvP trial requiring you to extract a specific item from a PvP location despite opposition from one of our members, then deliver the extracted item to our Guild base where you will be sworn in as a new Sardaukar in a role play act. See details below.
First Trial of Sardau
Sardaukar Aspirant must contact the Recruiter and inform them that they meet all of the requirements to join the Guild. Following that, Sardaukar Aspirant must spend at least one evening playing with the Guild on EU world Pax, sietch Sandrat to see whether their playstyle and interests are compatible with the Guild. Once these steps are done,
Second Trial of Sardau
Sardaukar Aspirant must contact the Recruiter to schedule their second trial. The Recruiter will create a Discord event for their second trial, which will contain its time of start, the name of a specific PvP location where it will take place, and the name of a unique weapon that will be placed there by the Guild, which Sardaukar Aspirant must extract. The weapon will be guarded by one Sardaukar, who will attempt to prevent its extraction and may use lethal force to do so. Sardaukar Aspirant may choose any approach to the task in order to succeed, with the following conditions: (1) they have only 30 minutes to secure the weapon and escape without dying, (2) they must undertake the trial alone, (3) they have only one attempt.
Third Trial of Sardau
Sardaukar Aspirant must personally deliver the recovered weapon to the Guild's mountain fortress located in the Western Shield Wall area, and place it in a chest within the Shrine to the Padishah Emperor at the end of the great hall, then speak an oath of loyalty to House Corrino and the Emperor.
Once all trials are completed, Sardaukar Aspirant immediately receives invitation to join the Guild, with all the benefits listed below:
- Personal Scout Ornithopter Mk6 (with access to a full set of modules);
- Free access to the Guild Armory and its contents of T6 personal equipment and weapons;
- Personal customizable living quarters at the Guild Base;
- Access to the Guild's fabricators and refineries;
- Access to the Guild's fleet of shared vehicles;
- Access to the Guild's internal communication channels.
Ranks/Hierarchy
Ranks
While all members of the Guild's community are equals, everyone has a Rank that determines the degree of their involvement in management of the Guild.
List of ranks:
- Sardaukar Trooper (TRP) - member of the Guild. This rank is attained upon completion of the recruitment process. Members of this rank who have not earned a proficiency badge are considered rookie Sardaukar, while those who earned one badge are considered experienced Sardaukar. The Captain could appoint members of this rank to one of the following positions: Quartermaster - in charge of the Guild's resources, equipment and supplies; Forgemaster - in charge of manufacturing modded equipment for the Guild; Honour Guard - responsible for directly supporting and protecting the Captain in the field.
- Sardaukar Immenbrech (IB) - senior member of the Guild. Promotion to this rank is granted by the Captain to those who have earned a proficiency badge and completed Squad Leader Training, which can be provided by the Captain to members of previous rank who consistently demonstrated high activity and leadership qualities. They are responsible for leading a squad of Troopers in the field and organizing training sessions for members of their respective squad.
- Sardaukar Levenbrech (LB) - officer of the Guild. Promotion to this rank is granted by the Captain to those who have completed Platoon Leader Training, which can be provided by the Captain to experienced squad leaders who have been active in the Guild for a long tine. A member of this rank serves as the leader of a single platoon, which they direct and supervise on behalf of the Captain. These members are responsible for enforcing compliance with protocols and rules.
- Sardaukar Captain (CPT) - leader of the Guild. They are the owner of the Guild's base, its fleet of shared vehicles and Discord server.
- Honorary Sardaukar - former Sardaukar who was given an honourable discharge.
Proficiency Badges
Proficiency Badges are indicators of each member's individual skills. They are awarded at the discretion of the Captain, with regard for recommendations from a Levenbrech or Immenbrech, and could be earned by consistently demonstrating solid competence in relevant gameplay areas during training or field operations.
List of proficiency badges:
- Close Quarters Proficiency - the holder is skillful at use of melee and close range weapons, techniques and abilities in PvP combat.
- Long Range Proficiency - the holder is skillful at use of long range and heavy weapons, techniques and abilities in PvP combat.
- Logistics Proficiency - the holder is skillful at crafting items, organizing Guild storage, maintaining Guild supply chain and trading on player market.
- Ornithopter Proficiency - the holder is skillful at operation of scout and assault ornithopters, as well as air-to-air and air-to-ground PvP combat.
Organization
The guild is organized as a Sardaukar infantry company, incorporating the following elements:
- Team - ad hoc group of 2 Sardaukar, either operating independently or as part of a deployed Squad. A Team can be led by a Sardaukar Trooper.
- Squad - a group of 3-4 Sardaukar, either operating independently or as part of a deployed Platoon. Members of every Squad are listed in the Guild Roster, though in times of need ad hoc Squads could be formed from any members available at the time. A Squad can only be led by a member with the rank of Sardaukar Immenbrech or above.
- Platoon - a group of 2-3 Squads. Members of every Platoon are listed in the Guild Roster, though in times of need ad hoc Platoons could be formed from any members available at the time. A Platoon can only be led by a member with the rank of Sardaukar Levenbrech or above.
- Headquarters - a group of Sardaukar focused on Guild-wide command and support functions, led directly by Sardaukar Captain.
Guild Lore
It is no secret that the Imperial Sardaukar Legion wields the true power behind the Emperor's will and authority. This fully indoctrinated warrior cult is dedicated to fulfilling the Emperor's every violent whim.
For centuries, the Sardaukar were prohibited from deploying on Arrakis at all, for fear that their presence would disrupt the delicate power balance between the Emperor, the Landsraad, and the Spacing Guild.
Only the chaos caused by the War of Assassins forced the Landsraad to concede to a Sardaukar presence on Arrakis - under the strict condition that their deployment be reserved for situations where the spice flow was imminently threatened. A condition with easily shifting parameters, as it turns out...
Known Allegiances and Rivalries
- House Corrino - Loyal;
- CHOAM - Neutral;
- Imperial Citizens - Neutral;
- House Harkonnen - Neutral;
- House Atreides - Neutral;
- Outlaws - Hostile;
- Fremen - Hostile.
Other Activities
Members of the guild play a variety of other games together.