Module:Buildables
Module:Buildables
Renders listing tables and infoboxes for buildable sets and pieces, across three scopes: structures, decorations, and placeables.
Datasets live at Module:Buildables/data/<SCOPE>/<SET_SLUG> - see Module:Buildables/data/doc for the schema.
Usage
List all pieces in a set
Renders a sortable wikitable of every piece in the specified set, wrapped in a collapsible section.
{{#invoke:Buildables|list|Structures|CHOAM Facility}}
Filter to pieces from a single source:
{{#invoke:Buildables|list|Decorations|Miscellaneous|source=Shaddam IV Portraits}}
Usage on a Buildable Set page:
{{#invoke:Buildables|list|Decorations|Miscellaneous|expanded=yes}}
Usage on a DLC page:
{{#invoke:Buildables|list|Structures|Water Shipper|scopeHeading=yes|source={{BASEPAGENAME}}}}
List all sets in a scope
Renders a grid of set infoboxes for every set discovered under the specified scope.
{{#invoke:Buildables|listSets|Structures}}
Get a single piece
Renders the infobox for one piece, resolved by its display name.
{{#invoke:Buildables|get|Structures|CHOAM Facility|Foundation}}
Parameters
list
- 1
- string
- The scope. One of
placeables,structures, ordecorations.
- 2
- string
- The set name. Slugified to locate both the dataset and its MessageBundle subpage.
- source (optional)
- string
- Restricts the table to pieces matching this source. Matching ignores the bundle prefix, so the plain source name is sufficient. When applied, the Source column is hidden unless at least one remaining piece has multiple sources.
- scopeHeading (optional)
- boolean
- If true, the section heading shows the scope name (e.g. "Structures"), and the set name moves to the subtitle.
- Defaults to false. The heading displays the set name and links to the corresponding set page.
- heading (optional)
- number
- Heading level for the section title, 1 to 6. Specify 0 to omit the heading entirely.
- Defaults to 3.
- expanded (optional)
- boolean
- Overrides the automatic collapse behaviour. Pass
expanded=yesto keep the table open regardless of piece count, orexpanded=noto force collapse.
listSets
- 1
- string
- The scope. One of
placeables,structures, ordecorations.
Set discovery is automatic via DPL — every subpage of Module:Buildables/data/<SCOPE>/ is treated as a set. Each set is rendered as an infobox showing its name, representative image, scope label, total piece count, and parent set link (if applicable).
get
- 1
- string
- The scope, as above.
- 2
- string
- The set name, as above.
- 3
- string
- The piece name. Slugified and matched against the piece IDs in the dataset.
Notes
- Output from
listis wrapped in a shared collapsible section (see Module:Common). A count marker (Total: <n>) appears between the heading and the content and stays visible regardless of collapse state. - Set infoboxes (in
listSets) are rendered directly via Module:InfoboxLite in Lua, bypassing template expansion for performance. - Scope and set titles resolve via MessageBundle:Buildables; piece and category names resolve via the scope's own bundle.
- For the
placeablesscope, the Name column links each piece to its own page. Structures and Decorations pieces are not individually linked in the list view. - The section heading's label and link target ordinarily come from the set's own key in MessageBundle:Buildables, but a dataset may override this via
setNameand/orpageLink. See Module:Buildables/data/doc for specifics. - Sets embedded within another set in-game declare a
parentSet, which renders a "Found under" link in the subtitle. For thestructuresscope, sets without a parent still render a blank subtitle row to maintain consistent infobox height across the grid.
local p = {}
local common = require("Module:Common")
local infoboxLite = require("Module:InfoboxLite")
-- ---------- Data ----------
-- define valid scopes and corresponding default order of categories when listing pieces in wikitables
local SCOPES = {
placeables = { "utility", "fabricator", "refinery", "storage" },
structures = { "structural", "wall", "wedge_wall", "roof", "incline", "special" },
decorations = { "lighting", "furniture", "deco", "wall_deco", "ornamental", "misc" },
}
-- structural keys to exclude when loading a set's data
local RESERVED_KEYS = {
defaults = true,
pageLink = true,
parentSet = true,
setName = true,
}
-- returns a sorted array of "Name (xN)" strings for a piece's building cost
local function formatCostItems(cost)
local items = {}
for material, quantity in pairs(cost) do
items[#items + 1] = string.format("%s (x%s)", material, common.formatNum(quantity))
end
table.sort(items)
return items
end
-- combines set default and piece-specific sources into a single array
local function mergeSources(defaultSource, pieceSource)
local merged = {}
local function add(source)
if not source then return end
if type(source) ~= "table" then source = { source } end
for _, token in ipairs(source) do
merged[#merged + 1] = token
end
end
add(defaultSource)
add(pieceSource)
return merged
end
-- retrieve display name for a specified piece, checking the shared scope bundle first with fallback to the set-specific bundle
local function translatePiece(bundleName, setSlug, id, lang, silent)
local key = id .. "-name"
return common.translate(bundleName, key, lang, false, true)
or common.translate(bundleName .. "/" .. setSlug, key, lang, false, silent)
end
-- resolves display name for a specified piece, accounting for possible trailing numbers in the IDs
local function resolvePiece(bundleName, setSlug, id, lang, silent)
local baseId, number = common.splitTrailingNumber(id)
if baseId then
local baseName = translatePiece(bundleName, setSlug, baseId, lang, true)
if baseName then
return baseName .. " " .. number
end
end
local name = translatePiece(bundleName, setSlug, id, lang, true)
if name then return name end
if silent then return nil end
return common.renderError("Unknown piece: <code>%s</code>", id)
end
-- ---------- Processing ----------
-- resolves and validates specified scope and set from the invocation frame
local function resolveScope(args)
-- create local function to consolidate the repeated nil output
local function fail(msg, ...) return nil, nil, nil, common.renderError(msg, ...) end
local rawScope = common.trim(args[1])
if rawScope == "" then return fail("No scope specified") end
local scopeSlug = common.slugify(rawScope)
local categoryOrder = SCOPES[scopeSlug]
if not categoryOrder then return fail("Unknown scope: <code>%s</code>", rawScope) end
-- capitalise first letter of scopeSlug to derive the bundle names
-- simple solution because there are only 3 valid scopes, all one word
local bundleName = scopeSlug:sub(1, 1):upper() .. scopeSlug:sub(2)
return scopeSlug, bundleName, categoryOrder
end
-- loads dataset for the specified scope/set
local function loadSet(scopeSlug, setSlug, categoryOrder)
local ok, data = pcall(require, "Module:Buildables/data/" .. scopeSlug .. "/" .. setSlug)
if not ok then return nil end
local rank = {}
for i, slug in ipairs(categoryOrder) do
rank[slug] = i
end
local categories = {}
for categorySlug in pairs(data) do
if not RESERVED_KEYS[categorySlug] then
-- flag unknown keys in dataset
if not rank[categorySlug] then
error(string.format("Unrecognised category `%s` in set `%s`", categorySlug, setSlug))
end
categories[#categories + 1] = categorySlug
end
end
table.sort(categories, function(a, b)
return rank[a] < rank[b]
end)
return data, categories
end
-- resolves display label and link target for a set's heading
-- by default, the dataset's name is used to derive the MessageBundle key for both the display label and link target
-- if setName is specified, it points the heading at an existing key elsewhere, e.g. DLC:caladan_palace
-- if pageLink is specified, it overrides the heading target, e.g. CHOAM Decorations
local function resolveSet(setSlug, data, lang)
local bundleName, key = "Buildables", "set-" .. setSlug
if data.setName then
bundleName, key = common.parseSourceToken(data.setName)
if not bundleName then
error(string.format("Malformed setName token `%s` in set `%s`", data.setName, setSlug))
end
key = key .. "-name"
end
local label = common.translate(bundleName, key, lang)
local target = common.resolveLangSubpage(data.pageLink or common.translate(bundleName, key, "en"), lang)
return label, target
end
-- selects a representative image for a set to pass to Template:BuildableSetInfobox
local function resolveSetImage(data, categories, scopeSlug)
local PREFERRED = {
structures = { "foundation", "wall" },
decorations = { "icon" },
}
local preferred = PREFERRED[scopeSlug]
if preferred then
for _, targetId in ipairs(preferred) do
for _, cat in ipairs(categories) do
for _, piece in ipairs(data[cat]) do
if piece.id == targetId then return piece.image end
end
end
end
end
-- fall back to the first declared piece
return data[categories[1]][1].image
end
-- flattens a two-level table keyed by category
-- returns a table keyed by id, and a parallel table preserving piece order within categories, as defined in the dataset
-- resolves some attributes against the set's `defaults` block where the piece doesn't specify its own
local function flattenSet(data, categories, bundleName, setSlug)
local byId = {}
local ordered = {}
local defaults = data.defaults or {}
for _, categorySlug in ipairs(categories) do
for _, piece in ipairs(data[categorySlug]) do
-- validate the dataset by flagging any duplicate IDs within the same file
if byId[piece.id] then
error(string.format("Duplicate piece ID `%s` in set `%s`", piece.id, setSlug))
end
piece.category = categorySlug
piece.displayName = resolvePiece(bundleName, setSlug, piece.id)
piece.health = piece.health or defaults.health
piece.source = mergeSources(defaults.source, piece.source)
piece.version = piece.version or defaults.version
byId[piece.id] = piece
ordered[#ordered + 1] = piece
end
end
return byId, ordered
end
-- builds the "Found under" subheader line with label and set icon
local function buildFoundUnder(scopeSlug, setSlug, data)
local label, iconName
local scopeLabel = common.translate("Labels", scopeSlug, "en")
-- placeable and decoration sets all use their corresponding scope icon
if scopeSlug ~= "structures" then
label = common.translate("Labels", scopeSlug)
iconName = scopeLabel
elseif not data.parentSet then
label = resolveSet(setSlug, data)
iconName = scopeLabel .. " " .. resolveSet(setSlug, data, "en")
else
local parentData = loadSet(scopeSlug, data.parentSet, SCOPES[scopeSlug])
if not parentData then
return common.renderError("Unknown parent set `%s` in set `%s`", data.parentSet, setSlug)
end
local parentLabel, parentTarget = resolveSet(data.parentSet, parentData)
iconName = scopeLabel .. " " .. resolveSet(data.parentSet, parentData, "en")
if mw.title.getCurrentTitle().baseText == "Buildables" then
label = string.format("[[#%s-%s|%s]]", scopeSlug, data.parentSet, parentLabel)
else
label = string.format("[[%s|%s]]", parentTarget, parentLabel)
end
end
local icon = string.format("[[File:Icon - %s.png|class=inline-icon|link=]]", iconName)
return "''" .. common.translate("Labels", "found_under") .. ": " .. label .. " " .. icon .. "''"
end
-- builds the displayed subtitle
local function buildSubtitle(secondaryLabel, foundUnder)
local bolded = secondaryLabel and "'''" .. secondaryLabel .. "'''"
if secondaryLabel and foundUnder then
return secondaryLabel .. "<br>" .. foundUnder
end
return secondaryLabel or foundUnder
end
-- discovers all data sets for a given scope by querying subpages via DPL
local function discoverSets(frame, scopeSlug)
local dpl_query = [[
{{ #dpl: namespace = Module
| titlematch = Buildables/data/%s/%%
| nottitlematch = %%/doc
| format = ,%%PAGE%%~
}}
]] -- extra % signs because need to escape for string.format()
local dpl_results = frame:preprocess(string.format(dpl_query, scopeSlug))
local sets = {}
local prefix = "Module:Buildables/data/" .. scopeSlug .. "/"
for page in mw.text.gsplit(dpl_results, "~") do
page = common.trim(page)
if page ~= "" then
sets[#sets + 1] = common.slugify(page:sub(#prefix + 1))
end
end
return sets
end
-- resolves data for a single set
local function resolveSetData(scopeSlug, setSlug, categoryOrder)
local data, categories = loadSet(scopeSlug, setSlug, categoryOrder)
if not data then return nil end
local label, target = resolveSet(setSlug, data)
local image = resolveSetImage(data, categories, scopeSlug)
local count = 0
for _, cat in ipairs(categories) do
count = count + #data[cat]
end
return label, target, image, count, data
end
-- ---------- Rendering ----------
local function renderCost(cost)
return common.renderBulletList(formatCostItems(cost))
end
local function renderTable(list, bundleName, scopeSlug, setSlug, showSource)
local table_ = common.newSortableTable()
local headerRow = table_:tag("tr")
headerRow:tag("th"):addClass("unsortable"):wikitext(common.translate("Labels", "icon"))
headerRow:tag("th"):wikitext(common.translate("Labels", "name"))
headerRow:tag("th"):wikitext(common.translate("Labels", "category"))
headerRow:tag("th"):wikitext(common.translate("Labels", "health"))
headerRow:tag("th"):addClass("unsortable"):wikitext(common.translate("Labels", "cost"))
-- hide source and version column for placeables
if scopeSlug ~= "placeables" then
if showSource then
headerRow:tag("th"):wikitext(common.translate("Labels", "source"))
end
headerRow:tag("th"):wikitext(common.translate("Labels", "added_in_version"))
end
for _, piece in ipairs(list) do
local row = table_:tag("tr")
row:tag("td"):css("min-width", "128px"):wikitext(string.format("[[File:%s|128px]]", piece.image))
local displayName = piece.displayName
if scopeSlug == "placeables" then
local englishName = resolvePiece(bundleName, setSlug, piece.id, "en", true)
if englishName then
displayName = "[[" .. englishName .. "|" .. displayName .. "]]"
end
end
row:tag("td"):css("font-weight", "bold"):wikitext(displayName)
local displayCategory = common.translate("Buildables", "category-" .. piece.category)
row:tag("td"):wikitext(displayCategory)
row:tag("td"):attr("data-sort-value", piece.health):wikitext(common.formatNum(piece.health))
row:tag("td"):css("text-align", "left"):node(renderCost(piece.cost))
if scopeSlug ~= "placeables" then
if showSource then
row:tag("td"):wikitext(common.renderSource(piece.source))
end
row:tag("td"):wikitext(common.renderVersion(piece.version))
end
end
return table_
end
local function renderSetInfobox(scopeSlug, setSlug, label, target, data, image, scopeLabel, count)
local infoboxHTML = infoboxLite.infoboxTemplate({
args = {
above = string.format("[[%s|%s]]", target, label),
subheader = buildFoundUnder(scopeSlug, setSlug, data),
image1 = string.format("[[File:%s|link=%s]]", image, target),
label1 = common.translate("Labels", "set_type"),
data1 = scopeLabel,
label2 = common.translate("Labels", "total_pieces"),
data2 = "'''" .. common.formatNum(count) .. "'''",
}
})
return mw.html.create("div")
:addClass("infobox-wrapper")
:attr("id", scopeSlug .. "-" .. setSlug)
:wikitext(infoboxHTML)
end
-- ---------- Interface ----------
function p.list(frame)
local args = frame.args
local scopeSlug, bundleName, categoryOrder, err = resolveScope(args)
if err then return err end
local rawSet = common.trim(args[2])
if rawSet == "" then return common.renderError("No set specified") end
local setSlug = common.slugify(rawSet)
local data, categories = loadSet(scopeSlug, setSlug, categoryOrder)
if not data then return common.renderError("Unknown set: <code>%s</code>", rawSet) end
local rawSource = args.source or ""
local sourceFilter = ""
if rawSource ~= "" then
sourceFilter = common.slugify(rawSource)
if sourceFilter == "" then return common.renderError("Invalid source: <code>%s</code>", rawSource) end
end
local _, ordered = flattenSet(data, categories, bundleName, setSlug)
if #ordered == 0 then return common.renderError("No pieces in dataset: %s", setSlug) end
local filtered = {}
for _, piece in ipairs(ordered) do
local sourceMatch = sourceFilter == "" or common.sourceMatches(piece.source, sourceFilter)
if sourceMatch then filtered[#filtered + 1] = piece end
end
if #filtered == 0 then return common.renderError("No pieces matching source <code>%s</code>", rawSource) end
local scopeHeading = common.resolveBooleanInput(args.scopeHeading) == true -- set scopeHeading to false by default
local setLabel, setTarget = resolveSet(setSlug, data)
local title
local subtitle
if scopeHeading then
title = common.translate("Labels", scopeSlug, nil, true)
subtitle = buildSubtitle(setLabel, buildFoundUnder(scopeSlug, setSlug, data))
else
title = string.format("[[%s|%s]]", setTarget, setLabel)
subtitle = buildSubtitle(common.translate("Labels", scopeSlug, nil, true), buildFoundUnder(scopeSlug, setSlug, data))
end
local anchorId = scopeSlug .. "-" .. setSlug
local outer, content = common.newCollapsibleSection(title, #filtered, args.heading, args.expanded, subtitle, anchorId)
-- when a source filter is applied, only show the source column if at least one piece is multi-source
local showSource = sourceFilter == ""
if not showSource then
for _, piece in ipairs(filtered) do
if #piece.source > 1 then
showSource = true
break
end
end
end
local table_ = renderTable(filtered, bundleName, scopeSlug, setSlug, showSource)
content:node(table_)
return tostring(outer)
end
function p.listSets(frame)
local args = frame.args
local scopeSlug, bundleName, categoryOrder, err = resolveScope(args)
if err then return err end
local setList = discoverSets(frame, scopeSlug)
if #setList == 0 then return common.renderError("No sets found for scope: <code>%s</code>", scopeSlug) end
local scopeLabel = common.translate("Labels", scopeSlug)
local wrapper = mw.html.create("div"):addClass("flex-container")
for _, setSlug in ipairs(setList) do
local label, target, image, count, parentLine = resolveSetData(scopeSlug, setSlug, categoryOrder)
if not label then
wrapper:wikitext(common.renderError("Unknown set: <code>%s</code>", setSlug))
else
wrapper:node(renderSetInfobox(scopeSlug, setSlug, label, target, parentLine, image, scopeLabel, count))
end
end
return tostring(wrapper)
end
return p