Vehicles: Difference between revisions

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[[File:Carryall GDC.jpeg|thumb|A Harvester being carried by a carryall, displaying some vehicle UI elements]]
Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: [[melee]], [[ranged]] and vehicular combat. <ref name="dapage"> https://duneawakening.com/ </ref> <ref name="alphavid"> https://www.youtube.com/watch?v=Ixq-y_r-lkE&ab_channel=Funcom </ref> <ref name="interview"> https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer </ref><br>
Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: [[melee]], [[ranged]] and vehicular combat. <ref name="dapage"> https://duneawakening.com/ </ref> <ref name="alphavid"> https://www.youtube.com/watch?v=Ixq-y_r-lkE&ab_channel=Funcom </ref> <ref name="interview"> https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer </ref><br>
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. <ref name="dapage" />
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. <ref name="dapage" />
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Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. <ref> https://dunenovels.com/</ref><ref>[https://discord.com/channels/1006265467754790943/1009603288511025182/1218332134578716783 awakening.wiki/Sources:Discord_Messages#29]</ref>
Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. <ref> https://dunenovels.com/</ref><ref>[https://discord.com/channels/1006265467754790943/1009603288511025182/1218332134578716783 awakening.wiki/Sources:Discord_Messages#29]</ref>
[[File:Vehicle Temperature.png|thumb|134x134px|Vehicle Temperature Gauge]]


== Customization and Abilities ==
== Customization and Abilities ==
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Unique schematics for these upgrades can be found in the world, likely at locations like the [[Ecology-Labs]].<ref name=":0" />
Unique schematics for these upgrades can be found in the world, likely at locations like the [[Ecology-Labs]].<ref name=":0" />
 
[[File:Speed Indicator.png|thumb|A Speed indicator with a Climb Indicator (White Needle)]]
Furthermore Vehicles will have [[Vehicle Abilities|abilities]] which they can use.
Furthermore Vehicles will have [[Vehicle Abilities|abilities]] which they can use.



Revision as of 17:26, 28 March 2024

A Harvester being carried by a carryall, displaying some vehicle UI elements

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1] [2] [3]
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. [1]

Vehicles in game

Vehicular combat will be a really versetile thing, as it contains everything from tanks to ornithopters. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. [2]

Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. [1] It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are ornithopters, carryalls, harvesters, groundcars (armed and unarmed), sandbikes and spaceships (which cannot be controlled by a player)[4]. Tanks also make an appearance.[2] [5] Some vehicles are known to be one seat only, while others might carry several players.[2] [6] [7]

Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. [8][9]

Vehicle Temperature Gauge

Customization and Abilities

Vehicles will have plentiful customization options for several different functional components, such as engines, as well as appearance customizations.[10][11]

Unique schematics for these upgrades can be found in the world, likely at locations like the Ecology-Labs.[10]

A Speed indicator with a Climb Indicator (White Needle)

Furthermore Vehicles will have abilities which they can use.

Gallery

References