Mentat

Overview
"A secretive and insular organization, the Order of Mentats conditions their adherents to store and analyze vast amounts of data at superhuman speeds."
Mentats are one of the training disciplines available for characters to begin as in Dune: Awakening, or to learn later on through gameplay. This line of training encourages recon & strategy tactics.[1]
Trainer Locations
The basic trainer is Samin Moro, found in Riftwatch (A Harkonnen military outpost in southern Hagga Rift). Samin will require a non-mentat to perform a poisoning quest before agreeing to train them. After the conclusion of her quests all basic skills will be unlocked in the tree. She will send you to the advanced trainer after if you continue dialogue asking for additional guidance with the class.
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Samin Moro, standing near a contracts board.
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Samin Moro's location in southern Hagga Rift.
The advanced trainer is Zayn De Witte, found in Arrakeen(located at the back of the lower bar where the soldiers drink in Arrakeen. He is the only ghost white Harkonnen in the bar). Through progressing his story you will be introduced to new abilities, unlock advanced skills and gain the ability to level up your skill tree. Faction choice seems to effect the flavor of the story but not how it goes.
Abilities
Hunter-Seeker - Pilot an assassin's remotely-controlled needle-tipped drone. Enter an alternate view mode where you can not see targets that are standing still. Drone can killed by enemies who see it. Duration is determined by fuel use while attacking and piloting.
- Damage: 1,200. Stamina Cost: 30. Cooldown: 60 seconds
Shield Wall - Deploy a half-heigh shield wall that is dart proof at your location to protect yourself and allies. It will slow enemies who pass through it.
- Duration: 25/30/35 seconds. Stamina Cost: 15. Cooldown: 22/20/18 seconds
The Sentinel - Deploy a sensor bouyed dart projector that fires at nearby enemies. First activation drops the device, second activation deploys the device to fire on enemies.
- Duration: 15/20/25 seconds. Damage: 14/31/87. Stamina Cost: 30. Cooldown: 22/20/18 seconds
Solido Decoy - Create a solido duplicate of yourself that will open fire on nearby enemies. Activating it again will cause the projection to run, fooling nearby enemies into attacking it instead.
- Duration: 15 seconds. Stamina Cost: 15. Cooldown: 23 seconds
The Stunner - Fires a dart tipped with sedative stunning the target.
- Duration: 6 seconds. Stamina Cost: 45. Cooldown: 35 seconds
The Gravity Mine - Drop a mine that when triggered amplifies the effects of gravity in a sphere and slows targets caught within it, drains power from those within, and decreases projectile speed.
- Duration: 17 seconds. Stamina Cost: 15. Cooldown: 30 seconds. Power drain: 2%
The Anti-gravity Mine - Drop a mine that when triggered negates the effects of gravity in a sphere and which then lifts enemies and negates fall damage.
- Duration: 17 seconds. Stamina Cost: 15. Cooldown: 25 seconds
Source of Power - Place out a generator that replenishes power for you and your allies.
- Duration: 20 seconds. Stamina Cost: 15. Cooldown: 35 seconds. Power Regeneration: 30%
Poison Capsule - Deploy a dart that emits a poison cloud at the spot of impact hitting enemies nearby with a standard poison effect.
- Duration: 9 seconds. Damage: 3/9/18. Stamina Cost: 30. Cooldown: 20/18/16 seconds
Poison Mine - Deploy a remote triggered mine that emits a poison cloud that will stack a standard poison effect on nearby enemies.
- Duration: 9 seconds. Damage: 3/9/18. Stamina Cost: 15. Cooldown: 18/16/14 seconds.
Techniques
Poison Tooth - When killed emits a poison cloud from a tooth installed by a Suk Doctor. Poisons nearby enemies with a standard poison effect.
- Duration: 9 seconds. Damage: 3/9/18
Iron Will - At the cost of stamina negate the effects of voice abilities on your character.
- Stamina Cost: 20. Cooldown: 8 seconds.
Marksmen - Increases headshot damage.
- Headshot damage increase: 10%/15%/20%
Exploit Weakness - Exploit weak spots on an enemy you shoot while they are unshielded. The weak spots appear as tiny glowing dots on there body at the spot you hit them with your dart. Only one may be visible at a time.
- Duration: 10 seconds. Ranged damage increase: 30%
Passives
Rifle Damage - Increases rifle damage by 5%/10%/15%
Pistol Damage - Increases pistol damage by 5%/10%/15%
Ranged Damage - Increases ranged damage by 3%/6%/9% (identical and complimentary to trooper version)
Garment Keeper - Reduces durability loss on clothing by 15%/20%/25%
Tailoring - Reduces max durability loss on clothing by 15%/20%/25%
Headshot Damage- Increases headshot damage by 5%/10%/15%
Assassin's Shot - Deals increased damage when shooting enemies from behind. Increases range damage in this scenario by 5%/10%/15%