Spiceborn Syndicate
![]() | |
Guild Summary | |
---|---|
Established | 2025-01-01 |
Members | 25 |
Focus | Combat, Exploration, Trade, PvX |
Membership | |
Recruitment | Open |
Platform | PC |
Language | English |
Timezones | NAE |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | Yes |
Major House | Neutral |
Links | |
Discord | https://discord.gg/TMxcFTCBfY |
Purpose / Ethos
In the vast, treacherous sands of Arrakis, only those who embrace the chaos of the spice endure. Spiceborn Syndicate is more than a guild—it is a brotherhood forged in the crucible of survival, wealth, and warfare. We are traders, smugglers, mercenaries, and warlords bound by ambition and loyalty.
Our purpose is simple: to control the flow of spice, amass power, and carve our legacy into the dunes. Whether through diplomacy, force, or cunning strategy, we ensure that our Syndicate remains a dominant force in the ever-shifting political and economic landscape of Arrakis.
Our Ethos:
Spice is Power – We seize control of resources and leverage them to strengthen our influence.
Honor Among Syndicates – Loyalty and unity within our ranks make us unstoppable. Betrayal is met with swift justice.
Strength in Strategy – We do not waste lives recklessly; every move is calculated, every battle fought with purpose.
Adapt and Overcome – The desert rewards only those who embrace change and turn obstacles into opportunities.
To join Spiceborn Syndicate is to become part of something greater than yourself—a force that thrives in the sands, shaping the fate of Arrakis itself.
Recruitment Process
Joining the Spiceborn Syndicate is simple:
Join our Discord – This is our hub for communication, strategy, and community.
Engage with the Syndicate – Get to know fellow members, participate in discussions, and stay active.
Prepare for the Game Launch – Once Dune: Awakening releases, we’ll begin organizing roles, alliances, and operations.
No formal applications or trials—just be active, contribute, and prove your loyalty to the Syndicate. The spice must flow! 🚀🔥
Ranks/Hierarchy
🏛️ SPICEBORN SYNDICATE HIERARCHY
"The desert does not care for titles, only strength. The strong rise, the weak are forgotten."
👑 MUAD’DIB – Guild Leader, final authority on all decisions.
⚖️ NAIBS – Officers handling wars, diplomacy, and management.
📜 SIETCH ELDERS – Veteran advisors, mentors, and strategists.
🎖️ WARMASTERS (Squad Leaders & Officers) – Lead smaller warbands in organized attacks, defenses, and tactical missions.
Appointed based on skill, leadership, and loyalty to the Syndicate.
🔧 HARVESTER OVERSEERS (Logistics & Supply Chain Managers) – Organize and protect spice shipments, ensuring trade routes remain open.
Work closely with the Defenders to keep operations secure.
🏴 FEDAYKIN – Elite fighters, raid leaders, and assassins.
🔥 SIETCH DEFENDERS – Guild protectors, base guards, and reinforcements.
🔪 HARKONNEN HUNTERS – Bounty killers, spies, and sabotage specialists.
🌿 SPICE HARVESTERS – Gatherers and refiners of spice.
💰 CHOAM TRADERS – Barterers, black-market dealers, and wealth managers.
🛠️ CRAFTERS – Gear/Base builders, engineers, and logistics specialists.
🏜️ SANDSTALKERS – Explorers and map makers.
📜 GUILD CHRONICLERS – Guild historians and lore writers.
🎭 BENE GESSERIT (RP Writers & Lore Keepers) – Develop and maintain the history, myths, and traditions of the Syndicate.
Organize roleplay events and immersive storytelling.
🆕 NEWCOMERS – Trial members, must prove loyalty and skill.
Leadership
Guild Lore
ORIGINS OF THE SPICEBORN SYNDICATE
"The desert takes the weak, but it forges the strong. We are not born of blood— we are born of the spice."
Long before the great houses tightened their grip on Arrakis, before CHOAM controlled the flow of spice, there were those who thrived in the shadows of the shifting sands. Outcasts, smugglers, warriors without allegiance—united not by birthright but by will.
The Spiceborn Syndicate was not forged by noble lineage or imperial decree, but by survival. What began as a loose network of renegades, spice runners, and mercenaries grew into something greater—a brotherhood that knew the desert better than the houses who claimed it.
The Syndicate does not bow to the Emperor, nor does it serve House Harkonnen or Atreides. It serves one master alone—the spice.
🛡️ OUR CREED 🛡️
"From the sand we rise, to the spice we are bound. No master but the desert. No fate but what we seize."
1️⃣ The Spice Must Flow. Control the spice, and you control fate itself. We protect our supply lines and strike at those who seek to take what is ours.
2️⃣ Strength Through Brotherhood. No one walks the desert alone. Whether in battle, trade, or the shadows, Syndicate members protect their own.
3️⃣ The Desert Decides. The weak are swallowed by the sands. The strong carve their names into history. We do not wait for power—we take it.
⚔️ ENEMIES & ALLIES
Harkonnen & CHOAM: The Syndicate has long waged a shadow war against the great powers that seek to monopolize the spice trade. We strike their convoys, steal their shipments, and disrupt their control.
Atreides & Rebels: Though not our allies, we respect those who fight oppression. Some among us have brokered uneasy truces when interests align.
Fremen Tribes: The Syndicate does not claim to be Fremen, but we honor their ways. Some among us have Fremen blood, and we share a common hatred for the oppressors of Arrakis.
The Smugglers & The Black Market: Many Syndicate members have ties to the deep spice trade, running shipments beyond the reach of the guild and houses.
Known Allegiances or Rivalries
TBD