House Erebus: Difference between revisions

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| logo = House Erebus 16.png
| logo = House Erebus 16.png
| established = 2024-03-06
| established = 2024-03-06
| members = 230+
| members = 260+
| focus = Trading / Diplomacy / Intrigue / Military
| focus = Trading / Diplomacy / Intrigue / Military
| recruitment = Open
| recruitment = Open

Revision as of 04:37, 12 May 2024


House Erebus
Guild Summary
Established2024-03-06
Members260+
FocusTrading / Diplomacy / Intrigue / Military
Membership
RecruitmentOpen
PlatformPC (unless cross play is allowable for game)
LanguageEnglish
TimezonesGlobal
Play Style
PVEYes
PVPYes
RPnot required - lite
Major HouseCorrino
Links
Discordhttps://discord.gg/sTahVu455w
Youtubehttps://www.youtube.com/@HouseErebus

The House Erebus is a noble house founded by Krez, Jhordi, and Hundro. We are focused on creating a fun core group of quality players, while modeling our lore-based history based on a noble house connected to the Emperor and themed off the Sardaukar from the Dune books and movies.


Purpose / Ethos

House Erebus aims to grow as a significant player among competing factions of Arrakis to become a Minor House in Dune:Awakening. We will use intrigue, diplomacy, combat, trade, and commercial strength to further the policy of House Erebus on Arrakis.


Recruitment Process

We are recruiting and looking for people desiring to join an elite group of players. We will be focusing on building a core group of chill quality folks over sheer numbers.

  • Initiation

Players must pass a trial as an initiate and then nominated by existing members and voted on by the members. If voted in, an initiate will become a formal member and given the chance to choose to be either a Sardaukar or Reaper and formal member of the guild.

  • How to Apply

Please see #Apply here, #Overview and #organization channels on our Discord server for more detailed information, or Direct Message Krez8921 / Jhordii on Discord for more information.

  • Recruitment resources

We also feature community created content on our Youtube Channel as part of our recruitment efforts.


Leadership

Our Viscount, Hundro is the leader of House Erebus. However, he has designated his two Great Bursegs as joint decision makers in his name Krez and Jhordi. All have experience in guilds and playing games such as WoW, Bannerlord, Eve Online, Star Citizen, and SWG.


Ranks/Hierarchy

House Erebus is designed to be a flat organization in structure and hierarchy. Emphasizing that each formal member is a Sardaukar having distinct privileges/rights/level of trust & responsibilities having reached that rank.

The 'Master' positions are held by leaders of divisions, and we will pick the people who we believe are the most qualified and show a desire to help the team. Burseg decisions with vote from the Sardaukar will make decisions on behalf of the Guild.


ORGANIZATIONAL STRUCTURE

  • Viscount : Leader / Grand Strategy
  • Great Bursegs : joint decision makers and executives over divisions / coordinates with Viscount on reoccurring basis / lead council meetings with Masters
  • Masters : lead Operational Divisions and sit on council with Great Bursegs. There are currently 4 Master positions planned (Bashar / Master of Assassins / Master Steward / Master of Accord) for the current 4 specialization Divisions listed below: Military, Clandestine, Foreign Affairs, and Logistics Operations.
  • Sardaukar/Reaper: Made Members of the guild, have to be nominated and voted in by existing members. After acceptance as member you will get to pick, to be either a Sarduakar or Reaper and your specialization below (not permanent).  Additionally Sardaukar/Reapers will have voting rights on decisions for the House - TBD.
  • Initiate: If you prove yourself by helping in various ways with either in-game and out of game methods (recruitment ect..) will help you be eligible for a vote.  Doing this while playing with the other Sardaukar/Reaper level members you must be nominated by one of them after a period of time.   We suggest you find a Sardaukar/Reaper mentor to show you how the game works.  The Sardaukar/Reapers will be looking to see if you are a team player, humble, and mature.


Specializations

Join our ranks, to rise among our four divisions:

I. Military Operations Division

  • Bashar : top military officer who answers to Bursegs, creates doctrine of tactics, and strategy plans, organizes squads of Sardaukar, expected to be expert in ranged/vehicle-based combat. Votes on Council.
  • Sword Master : 2nd in Command Military division. Top NCO. Extension of Bashar. Sits on council.
  • Squad leader: leads squads, answers to Sword Master, voted in by Sardaukar squad mates after blood trial
  • Sardaukar Elite / Obsidian Blade: competent in piloting at least 1 vehicle type, training in and emphasis in combat (PVP/PVE), Security, Reconnaissance, and extra bodies in harvesting/building if needed


II. Clandestine Operations Division

*Redacted. Must be member to see

We will institute this division once game starts.


III. Logistics Operations Division 

  • Master Steward : Accounting, taxation, House bank, manages spice/Solari, trade, building projects, chief Architect, manages Logistics Officers. Votes on Council.
  • Seneschal : 2nd in Command Logistics division. Extension of Master Steward. Sits on council.
  • Logistics Officer : builder/architect/crafting/industry/transport/harvesting/Explorer pilot scout. In respect to Dune lore, bonuses for those who identify "Worm sign" first while harvesting spice.


IV Foreign Affairs Division

  • Master of Accord : in charge of executing policy of House how they see fit: diplomacy, and relations with other guilds.  Working in and out of game, negotiating trade deals, good relations and coordinating Ambassadors. Votes on Council.
  • High Emissary: 2nd in Command Foreign Affairs division, sits on council. Extension of Master of Accord.
  • Ambassador : envoy and diplomatic extension of House.  Networks to build relations and diplomatic ties with other guilds.  A lot of out-of-game gameplay and must have a present understanding of the political landscape.


Guild History & Lore


Origins

  • Beginnings and survival of Adonis Erebus

House Erebus' origins tie back to its status as a Nascent House under House Corrino, responsible for a Counterintelligence detachment on the planet Salusa Secundus in the Gamma Waiping System. Adonis Erebus (the leader of the Nascent House at the time) utilized much of his house’s resources to create intel products for counterintelligence operations.

[In 2 000 AG,] House Tantor went renegade and managed to land on Salusa with their family atomics. In a daring raid, they bombed the capital and set off an ecological catastrophe. A few members of House Corrino survived, including the young Padishah Emperor Hassik Corrino III, who moved the Imperial Throne to Kaitain in a different, more secure solar system, where he rebuilt the dynasty and restored Imperial government with the other survivors. [1]

Of these survivors our leader at the time, Adonis Erebus, was among them. This Event is known as the Salusa Holocaust.


  • A prevented imperial assassination

During this transition to Kaitain in the Alpha Waiping system, House Erebus managed to maintain most of its operations. Through skills of spycraft Adonis Erebus was able to intercept plans from House Tantor seeking to exploit the vulnerable transitional period, in attempt to assassinate Emperor Hassik Corrino III.

Through diligent work, Adonis Erebus was able to warn House Corrino and prevent the assassination from ever occurring, allowing Hassik to arrive safely at Kaitain, and reestablish order in the Imperium.

Following the nuclear holocaust and the relocation of the Imperium's seat of government, everyone had been anxious to establish an optimistic new order. Hassik III had wanted to show that even after the near obliteration of House Corrino, the Imperium and its business would continue at a more exalted level than ever before. According to Earl Dominic Vernius, the Corrinos took an ironic pleasure in turning the hellhole of Salusa Secundus into their private prison world. [...] Meanwhile, every member of House Tantor - or so it was thought - was hunted down and brought here to suffer horrible deaths. [1]


  • Adonis Erebus' appointment to Viscount

Due to House Erebus' key contribution in the protection of the golden throne, Hassik III decided to strengthen their hand by awarding Adonis Erebus the title of Viscount and elevated him as a key military advisor specializing in Counterintelligence for the Imperium.

Additionally, due to House Erebus' continued performance with the security of House Corrino, Hassik III deployed a detached service of one Battalion of his elite Sardaukar in order to strengthen their military which at the time was almost nonexistent.


  • From Saviors to Imperial enforcers

House Erebus’s reputation grew internally within the Imperium, known for their expertise and deft handling of sensitive matters for the Emperor and his descendants since. The Emperor’s blessing of honors and titles enabled the house to grow in in strength and might, becoming a dominant force behind the scenes enforcing the emperor’s will  during conflicts of Kanly and Wars of Assassins throughout the imperium secretly enacting the different generations of Emperors’ agendas when they could not do so themselves overtly.


  • Students of Sarduakar

Like the influence the Sword Masters of Ginaz had throughout other houses in the Imperium, House Erebus, throughout years of working along side a Battalion of Sarduakar, have taken influence from their superior military prowess, developing their style of combat into more clandestine warfare sensitive to the Imperium’s political goals and its implications.

Additionally, thanks to the now expanded resources that have been made available to the house, their primary and secondary resources that they provide have become more advanced and efficient due to the Emperor’s boon.


  • Domains

Primary Domain:  Produce: Logistics & Mobility (Night operations)
Secondary Domain: Kanly: Workers: Assassins & Infiltration specialists (handling of sensitive matters for emperors discreetly)


Fiefdom over Nemesis Sigma

In order to keep House Erebus safe and secret and as a gift for years of loyal services House Erebus was granted fiefdom over Nemesis Sigma, one of Kiatain’s small moons thought to be virtually uninhabitable, a Class II Environment, not unlike Salusa Secundus.


  • Orbit of Nemesis Sigma

Its harsh environment mostly stems from an orbit around Kaitain that is in sync with its natural rotation; forcing the moon into an eternal night on its far side. The side facing the sun only receives a brief respite from the scorching rays every 36 hours, one full orbit around Kaitain, in which for a brief moment, the moon has the sun eclipsed by Kaitan, sending the moon into an almost complete night. Most of the planet is uninhabitable due to a sufficient lack of atmosphere, thus causing the sun-lit side to go into almost uninhabitable temperatures of heat and dehydration.


  • Fauna and flora of Nemesis Sigma

Most of the H2O found in the atmosphere is found on the dark side of the planet, where it naturally begins to condense due to the colder temperatures on the side of the planet that are not exposed to the light of the sun. This causes constant rain and clouds as well as unrelenting storms than can completely cover the dark side of the moon. Repeated lightning strikes and constant rain enshroud the plains and mountainous regions offering poor visibility leading to wildlife development focusing on sonic and acoustic adaption.

Additionally, the planet has an abundance of natural Mercury reserves, much of which found at the core of the planet forcing it to have a greater amount of gravitational pull than usual, sitting at a harsh 1.5x that of Earth's natural gravity. (edited)


  • Origins Obsidian Blades

It was here House Erebus existed for Roughly 8 000 years forging a set of unique set of skills useful for the emperor. Amongst them came the Obsidian Blades, specialized soldiers created in close training with Sardaukar adepts provided by the emperor.

Although limited in number, the Obsidian Blades, received their name from the obsidian rock formations created on the dark side of the planet where repeated intense lightning strikes on the impacted sand plateaus of Nemesis Sigma.

A bolt of lightning burning 50 000 degrees Fahrenheit slices through the air and hits the sand and as it pierces the ground, splintering as it lances the sand. In an instant, no more than one second, the white-hot thunderbolt melts and fuses the sand around it and creates an obsidian rock, a hardened mass of matter in the shape that the lightning took when it entered the earth known as a fulgurite. These adepts, the Obsidian Blades, are counted as amongst the best in the Imperium.


  • Domination of natives of Nemesis Sigma and legacy

Based on skills developed during the domination of natives of Nemesis Sigma, House Erebus became well known for its quick reaction and response units, logistics forces known for operating in complete darkness grew adept in feats of advanced engineering, and creation of Forward Operating Bases (FOB) under constant threat.

These forces were instrumental in the destruction of guerilla forces on Nemesis Sigma and counterrevolutionary domination there. Lastly, through generations of lessons learned and honed close-held tradecraft, House Erebus quickly became known for training some of the Imperium's best Assassins and Intelligence agents for House Corrino, as well as other houses... for a price.


Present day

  • Viscount Hundro Erebus on Arrakis

In 10 191 AG, the Padisha Emperor Shaddam Corrino IV, had other plans for House Erebus. He commanded House Erebus’s current leader and descendent of Adonis, Viscount Hundro Erebus, to send down two of his most trusted Bursegs with an advance force to execute his will on Arrakis.

With their expertise in night operations, uniquely suited to the conditions on Arrakis and sensitive political situation, trusting only us in this task, he smuggled multiple members of the house as well as Sardaukar onto Arrakis under the guise of being prisoners, in order to secretly execute his choice of winners and losers on between the war of House Atreides and House Harkonnen.


  • Division of prisoners

This lost division of "prisoners" that survive on Arrakis form the vanguard of operations on the planet's surface for House Erebus. These individuals were to execute the will of the Emperor anyway they saw fit, given complete autonomy but also no safe harbor risking connection to the Emperor himself.


Credit for work on lore

Lessthanlegendary, nizzim, ccnox, capn redbeard, treestone, jhordi, Krez, frosty_flaky, & davidplayZ

Known Allegiances or Rivalries

We are currently only "formally" allied to House of Corrino, and we act on the Emperor's behalf and his proxy here on Dune.  The Viscount commands we will serve our joint interests and ensuring the noble house gains promotion to a minor house status.

Other Activities

This guild is primary focused on Dune:Awakening and domination on Arrakis.

References

  1. 1.0 1.1 Dowdell, Nathan, et al. Dune: Adventures in the Imperium, the Role Playing Game. Modiphiüs Entertainment, 2020. https://www.modiphius.net/products/dune-adventures-in-the-imperium-core-rulebook-standard-edition?variant=37677126680746