Melee: Difference between revisions

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As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. <ref name="books">https://dunenovels.com/</ref>
As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. <ref name="books">https://dunenovels.com/</ref>
==Melee in game==
==Melee in game==
[[File:UI1.png|thumb|UI|UI - blue for water; green for stamina; red for health; yellow for energy (presumably -details currently unknown)]]
[[File:UI1.png|thumb|UI - blue for water; green for stamina; red for health; yellow for energy ]]
Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different. <br>
Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different. <br>
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with [[Shield|shields]]. [[Shield|Shields]] will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,<ref>https://www.pcgamer.com/games/survival-crafting/dune-awakening-devs-had-to-get-permission-from-the-herberts-to-change-a-tiny-piece-of-dune-lore-so-players-wouldnt-nuke-each-other-constantly/</ref> and other ranged weapons will stop upon shield contact.<ref name="dapage"/> <ref> https://awakening.wiki/Sources:Discord_Messages#12 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#14 </ref> [[Shield|Shields]] will, however, require certain energy upkeep that has to be maintained for [[Shield|shields]] to work.<ref>[[Sources:Discord Messages]]#25</ref>
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with [[Shield|shields]]. [[Shield|Shields]] will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,<ref>https://www.pcgamer.com/games/survival-crafting/dune-awakening-devs-had-to-get-permission-from-the-herberts-to-change-a-tiny-piece-of-dune-lore-so-players-wouldnt-nuke-each-other-constantly/</ref> and other ranged weapons will stop upon shield contact.<ref name="dapage"/> <ref> https://awakening.wiki/Sources:Discord_Messages#12 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#14 </ref> [[Shield|Shields]] will, however, require certain energy upkeep that has to be maintained for [[Shield|shields]] to work.<ref>[[Sources:Discord Messages]]#25</ref>
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==Types of melee weapon==
==Types of melee weapon==
Not much has been confirmed, although [[The First Rapier|rapiers]], swords, knives and [[The First Dagger|daggers]] have already been shown. Other probabilities point at pulse-swords, kinjals, crysknives and similar. <ref> https://dune.fandom.com/wiki/Weapons?so=search </ref> <ref name="books"/>
Not much has been confirmed, although [[The First Rapier|rapiers]], swords, knives and [[The First Dagger|daggers]] have already been shown. Other probabilities point at pulse-swords, kinjals, crysknives and similar. <ref> https://dune.fandom.com/wiki/Weapons?so=search </ref> <ref name="books"/> <ref name="ONL"/>


==Abilites with melee==
==Abilites with melee==
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File:Harkoblades.png|A group of Harkonnen soldiers with blades
File:Harkoblades.png|A group of Harkonnen soldiers with blades
File:Atreidessword.png|An Atreides armoured soldier with a sword
File:Atreidessword.png|An Atreides armoured soldier with a sword
File:Shieldhit1.png|Getting hit through shield - health goes down
File:Block1.png|Blocking with shield on
File:Primitiveknife.png|Scrap Metal Knife
</gallery>
</gallery>
==References==
==References==
<references />
<references />
[[Category:PreBeta]]
[[Category:PreBeta]]

Latest revision as of 15:09, 21 August 2024

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) four different parts: melee, ranged, abilities/Great Schools and vehicular combat. [1][2] [3] [4]

As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. [5]

Melee in game

UI - blue for water; green for stamina; red for health; yellow for energy

Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different.
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with shields. Shields will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,[6] and other ranged weapons will stop upon shield contact.[1] [7] [8] Shields will, however, require certain energy upkeep that has to be maintained for shields to work.[9]
Blocking/Parrying seems to be a possibilty, stunning an enemy hitting the blocking player. [4]
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. [10] [11]

Types of melee weapon

Not much has been confirmed, although rapiers, swords, knives and daggers have already been shown. Other probabilities point at pulse-swords, kinjals, crysknives and similar. [12] [5] [4]

Abilites with melee

Ginaz Swordmaster? [13]

Gallery

References