Melee: Difference between revisions

From Dune: Awakening Community Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
[[File:UI1.png|thumb|UI|UI - blue for water; green for stamina; red for health; yellow for energy (presumably -details currently unknown)]]
[[File:UI1.png|thumb|UI|UI - blue for water; green for stamina; red for health; yellow for energy (presumably -details currently unknown)]]
Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different. <br>
Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different. <br>
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with [[Shield|shields]]. [[Shield|Shields]] will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,<ref>https://www.pcgamer.com/games/survival-crafting/dune-awakening-devs-had-to-get-permission-from-the-herberts-to-change-a-tiny-piece-of-dune-lore-so-players-wouldnt-nuke-each-other-constantly/</ref> and other ranged weapons will stop upon shield contact.<ref name="dapage"/> <ref> https://awakening.wiki/Sources:Discord_Messages#12 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#14 </ref> Shields will, however, require certain energy upkeep that has to be maintained for shields to work.<ref>[[Sources:Discord Messages]]#25</ref>
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with [[Shield|shields]]. [[Shield|Shields]] will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,<ref>https://www.pcgamer.com/games/survival-crafting/dune-awakening-devs-had-to-get-permission-from-the-herberts-to-change-a-tiny-piece-of-dune-lore-so-players-wouldnt-nuke-each-other-constantly/</ref> and other ranged weapons will stop upon shield contact.<ref name="dapage"/> <ref> https://awakening.wiki/Sources:Discord_Messages#12 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#14 </ref> [[Shield|Shields]] will, however, require certain energy upkeep that has to be maintained for [[Shield|shields]] to work.<ref>[[Sources:Discord Messages]]#25</ref>
<br>
<br>
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. <ref> https://awakening.wiki/Sources:Discord_Messages#13 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#11 </ref>
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. <ref> https://awakening.wiki/Sources:Discord_Messages#13 </ref> <ref> https://awakening.wiki/Sources:Discord_Messages#11 </ref>
Line 13: Line 13:


==Abilites with melee==
==Abilites with melee==
Ginaz Swordmaster? <ref> https://awakening.wiki/Sources:Discord_Messages#15 </ref>
Ginaz [[Swordmaster Abilities|Swordmaster]]? <ref> https://awakening.wiki/Sources:Discord_Messages#15 </ref>
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 21:07, 15 April 2024

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) four different parts: melee, ranged, abilities/Great Schools and vehicular combat. [1]
[2] [3] As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. [4]

Melee in game

UI - blue for water; green for stamina; red for health; yellow for energy (presumably -details currently unknown)

Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different.
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with shields. Shields will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,[5] and other ranged weapons will stop upon shield contact.[1] [6] [7] Shields will, however, require certain energy upkeep that has to be maintained for shields to work.[8]
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. [9] [10]

Types of melee weapon

Not much has been confirmed, although rapiers, swords, knives and daggers have already been shown. Other probabilities point at pulse-swords, kinjals, crysknives and similar. [11] [4]

Abilites with melee

Ginaz Swordmaster? [12]

Gallery

References