Vehicles

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Revision as of 17:26, 28 March 2024 by Chrono (talk | contribs) (Added UI Images)
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A Harvester being carried by a carryall, displaying some vehicle UI elements

Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) three different parts: melee, ranged and vehicular combat. [1] [2] [3]
Vehicular combat might be very important late game, as it can provide good transport and combat capabilities. [1]

Vehicles in game

Vehicular combat will be a really versetile thing, as it contains everything from tanks to ornithopters. Combat vehicles will probably be protected by a shield and equiped with multitude of weapons, from lasguns, to missile launchers. [2]

Vehicles will be used to transport stuff and people around also, and as such will be a very vital asset of all groups. From moving your harvestors to a spice blow, to actually harvesting the spice and moving people to the location. [1] It is currently unknown how many types of vehicles will be in Dune: Awakening, but the ones we already saw are ornithopters, carryalls, harvesters, groundcars (armed and unarmed), sandbikes and spaceships (which cannot be controlled by a player)[4]. Tanks also make an appearance.[2] [5] Some vehicles are known to be one seat only, while others might carry several players.[2] [6] [7]

Travelling in a vehicle has a disadvantage of attracting the worm, similar to walking rhythmically or stepping on drum sand, as well as consuming fuel and requiring maintenance. [8][9]

Vehicle Temperature Gauge

Customization and Abilities

Vehicles will have plentiful customization options for several different functional components, such as engines, as well as appearance customizations.[10][11]

Unique schematics for these upgrades can be found in the world, likely at locations like the Ecology-Labs.[10]

A Speed indicator with a Climb Indicator (White Needle)

Furthermore Vehicles will have abilities which they can use.

Gallery

References