Melee

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Revision as of 15:50, 15 April 2024 by Gizhar (talk | contribs) (Abilities/great schools to combined arms)
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Dune: Awakening employs a system of combined arms, which means that combat will be divided in (at least) four different parts: melee, ranged, abilities/Great Schools and vehicular combat. [1]
[2] [3] As with that, melee will be a big part of the game, as the world it is set in focuses mainly on melee. [4]

Melee in game

UI - blue for water; green for stamina; red for health; yellow for energy (presumably -details currently unknown)

Melee is a term usually used for close-quarters fighting with weapons that are not used to shoot projectiles. And Dune: Awakening wont be any different.
Melee in Dune: Awakening will be based at fighting with melee weapons (swords, rapiers, daggers, crysknives etc.) and with shields. Shields will enforce melee fights, as shooting a shield with lasgun is impossible, as they cant be aimed at them,[5] and other ranged weapons will stop upon shield contact.[1] [6] [7] Shields will, however, require certain energy upkeep that has to be maintained for shields to work.[8]
Melee is said to be viable late game, and even have its own abilities that set it apart and make it entirely different then without them. [9] [10]

Types of melee weapon

Not much has been confirmed, although rapiers, swords, knifes and daggers have already been shown. Other probablilities point at pulse-swords, kinjals, crysknives and similar. [11] [4]

Abilites with melee

Ginaz Swordmaster? [12]

Gallery

References