Paragorn

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Paragorn
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Guild Summary
Established2025-06-17
Members2
FocusTerritorial control of Arrakis, Organized PvP warfare & ambush tactics, Economic domination via spice harvesting and trade routes, Intelligence operations, infiltration, and counter-espionage, Sociopolitical influence through alliances and manipulation
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesGreenwich Mean Time (GMT)
ActivitiesFortress construction & defense, Large-scale PvP raids & skirmishes, Trading spice in bulk via trusted routes, Coordinated scouting & intel gathering, Internal economy: crafting, logistics, and resource pooling, Political maneuvering: diplomacy, betrayal, and propaganda
Play Style
PVEYes
PVPYes
RPNo
Major HouseNeutral

Purpose / Ethos

Paragorn exists to excel, adapt, and dominate — not for glory, but for permanence. We believe in:

Strategy over brute force

Loyalty to the mission over emotion

Mastery through discipline and coordination

Respect earned by results

We are neither “good” nor “evil” — we are necessary.

Recruitment Process

Selective entry based on:

Short interview (Discord or in-game)

Evaluation run (PvP, scouting or resource task)

Behavioral test: communication, teamwork, response to chain-of-command

We prefer quality over numbers. Loyalty over ego.

New recruits are placed on trial status and mentored by senior members.

Ranks/Hierarchy

Rank Role Primarch Supreme leader and strategic commander Legates High Council – oversee warfare, economy, diplomacy Dominars Unit leaders (combat, intel, logistics) Scribes Record keepers, tacticians, and advisors Sentinels Core PvP elite force Operatives Active members in regular tasks Initiates New members under trial/mentoring

Leadership

Primarch: The visionary founder, responsible for doctrine, direction, and final decisions

Legate Triumvirate: A rotating council of 3 senior members to ensure balanced governance

Decentralized field command: Tactical command is delegated during missions for maximum flexibility

Leadership operates with transparency, efficiency, and discipline.

Guild Lore

"We rose from dust not as wanderers, but as rulers. Where others saw a wasteland, we saw order. We are the blade buried beneath the dune — silent, sharp, enduring."

Paragorn was founded by exiles of fallen houses — tacticians, assassins, and dreamers who vowed never to kneel again. On Arrakis, they carved a faction not of mercy, but of memory — remembering what was lost, and taking what must be won.

Known Allegiances or Rivalries

Allegiances:

Independent guilds who uphold honor and strategy

Trade coalitions offering mutual benefit

Rivalries:

Warlord clans who rule by fear

Zealot factions with blind devotion

Paragorn remains pragmatic — allies are tools, enemies are steps.

Other Activities

Lore roleplay events (with archives and records)

Internal tournaments (PvP drills, challenge missions)

Knowledge sharing (guides, builds, logistics spreadsheets)

Intel database on enemy guilds and spice cycles