Sources:Videos/Locklear Thomas Gamescom Interview

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Notes for the 🇫🇷 interview with Funcom Dev Thomas and World Director Jeff (Heffe) - https://www.youtube.com/watch?v=WE6Nc9ZeuYw

16.20 Start of the interview

Until 19.00 J-F Presentation

19.00 Can we finish the game? We can finish the main story, then with each season we will add content (stories / features etc ...)

19.25 Can we craft everything? It is also possible, once the PvE is finished, the PvP gives infinite content with Events and others.

20.10 Possible to play solo "but not locally" Still on a server where interactions are not required.

20.30 Hagga Basin 97% PvE with specific PvP sections with different rarer resources, (But for those who only want to do PvE there are other ways to get them). Risk and Rewards focus

21.40 There will be Pay to Win / Fast: NO, Buy to play

22.05 Cosmetic tab (oops spoiler no more J-F said)

22.10 Game price not yet decided

22.15 Different edition at launch? (J-F dont know)

22.40 PC at release then after PS5 and Xbox thereafter (No date)

23.25 Performance quite optimized for a close beta but the specs are not yet certified. To get an idea look at the current games on UE5.

24.10 Map size: Hagga Basin PvE: 67km°2 (Like CE) / Deep desert PvP: 9X CE approximately 480 km+2 +

26.50 Talk and compare to other survival games: PvP is important in the lifespan of a game, but base raiding is not focused. Focus on Events.

28.00 Explanation of the Decay and anti-raid systems (Shields etc..).

29.25 Clan / Guild system have an impact especially in the end game (Advice, between the two factions present at the beginning, votes every week). Overall objective for the two factions that will influence things in the world... no more "spoil' Balancing for the factions, they have tools for that if there is an imbalance.

33.00 Boss? Arrakis doesn't have many "Monsters", especially the Worm but impossible to kill, The Bosses themselves are for example stronger Humans with special abilities. In the future we have possible options for the "world bosses"

36.00 VOIP, proximity chat YES / Walkie-Talkie System? Don't know

37.50 Choice of our planet: changes the narration of the dialogues.

38.15 Five Schools that can all be learned over time from other trainers in the world.

39.00 At the beginning we are a prisoner without a name.

39.30 PvP Only resources are lootable, not stuff. Only the Worm makes you lose everything. Ultimate predator.

41.40 Tutorial section where we learn the basics of the game.

42.00 A lot of different resources, each biome has different resources. Otherwise Via the Market

43.10 Attribute or talent that allows you to attract the Worm less? YES

43.40 Possibility to drink blood in the game but gives a debuff, Otherwise Transformation of blood into Water via a purifier (Like Movie)

44.15 Cooking? Yes but in the Valheim way, for Buffs.

45.00 Other ways to get Buffs? Yes Via Skills, Auras (support)

45.15 Fall damage? Yes

45.35 Combination of skills or items possible

47.00 Is there infiltration? Yes but not like Assassins Creed (no special animations), some skills allow it

49.50 When it comes out, it will be complete, not Early access.

50.50 Several building kits, An improved Conan Exiles construction.

51.40 Possibility to exchange our construction Blueprint and build together

52.15 Possibility to trade, dropped on the ground.

53.00 Trucks are made on rails, this attracts the Worm, but less than in running

54.40 Event of ships currently presented will have others versions where it will be necessary to enter in ships. (by cutting the shielding)

55.25 Night event is also a possibility to have resources, even if it is done to chase you.

56.40 As the Sand Compactor shows, some resources are only found in sand.

57.25 Volume System (no weight)

58.25 Choice of faction is not done at the beginning.

59.10 No terraforming, only the Worm when it moves.

59.30 How many players per clan? : Not yet defined

59.40 Anti Cheat Yes

1.00.30 The PvE level is not too hardcore for focus on PvP later. DA Wants PvE to dip their feet in PvP

1.01.50 Request for cohesion to manage operations according to vehicles (transport), harvester etc.

1.03.10 Dungeon looks like Skyrim, chest and unique schematic at the end.

1.03.50 Double durability system, after repairs max durability decreases.

1.04.56 At least 40H in the Starter Zone (in full rush) to unlock the Orny.

1.05.40 Weather system present