House Dryan
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Guild Summary | |
---|---|
Established | 2025-05-20 |
Focus | Economy, Teamwork, PvP/E |
Membership | |
Recruitment | Open |
Language | English |
Timezones | NA |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | TBD |
Major House | Atreides |
Links | |
Discord | https://discord.gg/DrTk87Ze |
Purpose / Ethos
We’re calling on players who live in the middle ground – those with a strong will to play, consistent presence, and a love for the game that doesn’t tip into burnout or casual coasting.
"A hunger to dominate, not just survive
Loyalty, discipline, and the will to lead
This isn’t just another faction.
This is House Dryan."
Recruitment Process
Fill out the form, contact a top ranked member for a brief explanation of how the guild works, and you're in.
Ranks/Hierarchy
Duke/Na-Duke: These two oversee all Guild Operations alongside the others, mostly doing administration and planning with other heads of departments, as well as dealing and coordinating with other Guilds and our Chapter Houses. (chapter houses are my running name for separate guilds under our guild)
Ducal Diplomatic Corps: Represents our group interest in the Landsraad and with other Guilds, this work is preformed closely with the Duke and Na-Duke. This person and Envoys will also handle creation and fulfillment of guild contracts as well as tracking and paying the activity bonuses and other intraguild incentives. Some more delicate Guild affairs may be asked of this Sector of Guild leadership such as gathering delicate information on the inner workings of hostile and friendly Guilds alike.
Treasurer: Monitors our guild sales and keep tracks of inventory and prices, as well as keeping tabs on what other guilds are selling and their production to keep our edge in the market. In combination with the Merchant role the Treasurer will be responsible for economic growth and long term financial supremacy. The Merchants may be called upon to resolve logistical challenges if and when they arise.
Master of Arms: Manages and oversees production of all goods and resources and works closely with the Economic branch to ensure we are manufacturing what needs to be made and when. The Master of Arms also works with the Warmaster to ensure we are producing and have stockpiles of the correct and most effective equipment possible for those that need it most.
Warmaster: Represents our presence in the Deep Desert as well planning Desert operations and the acquisition of Deep Desert resources. Both Warmaster and Bashar must be keenly aware of what armor and weapons are needed to tackle the challenges of the Deep Desert. The Warmaster is expected to work heavily with the Scouting and Production branches, as well as to maintain a team of Bashar and when needed Elect new Bashar. (A Bashar is chosen by the Warmaster to lead groups in PvP)
Bashar: The tactical spearhead and moral pillar of our military forces on Arrakis. Chosen for both combat prowess and strategic mind, they lead with authority, discipline, and an unshakable commitment to the safety and supremacy of our faction. Their command is earned through action, and their decisions in battle shape the fate of our people.
Planetary Ecologist: Monitors and collects map data for resource collection, future base locations and other expansion. Responsible for the crafting and distribution of Sinkcharts. Scouting and surveying the Deep Desert will be of the most paramount of duties. The Pathfinders may also be called upon to lead groups through PvE content.
Architect: Responsible for the planning, construction, and continual optimization of bases. Their expertise ensures that a base is not only fortified but is also highly efficient in resource management, logistics, and accessibility.
Envoy: The trusted voice and representative of the Duke, empowered to speak and act on behalf of our leadership in both diplomacy and negotiation. Their words carry the weight of the House, and their presence is a symbol of authority, tact, and intelligence. In the unforgiving landscape of Arrakis, where alliances can be as dangerous as enemies, envoys are essential to our political survival and expansion.
Seniority and productivity will earn members separate badges:
1 Outsider
2 Serf
3 Master
4 Squire
5 Knight
6 Lord
7 Viscount
8 Count
Leadership
Clutchya
BeefSupream
Other Activities
Guild Reward Program:
Our business controlling and selling large amounts of water will fund the distribution of a certain amount of currency to each member once a week. Members can earn increasingly large shares by spending more time online and gathering more resources.
Economic attrition:
House Dryan's hydraulic despotism also enables a high rate of production of late game gear. The loss of an ornithopter or two will set our adversaries back much more because of this, expanding the range of outcomes that count as victory.
What We Expect:
- 21+ only – mature minds, mature moves
- Mic required – clear communication for decisive action
This guild is NOT for:
- Hardcore grinders chasing 12-hour marathons
- Passive players just logging in for dailies
Our mission is clear:
⚖️ Dominate the Economy – Through smart trade, resource control, and calculated influence.
⚔️ Elevate PvP – With real tactical coordination and battle plans that out think and outmaneuver.
🤝 Structured Team Roles – Every member has a defined purpose, every group has a goal, and no one fights alone.
Join House Dryan. Apply today. Own tomorrow.
Not too casual, not too hardcore. Just focused, determined, and ready to reshape Arrakis.