Sources:Videos

From Dune: Awakening Community Wiki
Revision as of 19:13, 14 August 2024 by Prestoy (talk | contribs) (Fixed minor spelling mistake)
Jump to navigation Jump to search

Videos published by Funcom

Title Source Link Game Stage Date Published Brief Content Overview
Spice is power in Dune: Awakening https://www.youtube.com/shorts/QzgkP2Q3auc Pre-Beta April 19th, 2024 Spice, uses and importance
Dune: Awakening Direct - Episode 1 https://www.youtube.com/watch?v=cR9qiRGxaN4 Pre-Beta March 4th, 2024 Dune Awakening: Direct
Dune: Awakening - Survive Arrakis Trailer https://www.youtube.com/watch?v=1S-l7NySFsI Pre-Beta March 4th, 2024 To be added
Dune: Awakening - Creating Worlds, from book to film to game https://www.youtube.com/watch?v=LW6ou6mugAA Pre-Beta March 4th, 2024 To be added
Dune: Awakening - Announcement Trailer https://www.youtube.com/watch?v=anZtoPo2Fpw Pre-Beta August 23rd, 2022 To be added
Dune: Awakening – Pre-Alpha Teaser Trailer https://www.youtube.com/watch?v=Ixq-y_r-lkE Pre-Beta December 9th, 2022 To be added
Dune: Awakening | Shigawire Reels – Part 1 https://www.youtube.com/watch?v=ztkXw5meZbM Pre-Beta February 9th, 2023 Sandstorms, Out-Freyn Stillsuit
Dune: Awakening | Shigawire Reels – Part 2 https://www.youtube.com/watch?v=9z30sAzn8K0 Pre-Beta February 16th, 2023 Desert Construction, One-man Groundcar, Groundcar
Dune: Awakening | Shigawire Reels – Part 3 https://www.youtube.com/watch?v=fx_2iYHiwi8 Pre-Beta February 23rd, 2023 Heighliner, Day & Night
Dune: Awakening | Shigawire Reels – Part 4 https://www.youtube.com/watch?v=CanlPmyik_w Pre-Beta March 2nd, 2023 Villages, The Exchange
Dune: Awakening | Shigawire Reels – Part 5 https://www.youtube.com/watch?v=TzdehSkfIhc Pre-Beta March 9th, 2023 Ecology Lab, Safety in numbers
Dune: Awakening | Shigawire Reels – Part 6 https://www.youtube.com/watch?v=FQRrmk_49Mo Pre-Beta March 17th, 2023 Desert mouse, Moons of Arrakis
Dune: Awakening | Shigawire Reels – Part 7 https://www.youtube.com/watch?v=AE9ACearMa0 Pre-Beta March 23rd, 2023 Ornithopters, Spice blow
Dune: Awakening | Shigawire Reels – Part 8 https://www.youtube.com/watch?v=nxbrnEyiPTU Pre-Beta March 31st, 2023 Air combat, Ground vehicle combat, Infantry
Dune: Awakening | Shigawire Reels – Part 9 https://www.youtube.com/watch?v=AYVPMFODHtw Pre-Beta April 13th, 2023 Sandworms, Shai' Hulud
What do we mean by survival MMO in Dune: Awakening? https://www.youtube.com/watch?v=Y6FzoW-M5Uk Pre-Beta April 11th, 2024 To be added
Many of you have been asking about betas for Dune: Awakening. https://www.youtube.com/watch?v=sctTzrFcSi8 Pre-Beta February 14th 2024 To be added
Survive Arrakis solo or with your friends. https://www.youtube.com/watch?v=fomj21qP5sI Pre-Beta February 7th 2024 To be added
Take a first look at how to build your base in Arrakis! https://www.youtube.com/watch?v=7rnoY3Uyno8 Pre-Beta January 24th 2024 To be added
Arrakis is the most dangerous planet in the universe. Find out why. https://www.youtube.com/watch?v=u6GEKrx_dBY Pre-Beta January 17th 2024 To be added
Want to learn more about Dune: Awakening? https://www.youtube.com/watch?v=OFSGJ3y8cFk Pre-Beta January 10th 2024 To be added
Learn about your first steps in Dune: Awakening from our Chief Creative Officer https://www.youtube.com/watch?v=H2km9b0kakQ Pre-Beta May 23rd 2024 Early game survival - water, building, crafting
Dune: Awakening – Story Cinematic (The Vision of Paul Atreides) https://www.youtube.com/watch?v=smLziWRO9GU Pre-Beta June 7, 2024 Dune: Awakening Trailer, Lore

Third Party videos (With Funcom as a primary source - Interviews, Press events etc)

Title Source Link Game Stage Date Published Brief Content Overview
(New Gameplay) The Sandworms are like SHARKS in DUNE Awakening https://www.youtube.com/watch?v=4MJxNjlzzd4 Pre-Beta 2024-03-27 Interview with Joel:
  • DA timeline & canonicity
  • Spice use will change the player (unclear how this effects gameplay)
  • Multiple sandworms will appear when enough players are on the open sands
  • Sandworms are invincible
  • Stillsuits will make water management easy outside of crafting
  • You will be downed in combat as long as you have water
  • You can self-revive or be revived by allies (if you have water)
  • Some Brian Herbert content will be in DA
  • NOTE: PvP preying is not something Funcom wants to encourage
Dune: Awakening Interview: Will Release "When it's Ready" https://www.youtube.com/watch?v=bG9kfpv43h4 Pre-Beta 2024-03-27 Interview with Natascha Röösli:
  • There will be player hubs, main quests, & NPCs
  • DA will provide a huge open world environment
  • You have to manage your water to avoid dying of thirst
  • There is mining, base building, and crafting
  • You can do contracts for NPCs in addition to the "main quest"
  • Later in the game after acclimating to Arrakis players will be encouraged to form guilds and begin to interact with the political system of DA
  • PvP is about fighting over resources and (political) objectives as opposed to base raiding or claiming land
  • PvP is designed to be voluntary
  • When you build your first base there is a force field that protects it from being destroyed as long as you power it
  • "Kanly" is enforced as well so PvP won't really be an option in the starting zones
  • Some zones are more PvE or PvP focused and you'll be alerted as you move from one to another
  • The end game is all about rising throw the ranks of your faction empowering it on Arrakis
  • Funcom is focused on "mak[ing] the game fit the lore not the lore fit the game"
  • Any adjustments to the lore go through the Herbert estate or Legendary
  • DA's lore is more in-line with the books while its art style heavily borrows from the Denis Villeneuve films
  • There will be Muad'dibs in DA, and donkeys in stillsuits
Dune: Awakening New Gameplay Details, Sandworms & Private Servers https://www.youtube.com/watch?v=zmiiTWTSZ0Q Pre-Beta 2024-05-01
  • Sandworms, not being able to kill them or ride them. They move faster than any vehicle
  • Co-operative gameplay, base building
  • First Funcom game featuring suiting
  • Game being based on Legendary art visuals but book story/world
  • Wanting to get people new to Dune hooked
  • "Survival opening with MMO ending"
  • Character customisation - from Bald Harkonnen to flowing hair Atreides
  • Mentors and trainers with skill trees
  • Factions being a choice, people can join in with the War of Assasins or remain independent
  • Day/Night cycle - at night ships hunt players and water can be harvested more easily
  • Logging out in the environment, you are safe, other people can't steal your items
  • Multiple maps, with different player caps
  • Not decided on private servers, given their server structure
  • Spice can mutate abilities, as players can "see a little into the future"
  • In a pvp zone there is friendly fire
  • Some areas are "soft gated" by environments, etc radiation
  • Experienced players can give new people gear and "fasttrack" them past these soft gates
  • Crafting is the heart of getting gear - you need schematics and machinery to craft
  • 33% gear, 33% skill based, 33% stats roughly for pvp experience
  • Not 1-1 gear drops, you will loot something of value
  • Deep Desert has seamless transfer between servers
  • This is not an MMORPG - It's a survival game, with MM levels of players
  • DBNO - Down But Not Out, if you have enough water you can self-revive or be picked up by a friend
  • Sandworm eats all your gear, PvP you lose gear durability, but only lose some resources
  • Closed Betas since December, hopefully Open beta before launch.
The Dune MMO Is Looking Great! (BIG Updates) https://www.youtube.com/watch?v=I1xtPdCdZdY Pre-Beta 2024-06-25
  • TBA
S19 Ep1355: Dune Awakening Interview https://www.youtube.com/watch?v=4vGYiiMxGms Pre-Beta 2024-06-24
  • TBA
Can You Survive DUNE: AWAKENING? https://www.youtube.com/watch?v=6ciYkUjUPlA Pre-Beta 2024-07-07
  • TBA
Dune: Awakening Interview - PAX 2024 | All Ages of Geek https://www.youtube.com/watch?v=zFfCj94zQEU Pre-Beta 2024-07-23 PAX Interview with Kamil
  • General overview of the game and Funcom
  • Partnership with Legendary and the Herbert Estate
  • Sandbox game - lot of optional elements
  • No requirement to complete a quest line to "finish" the game
  • Expanding on Conan Exiles
  • Closed Beta tests going well
  • Internal release date
  • Wanting to meet a high standard
  • PC and Current Console release
I Interviewed the Dune MMO Developers... https://www.youtube.com/watch?v=JeJMuXBUB_w Pre-Beta 2024-08-09 Post-Interview with Joel Bylos:
  • Characters go through a brief ~10 minute tutorial after character creation for base game mechanics
  • After tutorial, characters will crash in a sandstorm and spawn in one of ~40 potential starting points of Hagga Basin
  • Characters will begin by learning about water, harvesting, and build a small starter base while soft-progression locked in the starter zone (southern Hagga Basin) by surrounding sandworm presence until they build a vehicle
  • Materials for a character's first vehicle will be found in local dungeons, ruins, and shipwrecks to explore
  • Access to areas soft-locked by vehicle requirements can be surpassed if other characters with vehicles provide transport
  • Hagga Basin itself is the size of Conan Exiles' entire world map and is comprised of multiple regions and biomes, expecting to provide 50-60 hours of content before characters have progressed enough to move on
  • To progress from Hagga Basin to the Deep Desert, characters will need to craft a flying vehicle, the ornithopter (or can be transported out early by other characters that already have one)
  • Ornithopters will behave like a flying mount as they would in an MMORPG
  • Shipwrecks/salvage sites act as the limited free-for-all PvP areas of Hagga Basin, which players will see fall from the sky
  • When entering PvP-enabled areas, a pop-up will alert you that you are entering a "War of Assassins PvP Area"
  • Explorable sites such as the giant rock Misrabar will have NPC outposts beneath them; factions will have different outposts in different areas
  • Hagga Rift is a giant chasm in Hagga Basin that will demand forethought of lighting options to explore, as it gets darker as it gets deeper
  • Hazardous radiation zones exist as a result of leaks from some crash sites and require special protective equipment to explore
  • Faction camps/bases act as NPC dungeons, and will carry fuel needed to power your base, as well as other loot such as faction-specific resources, cosmetic unlocks and other progression unlocks
  • Intel points are obtained by leveling up as well as by clearing enemy camps, and are spent in the tech tree to learn new crafting schematics
  • Various biomes exist, including different types of ECO labs (botany labs, earth mining labs, etc.) with individual unique background lore
  • Ideas for creating future content for new regions such as the planet's polar caps and tundras are already being considered
  • Spice blow harvests in the Deep Desert are a PvE activity at heart, but are within a PvP zone and so conflict is a possible danger to consider
  • Larger scale traditional PvE group content (bigger enemy bases, tactical objectives, etc.) is planned for post-launch development
  • The Deep Desert is built to utilize a seamless server meshing process to create and artificial megaserver to avoid phasing
  • The Deep Desert supports many players being present in one location at once, but has a technical limit that once being approached will trigger in-game events to drive players away such as sandstorms, all the way up to an in-lore police force deploying hard barriers around an area
  • The Deep Desert is ~9x as large as Hagga Basin, sometimes taking 15 minutes to fly between rock island 'safe' zones
  • Careful designs are being put in the Deep Desert to support players who don't want to engage PvP that will still make their time spent there valuable
  • Weekly Coriolis Storms in the Deep Desert wipe and change the landscape to hide previously explorable areas and reveal new ones, some such sites housing schematics for unique items and leaving it unknown when they will be available to find again once the site disappears
  • Gear is almost entirely focused around and devised from crafting schematics
  • Crafting quality-of-life features such as crafting from storage, auto-sort, and 'deposit similar items into container' will all be present
  • "Dungeons" will be instanced exploration locations with a lore focus akin to Bethesda RPG's rather than like a linear MMORPG dungeon