Sardaukar Legion

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Sardaukar Legion
Guild Summary
EstablishedJuly 2025
MembersSee Discord member roster.
FocusPvP training, PvP operations in the Deep Desert in support of spice harvesting operations
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesAll European timezones
ActivitiesRegular PvP training with all melee and ranged weapons, ornithopter combat training, base building, PvP operations in the Deep Desert in support of spice harvesting operations of other guilds and unaligned player groups
Play Style
PVEYes
PVPYes
RPYes
Major HouseCorrino
Links
Discordhttps://discord.com/invite/sardaukar

Purpose / Ethos

The Sardaukar Legion is an international English-speaking Harkonnen-aligned military guild, based on EU world Salusa Secundus, sietch Fajr. The Guild is founded on values of teamwork, discipline, loyalty, honourable PvP, emotional maturity and respect for real life circumstances of its members. Our goal is to play Dune: Awakening for a long time, providing those who join us with excellent community experience for both adventures and personal growth.

The Guild is themed as the Imperial Sardaukar of House Corrino. Thus, we are dedicated to mastering various aspects of PvP and teamwork during field operations, and use our skillset to run security for peaceful players harvesting spice in deep desert, regardless of their house affiliation. We also clear out buried testing stations to enable solo players and small groups to get high-tier loot safely.

Any guild or independent operator harvesting spice in deep desert on EU world Salusa Secundus could request security assistance by sending a direct message to caedo.05065 in Discord and making necessary arrangements at least a day in advance.

Recruitment Process

Initial Selection

The Guild's focus on quality over quantity requires its recruitment process to be selective. Thus, the Guild recruits only those whom it believes could make trustworthy and competent teammates: civil and mature adults with working microphones, sufficiently active in game, receptive to training and unafraid of challenges that the game could throw at them.

Requirements:

  1. Send a direct message in Discord to Guild Recruiter (caedo.05065), introducing yourself and attaching a link to your Steam profile;
  2. Join the Guild's Discord server (invitation issued by Recruiter) and select Sardaukar Aspirant role upon arrival;
  3. Be a civil and mature adult, fluent in English language and have a working microphone you could use when playing with the Guild;
  4. Be active in game during European evening hours at least 2 days a week (there is no requirement for specific days or a number of hours);
  5. Have access to Sardaukar Bator skin (part of Deluxe/Ultimate edition);
  6. Have no problems with doing PvP, teamwork, regular training and have no fear of gear/loot loss;
  7. Do not be a part of any other Dune: Awakening guild, nor be in the process of joining another guild.

First Trial of Sardau (Basics)

Sardaukar Aspirant must demonstrate their patience and tenacity by setting themselves up on EU world Salusa Secundus, sietch Fajr, using a new or preexisting character with a decent and easily readable name and neutral/Harkonnen affiliation. To complete this trial, Sardaukar Aspirant must prepare themselves for the following PvP trial, and once they consider themselves ready, contact the Recruiter to schedule the date and time of the next trial.

Second Trial of Sardau (PvP)

Sardaukar Aspirant must demonstrate their good sense and resourcefulness by extracting a specified weapon from a designated PvP location within Hagga Basin, where it will be placed in a loot bag. A single Sardaukar will guard the weapon and attempt to kill Sardaukar Aspirant on sight. Although the weapon is sufficiently powerful to kill a Sardaukar, Sardaukar Aspirant is not required to do so, and may choose any approach to the task, within the following parameters: (1) they must enter PvP area on time, (2) undertake the trial alone, and (3) escape PvP area with the retrieved weapon within 30 minutes from the scheduled time of start without dying. They have only one attempt to pass this trial.

Third Trial of Sardau (RP)

Sardaukar Aspirant must demonstrate their commitment to the ways of the Sardaukar by personally delivering the recovered weapon to the Shrine of the Padishah Emperor of the Known Universe that is located on the premises of the Guild Base and placing it inside a chest there, then speaking a vow of allegiance to the Emperor.

Once all trials are completed, Sardaukar Aspirant immediately receives invitation to join the Guild, with all the benefits listed below:

  • Personal Scout Ornithopter Mk5 (with access to a full set of modules);
  • Free access to the Guild Armory and its contents of T6 personal equipment and weapons;
  • Personal customizable living quarters at the Guild Base;
  • Access to the Guild's fabricators and refineries;
  • Access to the Guild's fleet of shared vehicles;
  • Access to the Guild's internal communication channels.

Ranks/Hierarchy

Ranks

While all members of the Guild's community are equals, everyone has a Rank that determines the degree of their involvement in management of the Guild.

List of ranks:

  • Sardaukar Trooper (TRP) - member of the Guild. This rank is attained upon completion of the recruitment process. Members of this rank who have not earned a proficiency badge are considered rookie Sardaukar, while those who earned one badge are considered experienced Sardaukar, and those who have earned three badges are considered veteran Sardaukar. A member of this rank can occasionally be placed in charge of a fireteam (i.e. half a squad) in the field, under supervision of their current squad leader. A single member of this rank who demonstrated affinity for logistics could be given Quartermaster Training by the Captain and appointed to the Base Quartermaster position.
  • Sardaukar Immenbrech (IB) - senior member of the Guild. Promotion to this rank is granted by the Captain to those who have earned a proficiency badge and completed Squad Leader Training, which can be provided by the Captain to members of previous rank who consistently demonstrated high activity and leadership qualities. They are responsible for leading a squad of Troopers in the field and organizing training sessions for members of their respective squad.
  • Sardaukar Levenbrech (LB) - officer of the Guild. Promotion to this rank is granted by the Captain to those who have completed Platoon Leader Training, which can be provided by the Captain to experienced squad leaders who have been active in the Guild for a long tine. A member of this rank serves as the leader of a single platoon, which they direct and supervise on behalf of the Captain. These members are responsible for enforcing compliance with protocols and rules.
  • Sardaukar Captain (CPT) - leader of the Guild. They are the owner of the Guild's base, its fleet of shared vehicles and Discord server.

Proficiency Badges

Proficiency Badges are indicators of each member's individual skills. They are awarded at the discretion of the Captain, with regard for recommendations from a Levenbrech or Immenbrech, and could be earned by consistently demonstrating solid competence in relevant gameplay areas during training or field operations.

List of proficiency badges:

  • Melee Proficiency - the holder is a skillful melee fighter in PvP combat.
  • Ranged Proficiency - the holder is a skillful ranged fighter in PvP combat.
  • Logistics Proficiency - the holder is skillful at building bases, establishing and maintaining supply lines.
  • Ornithopter Proficiency - the holder is skillful at operation of scout and assault ornithopters, as well as air-to-air and air-to-ground PvP combat.

Organization

While a standard imperial legion consists of 10 brigades, for a total of about 30,000 Sardaukar, the Guild is structured as a mere sub-unit of that force - an infantry company, assigned to peacekeeping duties in the Hagga Basin and its nearby region of Deep Desert.

Thus, the Guild is divided into 7x four-member (i.e. party-sized) Squads, each composed of 1x guild member with squad leader training and 3x ordinary guild members, plus Headquarters composed of 1x guild leader, 2x guild officers and 1x guild member with logistics proficiency, for a total of 32 members. Squads 1-3 compose the 1st Platoon, squads 4-6 compose the 2nd Platoon, while squad 7 functions as a standalone Scout Detail.

Under ideal circumstances, members of these squads would train and operate together. However, in most cases **ad hoc Squads** will be formed from any members available at the time instead. Such squads have no numbers and instead referred to by the name of their current squad leader (e.g. Squad Doe).

Guild Lore

It is no secret that the Imperial Sardaukar Legion wields the true power behind the Emperor's will and authority. This fully indoctrinated warrior cult is dedicated to fulfilling the Emperor's every violent whim.

For centuries, the Sardaukar were prohibited from deploying on Arrakis at all, for fear that their presence would disrupt the delicate power balance between the Emperor, the Landsraad, and the Spacing Guild.

Only the chaos caused by the War of Assassins forced the Landsraad to concede to a Sardaukar presence on Arrakis - under the strict condition that their deployment be reserved for situations where the spice flow was imminently threatened. A condition with easily shifting parameters, as it turns out...

Known Allegiances and Rivalries

  • House Corrino - Loyal;
  • CHOAM - Neutral;
  • Imperial Citizens - Neutral;
  • House Harkonnen - Neutral;
  • House Atreides - Neutral;
  • Outlaws - Hostile;
  • Fremen - Hostile.

Other Activities

Members of the guild play a variety of other games together.