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Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: [[melee]], ranged and vehicular combat. <ref name="dapage"> https://duneawakening.com/ </ref> <ref name="alphavid"> https://www.youtube.com/watch?v=Ixq-y_r-lkE&ab_channel=Funcom </ref> <ref name="interview"> https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer </ref><br>
[[File:Carryall GDC.jpeg|thumb|A Harvester being carried by a carryall, displaying some vehicle UI elements]]
Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: [[melee]], [[ranged]] and vehicular combat. <ref name="dapage"> https://duneawakening.com/ </ref> <ref name="alphavid"> https://www.youtube.com/watch?v=Ixq-y_r-lkE&ab_channel=Funcom </ref> <ref name="interview"> https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer </ref><br>
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. <ref name="dapage" />
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. <ref name="dapage" />


==Vehicles in game==
==Vehicles in game==
Vehicular combat will be a really versetile thing, as it contains everything from tanks to ornithopters. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. <ref name="alphavid" />  
Vehicular combat will be a really versetile thing, as it contains everything from tanks to [[Ornithopter|ornithopters]]. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. <ref name="alphavid" />  


Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. <ref name="dapage" /> It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are ornithopters, carryalls, harvesters, groundcars (armed and unarmed), groundbikes and spaceships. We can easily suspect tanks to make an appearance.
Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. <ref name="dapage" /> It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are [[Ornithopter|ornithopters]], [[Carryall|carryalls]], [[Harvester|harvesters]], [[Groundcar|groundcars]] (armed and unarmed), [[Sandbike|sandbikes]] and [[Spaceship|spaceships]] (which cannot be controlled by a player)<ref> https://awakening.wiki/Sources:Discord_Messages#22 </ref>. Tanks also make an appearance.<ref name="alphavid"/> <ref name="direct1">https://www.youtube.com/watch?v=cR9qiRGxaN4&t=1136s&ab_channel=Funcom</ref> Some vehicles are known to be one seat only, while others might carry several players.<ref name="alphavid" /> <ref> https://www.youtube.com/watch?v=sctTzrFcSi8&ab_channel=Funcom </ref> <ref> https://www.youtube.com/watch?v=fomj21qP5sI&ab_channel=Funcom </ref>
 
Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. <ref> https://dunenovels.com/</ref><ref>[https://discord.com/channels/1006265467754790943/1009603288511025182/1218332134578716783 awakening.wiki/Sources:Discord_Messages#29]</ref>
[[File:Vehicle Temperature.png|thumb|134x134px|Vehicle Temperature Gauge]]
 
== Customization and Abilities ==
Vehicles will have plentiful customization options for several different functional components, such as engines, as well as appearance customizations.<ref name=":0">https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/amp/</ref><ref>https://awakening.wiki/Sources:Discord_Messages#33</ref>
 
Unique schematics for these upgrades can be found in the world, likely at locations like the [[Ecology-Labs]].<ref name=":0" />
[[File:Speed Indicator.png|thumb|A Speed indicator with a Climb Indicator (White Needle)]]
Furthermore Vehicles will have [[Vehicle Abilities|abilities]] which they can use.
 
==Gallery==
<gallery>
File:Flametank.png|A group of CHOAM armoured soldiers, with a flamethrower tank.
File:Groundcar1.png|A groundcar
File:Sandbike1.png|A sandbike
File:Carryorni.png|A carryall
File:Ornis1.png|A group of Ornithopters
File:Groundcarassembly.png|A groundcar in assembly
</gallery>
==References==
==References==
<references />
<references />
[[Category:PreBeta]]

Latest revision as of 17:26, 28 March 2024

A Harvester being carried by a carryall, displaying some vehicle UI elements

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1] [2] [3]
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. [1]

Vehicles in game

Vehicular combat will be a really versetile thing, as it contains everything from tanks to ornithopters. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. [2]

Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. [1] It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are ornithopters, carryalls, harvesters, groundcars (armed and unarmed), sandbikes and spaceships (which cannot be controlled by a player)[4]. Tanks also make an appearance.[2] [5] Some vehicles are known to be one seat only, while others might carry several players.[2] [6] [7]

Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. [8][9]

Vehicle Temperature Gauge

Customization and Abilities

Vehicles will have plentiful customization options for several different functional components, such as engines, as well as appearance customizations.[10][11]

Unique schematics for these upgrades can be found in the world, likely at locations like the Ecology-Labs.[10]

A Speed indicator with a Climb Indicator (White Needle)

Furthermore Vehicles will have abilities which they can use.

Gallery

References