Vehicles: Difference between revisions

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File:Carryorni.png|A carryall
File:Carryorni.png|A carryall
File:Ornis1.png|A group of Ornithopters
File:Ornis1.png|A group of Ornithopters
File:Groundcarassembly.png|A groundcar in assembly
</gallery>
</gallery>
==References==
==References==
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[[Category:PreBeta]]
[[Category:PreBeta]]

Revision as of 17:50, 6 March 2024

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1] [2] [3]
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. [1]

Vehicles in game

Vehicular combat will be a really versetile thing, as it contains everything from tanks to ornithopters. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. [2]

Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. [1] It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are ornithopters, carryalls, harvesters, groundcars (armed and unarmed), sandbikes and spaceships (it is currently unknown if spaceships are npc only or a player controlable thig). We can easily suspect tanks to make an appearance. Some vehicles are known to be one seat only, while others might carry several players.[2] [4] [5]

Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. [6]

Gallery

References