Mentat

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"A secretive and insular organization, the Order of Mentats conditions their adherents to store and analyze vast amounts of data at superhuman speeds."
Mentat
Focus Recon & strategy
Starter Class ✅ Yes
Skill Trees Mental Calculus, Assassination, Tactician
Trainers
Basic Samin Moro· Riftwatch
Advanced Zayn De Witte· Arrakeen

The Mentat discipline is one of the available archetypes for characters to begin as in Dune: Awakening, or to learn later on through gameplay. This line of training encourages recon & strategy tactics.


Overview

Training

Basic Trainer

Samin Moro is found at Riftwatch, a Harkonnen military outpost in southern Hagga Rift. Samin will require a non-Mentat to perform a poisoning quest before agreeing to train them. At the conclusion of her quests all basic skills will be unlocked. She will send you to the advanced trainer if you continue dialogue asking for additional guidance with the class.

Advanced Trainer

Zayn De Witte is found at the back of the lower bar where the soldiers drink in Arrakeen — he is the only ghost-white Harkonnen in the bar. Through progressing his story you will be introduced to new abilities, unlock advanced skills and gain the ability to level up your skill tree. Faction choice appears to affect the flavour of the story but not its outcome.

Skills

Total Cost: 120 Skill Points

Mental Calculus

Skills in this area focus on ranged weapon proficiency and equipment maintenance.

Name Type Description Cost (pts) Cooldown (s) Duration (s) Stamina Notes
Shield Overcharge Passive When your blood is saturated with the melange any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly. 3 10 Shield Damage: 30% Requires Prescience.
Exploit Weakness Technique You have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, you reveal a weak point which you can target to increase the damage of subsequent attacks (excluding range AoE attacks). Only one weak point may be visible at a time. 2 10 Ranged damage increase: 30%
Rifle Damage Passive Learning to overcome the drop in trajectory that occurs when a firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased. 1/3/4 5% / 10% / 15% per level
Tailoring Passive Your skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause. 1/3/4 Max durability loss reduction: 15% / 20% / 25% per level
Marksman Technique You are an expert at focusing on the most vulnerable part of the human body, the head. Your headshot damage is increased. 2/3/4 Headshot damage: 10% / 15% / 20% per level
Pistol Damage Passive Handfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased. 1/3/4 5% / 10% / 15% per level
Garment Keeper Passive You are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer. 1/3/4 Durability loss reduction: 15% / 20% / 25% per level
Ranged Damage Passive You use your considerable mental prowess to calculate the most impactful trajectories for your ranged weapons – increasing your damage with all of them. 1/3/4 3% / 6% / 9% per level
The Sentinel Ability You deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate. 1/2/3 22/20/18 15/20/25 30 Damage: 14 / 31 / 87 per level

Assassination

Skills in this area focus on precision targeting, poison delivery, and exploiting enemy weaknesses.

Name Type Description Cost (pts) Cooldown (s) Duration (s) Stamina Notes
Hunter-Seeker Ability You have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device. 2 60 30 Damage: 1200. Requires advanced Mentat Trainer.
Poison Tooth Technique Installed by a Suk Doctor, this poison tooth activates when you are killed in combat, causing a cloud of poison mist that damages and poisons anybody nearby. 2/3/4 9 Damage: 3 / 9 / 18 per level
Stunner Ability You have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack. 2 35 6 45
Assassin's Shot Passive You do not squander an advantage in battle. You deal additional damage when shooting enemies from behind. 1/3/4 Ranged damage from behind: 5% / 10% / 15% per level
Poison Mine Ability You can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores - stacking poison on all who stand within. 2/3/4 18/16/14 9 15 Damage: 3 / 9 / 18 per level
Headshot Damage Passive As you train with ranged weapons, you become more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased. 1/3/4 5% / 10% / 15% per level
Poison Capsule Ability You have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within. 1/2/3 20/18/16 9 30 Damage: 3 / 9 / 18 per level

Tactician

Skills in this area focus on deployable devices, battlefield control, and counter-intelligence.

Name Type Description Cost (pts) Cooldown (s) Duration (s) Stamina Notes
Source of Power Ability You place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses. 2 35 20 15 Power regeneration: 30%
Anti-gravity Mine Ability This mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal. 2 25 17 15
Iron Will Technique You have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners. 2 8 20
Gravity Mine Ability This mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles. 2 30 17 15 Power drain: 1.5% per second
Solido Decoy Ability You use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking. 2 23 15 15
Shield Wall Ability You deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it - giving you time to take them down. 1/2/3 22/20/18 25/30/35 15

Gallery