Melee: Difference between revisions

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File:Rapier.png|Rapier
File:Rapier.png|Rapier
File:Harkoblades.png|A group of Harkonnen soldiers with blades
File:Harkoblades.png|A group of Harkonnen soldiers with blades
File:Atreidessword.png|An Atreides armour soldier with a sword
File:Atreidessword.png|An Atreides armoured soldier with a sword
</gallery>
</gallery>
==References==
==References==
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<references />

Revision as of 18:01, 6 March 2024

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1]
[2] [3] As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. [4]

Melee in game

Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different.
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with shields. Shields will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,[5] and other ranged weapons will stop upon shield contact.[1] [6] [7]
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. [8] [9]

Types of melee weapon

Not much has been confirmed, although rapiers and daggers have already been shown. Other probablilities point at swords, pulse-swords, knifes, kinjals, crysknives and similar. [10]

Abilites with melee

Ginaz Swordmaster? [11]

Gallery

References