1.2.20.0
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November 18, 2025
Highlights
- We’ve added a new radio station to the communinet, which plays the Dune: Spice Wars soundtrack.
- Transport ornithopters can now travel between maps while carrying a vehicle.
- All Testing Stations are now properly set to either PvP if they are located in the northern part of Deep Desert, or PvE if located in the southern part.
- Improved Ornithopter collision handling to reduce griefing. Ornithopters taking off are no longer slowed down by collisions from harassing Ornithopters above them.
- Fixed an issue that made it possible for players to block interactions with some NPCs.
- Many bug fixes and UI improvements.
Changes
Combat
- Enemy health in DBNO increased from 10% of original HP to 30%.
Vehicles
- Carrier ornithopters can now travel between maps while carrying a vehicle.
- Currently, the inventory of harnessed vehicles cannot be accessed at the Exchange or the bank. This functionality will be added in an upcoming patch.
- Improved ornithopter collision handling to mitigate griefing behavior.
- New tutorial for unrecoverable vehicles has been added.
- The solido projection of the vehicle backup tool will now be red if you don’t have enough solaris to pay for recovery.
Worldbuilding and Exploration
- Spice and flour sand fields no longer overlap.
- The Sandworm should now opt for breaching further away, in order to avoid it seeming to accidentally destroy vehicles.
Deep Desert and Landsraad
- All testing stations are now properly set to either PvP if they are located in the Northern Part of Deep Desert, or PvE if located in the Southern Part.
- Disabled checkpoints (shipwrecks and testing stations) in the Deep Desert. Shipwreck and testing station checkpoints are no longer available in the Deep Desert.
User Interface
- Added a newsfeed section to the main menu.
- Performance improvements were made to the research menu UI and searching.
- Added HUD alert if player tries to use health consumables while health is full.
- Updated colour of fuel cells items to show a yellow bar on the icon to match fuel bars in other menus.
- Changed the UI message in the Vehicle Backup Tool’s Recovery mode to clarify the durability requirement for recovering a vehicle.
- Changed controller input for the player to player trading:
- Changed the controller button to get ready to be hold (X) instead of press right thumbstick.
- Input for transferring solaris in the player to player trading menu on controller is now done by pressing the right thumbstick instead of the left one, avoiding the clash with the sort functionality.
- Improved visuals and fixed issues with exchange pop-up:
- Changed quantity input box to match others
- Overlaps with warning fixed
- Text being red despite being valid price fixed
- Colours aligned
- Icon now looks the same as the one in the inventory
- Added scrolling to communinet radio stations to support fitting more in the UI.
- Updated Research and Skills tutorial images to show newer points banner UI.
Audio
- Implemented a new radio channel, broadcasting music from Dune: Spice Wars.
- New radio station Spice Wars Symphonics added to the communinet, playing the Dune: Spice Wars soundtrack.
- Some tracks from the Dune: Spice Wars soundtrack now plays in-between shows on the Atreides Radio station.
- Sounds added to the replace mode in the building tool when replacing different pieces.
Fixes
Technical and Stability
- Fixed an issue where players would sometimes fail to connect after queuing.
- Fixed an issue where server readiness status in login and travel dialogs would be delayed up to 60 seconds.
- Fixed an issue where players would fail to connect with a “server not ready” error after queuing.
- Fixed rare server crash.
- Fixed an issue where all the players could be marked as offline when a server crashed under some circumstances.
- Fixed an issue where the invalid password popup would sometimes appear erratically when traveling to a password-protected Hagga Basin instance.
- Players of the same party are now sent to the same instance when travelling to a Arrakeen or Harko Village.
- Added client stability improvements when looking at recipe info.
- The number of assets in certain locations has been reduced to improve performance around Sentinel City. Also, the non-Lumen global illumination method was optimized to reduce performance drops.
Resources, Building, and Crafting
- Fixed being able to place a building blueprint with building pieces and placeables sticking out of the landclaim vertically.
- Fixed an issue where the glass in Dune Man set pieces would turn opaque when the player activated base shields.
- Fixed an issue where the glass from the wall building pieces could remain floating in the air after the wall piece had been destroyed.
- Fixed random landclaim cube appearing below the terrain.
- Fixed an edge case where the sandworm could end up destroying the wrong building pieces when attacking a base.
Combat
- Fixed projectile weapons applying damage to a wrong vehicle module.
- Fixed an issue where rusher enemies wouldn’t dash out of a slow blade attack penetrating their shield even if they still had enough stamina left.
Vehicles
- Fixed an exploit making it possible to restore durability on vehicle parts.
- Fixed an issue that caused the buggy mining turret to stay active when leaving the vehicle or switching seats.
- Fixed the notification during mining with the Buggy which was showing the total amount of collected resources as 0.
- Using a Carrier ornithopter to harness other ornithopters should no longer result in invisible collision that prevents its landing and normal operation.
- Fixed an issue where vehicles wiped by coriolis would not have their inventories cleared.
- Fixed pentashields pushing vehicles by denying their placement over them.
Worldbuilding and Exploration
- Fixed on inconsistent behavior for auto-run on foot vs in vehicle while opening the menu.
- Fixed an issue where flares in dynamic encounters would spawn repeatedly.
- Fixed some locations for dynamic encounters being re-used too soon after a previous encounter had despawned.
- There should no longer be invisible NPCs to interact with after the Janusian Faithful journey is completed.
- Fixed issues that caused resource scanner markers to be inaccurate.
- Improved some climbing spots on high peaks around Imperial Testing Station No. 197 in Western Vermilius Gap.
- Players will no longer get stuck in “Boss Room” of Testing Station 71.
- Fixed issue where players that have reached rank 5 and gone through the pledge cinematic with either Harkonnen or Atreides, were unable to betray their faction by going to the corresponding sponsor.
Story, Journey, and New Player Experience
- Re-fixed the Maas Kharet assassin kill in contract “Making a Martyr” registering in the wrong location.
- Fixed a purely cosmetic dialogue issue where Derek would not realize a contract delivery condition had been completed.
- The “Upgraded Regis Spice Container” now completes the “Contruct a Sandcrawler Centrifuge Mk6” step in the “Operational Readiness” journey.
- Fixed issue where players who have poisoned a certain character after starting the Great Convention journey but not completed the contract with Thufir were be able to see that character in the Salusan Bull by talking to certain characters there.
- Fixed a bug where players could get stuck in dialogue with the Butler if asking him about Roella Ramsby a second time.
Deep Desert and Landsraad
- Fixed missing loot in testing stations.
- Fixed an issue where water cisterns in testing stations in the Deep Desert were frequently empty.
User Interface
- Fixed an issue that caused some heavy and light armor unique schematics to not show in the correct category in the Exchange.
- The schematic for Fivefinger’s Tripleshot Rifle is now correctly named as such.
- Fixed an issue where double clicking on an ability in the skill tree would not equip it after changing menu tabs.
- Updated UI for containers which have no max volume, they will now no longer show the volume bar and the volume count will only show the used volume of items within.
- Fixed an issue where you wouldn’t be able to interact with some NPCs when there was an obstacle between you and them.
- It is now possible to report bugs from the Overland Map.
- Alignment of the crosshairs and the solido projection when using the vehicle backup tool have been improved.
- Fixed an issue where fillable notifications could display both “+-“
- Fixed some issues where some warning/error messages were not showing properly, like the one showing how many lights players have left to place before reaching the max amount they can have in a base.
- In the player to player trade menu, it is now possible to close the menu, open text chat and the transfer solari popup while hovering the inventory on controller.
- Fix issue where players could loss D-pad navigation during dialogues.
- Fix voice chat not sending when turning voice chat on when voice chat is toggled already.
- Fixed PVP Zone Respawn timer displaying 0s for the first frame after opening the Respawn list.
- Fixed a localization bug where the checkpoint reached communinet message showed unlocalized text.
Graphics, Animations, and VFX
- New and fixed cape simulations for various NPC characters,
- Fixed Ariste placing decoder inside table mesh during the Teahouse cinematic.
- Fixed an issue where a certain character model was flipped during one of his interactions in Wreck of the Hephaestus.
- Fixed character legs overshooting when repeatedly turning.
- Fixed Noctuas clipping with player in certain dialogues.
- Fixed interrupted dew reaper animations.
- Fixed a bug that kept your character stuck trying to latch to a wall.
- Lipsync fixed on multiple characters.
- Adept and Regis Maula Pistols will no longer have their scopes come through in the improvised Maula Pistol customization option.
- Fixed some invisible assets in a Deep Desert Testing Station.
- Removed an invisible collision that was blocking access to a loot container in the Wreck of the Pallas, Vermilius Gap.
- Various adjustments done to fix issues of player getting stuck and/or entering erratic animations at specific spots throughout Hagga Basin.
- Fixed an issue that caused weird camera issues when skipping Character Creation’s opening cinematic.
- Fixed some graphics settings not being persistent when Laptop Low mode is enabled.
- Fixed issue when using XeSS frame generation where performance would drop to 1 FPS when switching between specific menu tabs.
- Fixed an issue that caused windows to turn opaque after activating base shields.
Social
- Fixed intermittent issue with text chat.
- Proximity chat should no longer pick up conversations far below or above the player.
- Fixed an issue where players would unintentionally do social interactions with a nearby player when trying to do another interaction, such as opening a chest.
Audio
- Fixed certain story dialogues overlapping each other in some testing stations.
- Fixed debris sounds playing too much at once when entering certain areas.
- Fixed rare issue where voice chat would not work.
- Pentashield ID bands should now have correct sound effects.
- Guards inside the Arrakeen Archives has gotten some sound updates to make their location more clear.
1.2.20.1 Hotfix 1 - November 19, 2025
Fixes
- Fixed an issue where contracts that were accepted but not completed before Patch 1.2.20.0 disappeared from the player’s character and needed to be picked up again.
- Fixed a server crash in relation to crafting queues.
- The update will cancel the problematic crafting queues that may have caused server crashes. Some of the materials in these queues may visually disappear. We will bring these items back in an upcoming hotfix.
- Fixed an issue where selected worlds were not visible in the Server Browser for some time.
1.2.20.2 Hotfix 2 - November 20, 2025
Fixes
- Fixed an issue where in rare cases some materials from the canceled problematic fabrication queues could become invisible after yesterday’s hotfix. If they did, they are now back in the fabricator’s inventory.
- Fixed an issue where the Titanium Ore was scarce or missing from the Deep Desert’s Shield Wall area.
1.2.20.3 Hotfix 3 - November 21, 2025
Fixes
- Fixed an issue where the large spice fields were missing in the Deep Desert.
- Fixed an issue where the “Secrets of the Past” and “Once Upon a Time” contracts during the Lost Harvest journey could’ve been affected by a recent bug that contracts that were not completed were removed from the character.
- Elara will now reissue these two contracts.
- Note: The new dialogue lines are in English only in the hotfix. Localization for these will come at a later date.
1.2.20.4 Hotfix 4 - November 25, 2025
Fixes
- Reverted a change introduced in 1.2.20.0 to NPC melee behavior. This change addressed an issue where some NPCs were not dashing out correctly after a slow blade attack penetrated their shield. This occurred when the attacker was using a short blade, regardless of the NPC’s stamina level.
- While this is an intended change that aligns with our goal of making enemy NPCs behave more like players who adhere to the same combat engagement rules, without other balance adjustments they might not be as enjoyable for everyone as we’d like.
- We understand that some of you who enjoyed the new behavior might be disappointed and we can’t wait to bring it back along with the rest of the balance changes we have in store at a later date.