Hydration

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Revision as of 15:46, 28 March 2024 by Gizhar (talk | contribs) (Stillsuit interaction)
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Dune Awakening will feature many survival mechanics based around the sands of Arrakis. Among the most important of these will be the need to stay hydrated.

Ui, water on the left, possible sunstroke

In-game

in Dune Awakening the player will start fighting the heat of the desert sun and possibly be driven to desperation over their need of moisture.[1]

To fulfill the players’ need for water, Dune Awakening employs stillsuits to maintain the players' water content[1] as well as: Windtraps[2](base part(s)), Dew Fields[3][4], fibrous plants with water[5], and finally, blood harvesting[6].

If the player spends too much time in the sun, they will experience sunstroke, giving debuffs and draining the player's water meter even more[7]

However, there will be more uses for water than simply keeping the player alive. Eventually, the player will need water for industrial crafting and even in the endgame political system.[8]

Stillsuits will also offer vast hydration benifits via the conservation of the user's moisture. Furthermore, a second water meter will appear besides the built in one. As the main meter decreases the stillsuit's will increase due to it capturing the water being lost.[8]

In Universe

In the Dune universe on Arrakis, staying hydrated is among the greatest challenges to anyone not in a position of power. As such, water is a deeply coveted and sacred substance, no moisture should be wasted.

References