Paragorn
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Guild Summary | |
---|---|
Established | 2025-06-17 |
Members | 2 |
Focus | Territorial control of Arrakis, Organized PvP warfare & ambush tactics, Economic domination via spice harvesting and trade routes, Intelligence operations, infiltration, and counter-espionage, Sociopolitical influence through alliances and manipulation |
Membership | |
Recruitment | Open |
Platform | PC |
Language | English |
Timezones | Greenwich Mean Time (GMT) |
Activities | Fortress construction & defense, Large-scale PvP raids & skirmishes, Trading spice in bulk via trusted routes, Coordinated scouting & intel gathering, Internal economy: crafting, logistics, and resource pooling, Political maneuvering: diplomacy, betrayal, and propaganda |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | No |
Major House | Neutral |
Purpose / Ethos
Paragorn exists to excel, adapt, and dominate — not for glory, but for permanence. We believe in:
Strategy over brute force
Loyalty to the mission over emotion
Mastery through discipline and coordination
Respect earned by results
We are neither “good” nor “evil” — we are necessary.
Recruitment Process
Selective entry based on:
Short interview (Discord or in-game)
Evaluation run (PvP, scouting or resource task)
Behavioral test: communication, teamwork, response to chain-of-command
We prefer quality over numbers. Loyalty over ego.
New recruits are placed on trial status and mentored by senior members.
Ranks/Hierarchy
Rank Role Primarch Supreme leader and strategic commander Legates High Council – oversee warfare, economy, diplomacy Dominars Unit leaders (combat, intel, logistics) Scribes Record keepers, tacticians, and advisors Sentinels Core PvP elite force Operatives Active members in regular tasks Initiates New members under trial/mentoring
Leadership
Primarch: The visionary founder, responsible for doctrine, direction, and final decisions
Legate Triumvirate: A rotating council of 3 senior members to ensure balanced governance
Decentralized field command: Tactical command is delegated during missions for maximum flexibility
Leadership operates with transparency, efficiency, and discipline.
Guild Lore
"We rose from dust not as wanderers, but as rulers. Where others saw a wasteland, we saw order. We are the blade buried beneath the dune — silent, sharp, enduring."
Paragorn was founded by exiles of fallen houses — tacticians, assassins, and dreamers who vowed never to kneel again. On Arrakis, they carved a faction not of mercy, but of memory — remembering what was lost, and taking what must be won.
Known Allegiances or Rivalries
Allegiances:
Independent guilds who uphold honor and strategy
Trade coalitions offering mutual benefit
Rivalries:
Warlord clans who rule by fear
Zealot factions with blind devotion
Paragorn remains pragmatic — allies are tools, enemies are steps.
Other Activities
Lore roleplay events (with archives and records)
Internal tournaments (PvP drills, challenge missions)
Knowledge sharing (guides, builds, logistics spreadsheets)
Intel database on enemy guilds and spice cycles