House Erebus: Difference between revisions
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S'''ardaukar/Sardaukar Agent/Truthsayer/Logistics Officer''' Level: Made Members of the guild, have to be nominated and voted in by existing members. Voting rights on decisions TBD. | S'''ardaukar/Sardaukar Agent/Truthsayer/Logistics Officer''' Level: Made Members of the guild, have to be nominated and voted in by existing members. Voting rights on decisions TBD. | ||
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'''Sardaukar''': ("fully initiated" passed blood trial), competent in piloting at least 1 vehicle type, training in and emphasis in combat (PVP/PVE), Security, and extra bodies in harvesting/building if needed, multiple constitute squad. | '''Sardaukar''': ("fully initiated" passed blood trial), competent in piloting at least 1 vehicle type, training in and emphasis in combat (PVP/PVE), Security, and extra bodies in harvesting/building if needed, multiple constitute squad. | ||
II. ''<u><big>Clandestine Operations Division</big></u>'': | II. ''<u><big>Clandestine Operations Division</big></u>'': | ||
'''Master of Assassins''' = top intelligence officer who answers to Bursegs, creates doctrine, strategy, and counterintelligence tactics, organizes Sardaukar Agents, expected to understand intelligence and counterintelligence systems work. needs to be providing intelligence products to Bursegs recurring. Identify and maintain assets only known to handling agent and leadership (Clandestine and Bursegs) | '''Master of Assassins''' = top intelligence officer who answers to Bursegs, creates doctrine, strategy, and counterintelligence tactics, organizes Sardaukar Agents/Truthsayers, expected to understand intelligence and counterintelligence systems work. needs to be providing intelligence products to Bursegs recurring. Identify and maintain assets only known to handling agent and leadership (Clandestine and Bursegs) | ||
'''Sardaukar Agent''' or '''Bene Gesserit Truthsayer''' = ("fully initiated" passed blood trial) intelligence gatherers, scouts in the field during operations, counterintelligence investigators. should provide raw intelligence to Master of Assassins for synthesis, proficient in use of hunter seekers/snoopers. must identify and create Assets for House, acts as handling agent for Assets. Goal is to create intel as a form of currency useful to the house. | '''Sardaukar Agent''' or '''Bene Gesserit Truthsayer''' = ("fully initiated" passed blood trial) intelligence gatherers, scouts in the field during operations, counterintelligence investigators. should provide raw intelligence to Master of Assassins for synthesis, proficient in use of hunter seekers/snoopers. must identify and create Assets for House, acts as handling agent for Assets. Goal is to create intel as a form of currency useful to the house. | ||
Revision as of 18:52, 13 March 2024
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Guild Summary | |
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Established | 2024-03-06 |
Members | 15+ |
Focus | Trading / Diplomacy / Intrigue / Military |
Membership | |
Recruitment | Open |
Platform | PC (unless cross play is allowable for game) |
Language | English |
Timezones | Global |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | not required - lite |
Major House | Corrino |
Links | |
Discord | https://discord.gg/sTahVu455w |
The House Moritani (HM), is a noble house founded by Krez, Jhordi, and Hundro. We are focused on creating a fun core group of quality players modeling the lore based history of House Moritani and a battalion of Sardaukar from the Dune books and movies.
Purpose / Ethos
House Moritani aims to grow as a significant player in the competing factions of Arrakis to become a Minor House in Dune Awakening. We will use intrigue, diplomacy, combat, trade and commercial strength to further the policy of House Moritani on Arrakis.
Recruitment Process
We are recruiting and looking for people desiring to join a elite group of players. We will be focusing on building a core group of chill quality folks over sheer numbers . Players must pass a "blood" trial and then nominated by existing Sardaukar and voted on by the Sardaukar. If voted in, an initiate will become a Sardaukar and formal member of the guild. Please see #Application and #Recruitment channels on our discord for more detailed information. Or DM Krez8921 on discord.
Leadership
Our Viscount, Hundro is the leader of House Moritani. However, he has designated his two Great Bursegs as joint decision makers in his name Krez and Jhordi. All have experience in guilds and playing games such as WoW, Bannerlord, Eve Online, Star Citizen, and SWG.
Ranks/Hierarchy
House Moritani is designed to be a flat organization in structure and hierarchy. Emphasizing that each formal member is a Sardaukar having distinct privileges/rights/level of trust & responsibilities having reached that rank. The Master positions are leaders of divisions and we will pick the people who we believe are the most qualified and show a desire to help the team. Burseg decisions with vote from the Sardaukar will make decisions on behalf of the Guild.
ORGANIZATIONAL STRUCTURE
Viscount = Leader / Grand Strategy
Grand Bursegs = joint decision makers and executives over divisions / coordinates with Viscount on reocurring basis / lead council meetings with Masters
Masters = lead Operational Divisions and sit on council with Great Bursegs. There is currently 4 Master positions planned Bashar / Sword Master / Master Assasin / Master Steward for the following 3 Divisions currently below: Military, Clandestine, and Logistics Operations.
Sardaukar/Sardaukar Agent/Truthsayer/Logistics Officer Level: Made Members of the guild, have to be nominated and voted in by existing members. Voting rights on decisions TBD.
ROLES
Join our ranks, to rise among our three divisions:
I. Military Operations Division:
Bashar = top military officer who answers to Bursegs, creates doctrine of tactics, and strategy plans, organizes squads of Sardaukar, expected to be expert in ranged/vehicle-based combat
Sword Master - top military NCO (2nd in command of military division), regulates training/ events/ and institutes doctrine, utilizes squads leaders, expected to be expert in melee combat
Squad leader: leads squads, answers to Sword Master, voted in by Sardaukar squad mates after blood trial
Sardaukar: ("fully initiated" passed blood trial), competent in piloting at least 1 vehicle type, training in and emphasis in combat (PVP/PVE), Security, and extra bodies in harvesting/building if needed, multiple constitute squad.
II. Clandestine Operations Division:
Master of Assassins = top intelligence officer who answers to Bursegs, creates doctrine, strategy, and counterintelligence tactics, organizes Sardaukar Agents/Truthsayers, expected to understand intelligence and counterintelligence systems work. needs to be providing intelligence products to Bursegs recurring. Identify and maintain assets only known to handling agent and leadership (Clandestine and Bursegs)
Sardaukar Agent or Bene Gesserit Truthsayer = ("fully initiated" passed blood trial) intelligence gatherers, scouts in the field during operations, counterintelligence investigators. should provide raw intelligence to Master of Assassins for synthesis, proficient in use of hunter seekers/snoopers. must identify and create Assets for House, acts as handling agent for Assets. Goal is to create intel as a form of currency useful to the house.
III. Logistics Operations Division:
Master Steward = Accounting, taxation, House bank, manages spice/Solari, trade, building projects, chief Architect, manages Logistics Officers
Logistics Officer = ("fully initiated"passed blood trial) builder/architect/crafting/industry/transport/harvesting. In respect to Dune lore, bonuses for those who identify "Worm sign" first while harvesting spice.
Initiate: If you prove yourself by helping in various ways with either in-game and out of game methods (recruitment ect..) you can be eligible for a vote. Doing this while playing with the other Sardaukar level members you must be nominated by one of them. We suggest you find a Sardaukar mentor to show you how the game works. The Sardaukar will be looking to see if you are a team player, humble, and mature. If accepted you will be allowed to pick your role (this is not permanent) in a division.
Guild Lore
According to the Dune books and in the annals of Dune, there are few names that strike fear into the hearts of their enemies like House Moritani. We are descended from ancient nobility within the Imperium. Hailing from the planet Grumman IV, we rose to prominence through sheer force of will. House Moritani has carved out its dominion on Grumman IV with ruthless efficiency becoming a noble house closely aligned with the Padishah Emperor, ruler over the known universe and the Golden Lion Throne. Through our joint sacrifice, the Great House Corrino rose to the power in the Imperium. Emperor Shaddam IV has graced us with executing his will through the force of a Sardaukar battalion here on Arrakis, Dune.
The Emperor’s blades are unparalleled in their ferocity, hardened on the Imperium’s prison plant Salusa Secundas. Our initiates must survive a blood trial as difficult as the rains of Salusa, to become a Sardaukar. The Sardaukar are known as the Emperor’s blades, dominant and undefeated in the Imperium’s history.
Known Allegiances or Rivalries
The historical animosity between House Moritani and House Atreides is a well-known aspect of our past. However, we are currently only formally allied to the House of Corrino and act on his behalf and proxy here on Dune. The Viscount commands we will serve our joint interests and ensuring the noble house gains promotion to a minor house status.
Other Activities
This guild is primary focused on Dune Awakening and domination on Arrakis.