Alpharium
Purpose / Ethos
Alpharium is a guild rooted in an ancient lineage from Arrakis, founded by the ancestors of House Kerkache in 10,199 AG, during the assassin war between House Atreides and House Harkonnen.
The guild was created to counter the influence of the Great Houses and protect the minor House Kerkache, with the hope of rising to the status of a Great House.
Alpharium and the Kerkache family embody a relentless struggle against the oppression of the Imperium and its system. They refuse any form of submission to great powers and fight for a future where every people can decide their own destiny.
Since its inception, Alpharium has committed itself to preserving the independence of its members by avoiding the power plays of major factions while developing a network of trade, exploration, and influence. The guild remains neutral on the surface, but its actions primarily serve the interests of the Kerkache family and their allies.
Founding Principles:
- Absolute Independence: Alpharium refuses to submit to a single faction, preferring to play multiple fronts to maximize its influence.
- Resistance and Fight for Freedom: Inspired by those who resist enslavement, the guild fights against all forms of imperial oppression.
- Conquest and Exploration: Always seeking new territories, Alpharium prioritizes clandestine operations and strategic resource acquisition.
- Brotherhood and Discipline: Every member of the guild is a brother or sister, and betrayal is punished with the utmost severity.
Recruitment Process
Joining Alpharium is strictly limited and follows a sponsorship system.
Entry Conditions:
- Must be recommended by two veteran members.
- Complete a survival trial in the deserts of Arrakis.
- Demonstrate skill in at least one of the three key areas: combat, dexterity & infiltration.
- Accept the Oath of Spice, binding the member to the guild under penalty of permanent excommunication.
Any rejected candidate will never be allowed to join the guild again.
Ranks/Hierarchy
Alpharium's hierarchy is based on a system inspired by the Kabyle alphabet, emphasizing the guild’s unique identity and its rejection of imperial conventions.
- Alpharid (Supreme leader of the guild)
- Ameqqran (Senior advisors)
- Anzar (War chief, head military strategist)
- Ameddak (Regiment and outpost commanders, field organizers)
- Amnukal (Squad commanders)
- Amessaâd (Scouts and intelligence operatives)
- Agellid (Confirmed members who have proven their loyalty and skill)
- Amɣar (New recruits undergoing trial period)
Leadership
Alpharium's leadership is held by the Kerkache family, custodians of the guild’s knowledge and traditions. Currently, the guild is led by brothers Alpharid Ibn Ali Kerkache and Abdelmalek Ibn Ali Kerkache, two renowned strategists known for their diplomatic and military prowess.
The Ameqqran directly assist the leaders, overseeing three key aspects:
- Finance
- Military Affairs
- Diplomacy
- Logistics
Guild Lore
Origins and Heritage: Alpharium was born from a group of warriors and merchants who fled the tyranny of the Great Houses during the assassin war in 10,199 AG. Forced into exile, they swore to build a force capable of resisting all political manipulations of the Imperium.
Inspired by resistance fighters and revolutionaries of ancient worlds, Alpharium fights for a free Arrakis, where minor houses are no longer crushed by the powerful.
Over the centuries, the guild has thrived through its clandestine trade routes, daring raids against imperial outposts, and its ability to always disappear into the desert when necessary.
Known Allegiances or Rivalries
Alliances:
- The Spacing Guild (discreet but fragile trade agreements)
- Certain Great Houses (depending on political opportunities)
- Desert Nomads (occasional collaborations for covert operations)
Rivalries:
- The Harkonnen (historical enemy since the guild’s foundation)
- Loyalist Imperial Factions
- Any organization attempting to monopolize spice production on Arrakis
Other Activities
In addition to trade and combat, Alpharium excels in:
- Espionage and Intelligence Gathering, collecting information on political rivalries.
- Smuggling, particularly through secret spice trade routes.
- Archaeological Expeditions, seeking ancient secrets related to Arrakis and the spice.