Spice Conglomerate
![]() | |
Guild Summary | |
---|---|
Members | TBD |
Focus | PvEvP Trade, Information, Combat, Control |
Membership | |
Recruitment | Open |
Platform | PC |
Language | English |
Timezones | TBA |
Activities | Organized Events and Solo Initiatives |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | No |
Major House | Neutral |
Links | |
Discord | https://discord.gg/e7QSzuy5Ez |
Purpose / Ethos
We strive to create a guild that will control territories, resources, and influence. The founding branches of the guild will be Intelligence (management), Military (pvp), and Resources (pve). Sub-branches will be created as we expand.
Recruitment Process
Looking for mature members who are loyal, doesn't like starting drama, and are chill to be with.
https://discord.gg/e7QSzuy5Ez
Ranks/Hierarchy
Overseer - Alphado (as of right now) will act as a neutral member with authority to be a tie breaker.
Council - will consist of Lords each categorized in a branch therefore if decisions are to be made for a specific branch only their lords can decide on the issue.
Other roles would be created with guild expansion in order to maintain smooth leadership and environment.
Leadership
Alphado/Alphada (Owner)
Years of leadership in both mobile and PC games.
(PC: Hell Let Loose, Helldivers 2, Foxhole, Enshrouded, Conqueror's Blade. Mobile: kingdom games, Torn)
Guild Lore
In the distant corners of the Imperium, beyond the tightly held hegemony of CHOAM and the suffocating gaze of the Landsraad, an unlikely force began to weave itself into the veins of the spice economy, though not through conquest, but through calculation, consolidation, and corruption. This was the birth of the Spice Conglomerate, an economic machine cloaked in corporate language, yet driven by ancient ambition. The Conglomerate was formed in 10,160 AG, following the 3rd Trade Revolt of Ix, when a coalition of minor houses, exiled Ixian technocrats, and rogue spice harvesters united under a radical philosophy:
"Spice must not be hoarded by empires, but directed like water; it demands engineering."
Rather than fighting for spice fields directly, the Conglomerate focused on monopolizing infrastructure, maintenance of harvesters, storage silos, satellite processing stations, and above all, the off-world black spice markets. They grew fat not from spice, but from what others would pay to access it, or keep it hidden.
"The spice is the breath of time. Control the breath, control the moment."
The Conglomerate’s laboratories, hidden in the asteroid belts of the Minor Theta systems, experimented with genetically altered spice strains. Some whisper that these variants allow non-Guild individuals to experience short bursts of prescient insight, threatening the monopoly of the Spacing Guild itself.
The Conglomerate is ruled not as a government, but as the Council of D-wolves, comprised of:
The Overseer – Alphado, strategist and architect of the Conglomerate’s doctrine.
The Lords – oligarchs who manage contracts, trade, and war.
While the Bene Gesserit view the Conglomerate with suspicion, they occasionally trade secrets. The Spacing Guild, however, sees the Conglomerate as an barely tolerable existential threat, a group meddling not only with spice but with other resources. The Conglomerate’s influence grows strongest in sub-imperial zones, planetary markets where CHOAM oversight is lax and nobility turn a blind eye for profit. Through silent manipulation, the Conglomerate funds wars, collapses currencies, and engineers economic dependence across half the known universe.
However, even the most carefully laid schemes cannot escape the consequences of ambition. Whispers of the Conglomerate’s growing influence reached the ears of the Landsraad. CHOAM, pressured by noble houses whose profits we had quietly siphoned, ordered audits and asset seizures. The Spacing Guild, seizing the opportunity, withdrew transit access without warning, stranding Conglomerate agents and cutting supply lines. Our hidden wars became exposed conflicts. Our manipulated markets collapsed into panicked recessions.
One by one, our puppet states turned on us, desperate to prove loyalty to the Imperium. Allies betrayed us. Contracts dissolved overnight. Even the Bene Gesserit, once cautious partners, chose silence over support. When the attacks came, they were swift and coordinated. In less than a year, our holdings across the sub-imperial zones were dismantled, our Lords hunted and scattered. The Council of D-wolves fell silent. The Spice Conglomerate, once whispered as a rising empire, was erased from official records, as if it had never existed.
The Overseer vanished before the final collapse, slipping beyond Guild patrols. Scattered Lords of the Council survived, regrouping in the one place the Imperium might not find them: Arrakis. Among the endless dunes, they began the work of rebirth. Not as cloaked oligarchs, but as children of the desert itself. So we adapted. In the shadow of sietches and forgotten spice blows, the Conglomerate rebuilt, not as rulers of systems, but as masters of survival.
From collapse, we rise harder and hungrier.
From betrayal, we forge loyalty.
From the shifting sands, we claim a new dominion.
Known Allegiances or Rivalries
Allies: None ATM
Enemies: None ATM