Module:ItemData/Garments

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Documentation for this module may be created at Module:ItemData/Garments/doc

-- Module:ItemData/Garments
-- =============================================================================
-- Item data for all garments — stillsuits, armour, and anything you wear
-- that isn't a weapon. Which, in the desert, is arguably more important
-- than the weapons. You can stab a sandworm. You cannot stab dehydration.
--
-- Fields:
--   GENERAL (all garments):
--     image, short_desc, long_desc, item_id, added
--     base_vendor_price, max_stack, volume, dropped_on_death
--     unique_schematic, repair_decay_rate
--
--   GARMENT-SPECIFIC:
--     garment_type     — "Stillsuit", "Light Armor", "Heavy Armor"
--     equip_slot       — "Head", "Torso", "Legs", "Hands", "Feet"
--     armor_value
--     dash_stamina_cost          (number, negative = reduction)
--     garment_hydration_capture  (number)
--     garment_sun_stroke_rate    (number, negative = reduction)
--     garment_dew_reap_yield     (number)
--     garment_climbing_drain     (number, negative = reduction)
--     garment_power_usage        (number, negative = reduction)
--     garment_maximum_power      (number)
--     handheld_scanner_range_bonus (number)
--     garment_suspensor_power_usage (number, negative = reduction)
--     light_dart_mitigation      (number)
--     blade_mitigation           (number)
--     heavy_dart_mitigation      (number)
--     concussive_mitigation      (number)
--     energy_mitigation          (number)
--     explosive_mitigation       (number)
--     fire_mitigation            (number)
--     poison_mitigation          (number)
--     radiation_mitigation       (number)
--     heat_protection            (number)
--     worm_threat_scalar         (number, negative = reduction)
--     catchpocket_size           (number)
-- =============================================================================

-- Module:ItemData/Garments
-- =============================================================================
-- Auto-generated from DB export. 250 garment items.
-- Garment types: Stillsuit (64), Light Armor (100), Heavy Armor (66),
--                Social Outfit (17), Utility (3)
-- =============================================================================

-- Module:ItemData/Garments
-- =============================================================================
-- Auto-generated from DB export. 250 garment items.
-- Garment types: Stillsuit (64), Light Armor (100), Heavy Armor (66),
--                Social Outfit (17), Utility (3)
-- =============================================================================

return {

	["Batigh Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient05BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots designed for improved efficiency.",
		long_desc          = "A stillsuit manufacturer from Carthag once visited Kynes the Planetologist to enlist his aid in designing a better stillsuit. This [[Unique]] stillsuit was the result, and Kynes insisted that the manufacturer name it the Batigh, which the manufacturer proudly did.",
		item_id            = "Stillsuit_Unique_Efficient_05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 55,
		garment_hydration_capture        = 2,
		heat_protection                  = 1.2,
	},

	["Batigh Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient05TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "Stillsuit garment designed for improved efficiency.",
		long_desc          = "A stillsuit manufacturer from Carthag once visited Kynes the Planetologist to enlist his aid in designing a better stillsuit. This [[Unique]] stillsuit was the result, and Kynes insisted that the manufacturer name it the Batigh, which the manufacturer proudly did.",
		item_id            = "Stillsuit_Unique_Efficient_05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 184,
		garment_hydration_capture        = 2,
		heat_protection                  = 1.2,
		catchpocket_size                 = 500,
	},

	["Batigh Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient05GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves designed for improved efficiency.",
		long_desc          = "A stillsuit manufacturer from Carthag once visited Kynes the Planetologist to enlist his aid in designing a better stillsuit. This [[Unique]] stillsuit was the result, and Kynes insisted that the manufacturer name it the Batigh, which the manufacturer proudly did.",
		item_id            = "Stillsuit_Unique_Efficient_05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 55,
		garment_hydration_capture        = 2,
		heat_protection                  = 1.2,
	},

	["Batigh Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient05MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "Stillsuit mask designed for improved efficiency.",
		long_desc          = "A stillsuit manufacturer from Carthag once visited Kynes the Planetologist to enlist his aid in designing a better stillsuit. This [[Unique]] stillsuit was the result, and Kynes insisted that the manufacturer name it the Batigh, which the manufacturer proudly did.",
		item_id            = "Stillsuit_Unique_Efficient_05_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 74,
		garment_hydration_capture        = 2,
		heat_protection                  = 1.2,
	},

	["CHOAM Stillsuit Body"] = {
		image              = "T_UI_IconClothChoamStillsuit01BodyMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with plastanium fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses plastanium-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 195,
		heat_protection                  = 1.5,
		catchpocket_size                 = 500,
	},

	["CHOAM Stillsuit Boots"] = {
		image              = "T_UI_IconClothChoamStillsuit01ShoesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with plastanium actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize plastanium heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Choam_06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 59,
		heat_protection                  = 1.5,
	},

	["CHOAM Stillsuit Gloves"] = {
		image              = "T_UI_IconClothChoamStillsuit01GlovesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with plastanium fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize plastanium fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Choam_06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 59,
		heat_protection                  = 1.5,
	},

	["CHOAM Stillsuit Mask"] = {
		image              = "T_UI_IconClothChoamStillsuit01HoodMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with plastanium fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with plastanium fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_06_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 78,
		heat_protection                  = 1.5,
	},

	["Hollower Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored01BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Unique armored stillsuit boots developed by the Hollower clan.",
		long_desc          = "The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This Unique stillsuit was their invention - though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.",
		item_id            = "Stillsuit_Unique_Armored_01_Boots",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 4350,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 31,
		heat_protection                  = 0.3,
	},

	["Hollower Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored01TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A unique armored stillsuit garment developed by the Hollower clan.",
		long_desc          = "The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This Unique stillsuit was their invention - though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.",
		item_id            = "Stillsuit_Unique_Armored_01_Top",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 8975,
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		heat_protection                  = 0.3,
		catchpocket_size                 = 500,
	},

	["Hollower Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored01GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Unique armored stillsuit gloves developed by the Hollower clan.",
		long_desc          = "The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This Unique stillsuit was their invention - though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.",
		item_id            = "Stillsuit_Unique_Armored_01_Gloves",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 3275,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 31,
		heat_protection                  = 0.3,
	},

	["Hollower Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored01MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A unique armored stillsuit mask developed by the Hollower clan.",
		long_desc          = "The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This Unique stillsuit was their invention - though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.",
		item_id            = "Stillsuit_Unique_Armored_01_Mask",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 5175,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 42,
		heat_protection                  = 0.3,
	},

	["Imperial Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored06BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots designed for Imperial visitors.",
		long_desc          = "This [[Unique]] stillsuit was designed by the finest tailors CHOAM has access to, and every detail has been considered for the comfort and cut. It is also highly armored, which makes it useful in combat. But regardless, the Imperium has never quite managed to replicate the elegant simplicity of Fremen technology.",
		item_id            = "Stillsuit_Unique_Armored_06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		heat_protection                  = 1.5,
	},

	["Imperial Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored06TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A stillsuit garment designed for Imperial visitors.",
		long_desc          = "This [[Unique]] stillsuit was designed by the finest tailors CHOAM has access to, and every detail has been considered for the comfort and cut. It is also highly armored, which makes it useful in combat. But regardless, the Imperium has never quite managed to replicate the elegant simplicity of Fremen technology.",
		item_id            = "Stillsuit_Unique_Armored_06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 486,
		heat_protection                  = 1.5,
		catchpocket_size                 = 500,
	},

	["Imperial Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored06GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves designed for Imperial visitors.",
		long_desc          = "This [[Unique]] stillsuit was designed by the finest tailors CHOAM has access to, and every detail has been considered for the comfort and cut. It is also highly armored, which makes it useful in combat. But regardless, the Imperium has never quite managed to replicate the elegant simplicity of Fremen technology.",
		item_id            = "Stillsuit_Unique_Armored_06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		heat_protection                  = 1.5,
	},

	["Imperial Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored06MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask designed for Imperial visitors.",
		long_desc          = "This [[Unique]] stillsuit was designed by the finest tailors CHOAM has access to, and every detail has been considered for the comfort and cut. It is also highly armored, which makes it useful in combat. But regardless, the Imperium has never quite managed to replicate the elegant simplicity of Fremen technology.",
		item_id            = "Stillsuit_Unique_Armored_06_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		heat_protection                  = 1.5,
	},

	["Kel's Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored03BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Unique armored stillsuit boots designed by Kel.",
		long_desc          = "Kel is the most paranoid of the slavelords who came to Arrakis to help with the building of Neo-Carthag. He was a nervous businessman, even before he splintered with the rest of the slavers and moved his operations across the rift. Now he sleeps in this [[Unique]] stillsuit he designed. He does not sleep well at night.",
		item_id            = "Stillsuit_Unique_Armored_03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		heat_protection                  = 0.6,
	},

	["Kel's Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored03TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A unique armored stillsuit garment designed by Kel .",
		long_desc          = "Kel is the most paranoid of the slavelords who came to Arrakis to help with the building of Neo-Carthag. He was a nervous businessman, even before he splintered with the rest of the slavers and moved his operations across the rift. Now he sleeps in this [[Unique]] stillsuit he designed. He does not sleep well at night.",
		item_id            = "Stillsuit_Unique_Armored_03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 237,
		heat_protection                  = 0.6,
		catchpocket_size                 = 500,
	},

	["Kel's Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored03GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Unique armored stillsuit gloves designed by Kel.",
		long_desc          = "Kel is the most paranoid of the slavelords who came to Arrakis to help with the building of Neo-Carthag. He was a nervous businessman, even before he splintered with the rest of the slavers and moved his operations across the rift. Now he sleeps in this [[Unique]] stillsuit he designed. He does not sleep well at night.",
		item_id            = "Stillsuit_Unique_Armored_03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		heat_protection                  = 0.6,
	},

	["Kel's Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored03MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A unique armored stillsuit mask designed by Kel.",
		long_desc          = "Kel is the most paranoid of the slavelords who came to Arrakis to help with the building of Neo-Carthag. He was a nervous businessman, even before he splintered with the rest of the slavers and moved his operations across the rift. Now he sleeps in this [[Unique]] stillsuit he designed. He does not sleep well at night.",
		item_id            = "Stillsuit_Unique_Armored_03_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 95,
		heat_protection                  = 0.6,
	},

	["Kirab Stillsuit Body"] = {
		image              = "T_UI_IconClothNatiStillsuit01BodyMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with iron fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses iron-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 43,
		heat_protection                  = 0.45,
		catchpocket_size                 = 500,
	},

	["Kirab Stillsuit Boots"] = {
		image              = "T_UI_IconClothNatiStillsuit01ShoesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with iron actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize iron heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Choam_02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 13,
		heat_protection                  = 0.45,
	},

	["Kirab Stillsuit Gloves"] = {
		image              = "T_UI_IconClothNatiStillsuit01GlovesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with iron fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize iron fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Choam_02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 13,
		heat_protection                  = 0.45,
	},

	["Kirab Stillsuit Mask"] = {
		image              = "T_UI_IconClothNatiStillsuit01HoodMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with iron fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with iron fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_02_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 17,
		heat_protection                  = 0.45,
	},

	["Maraqeb Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient04BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots made in honor of Maraqeb, the sentinel.",
		long_desc          = "Maraqeb, known colloquially as The Sentinel, is a rock formation that has weathered thousands of years of sandstorms. The Fremen believed it was a holy site, a place that rewards endurance. This [[Unique]] stillsuit is based on the principles of Maraqeb - durability and efficiency.",
		item_id            = "Stillsuit_Unique_Efficient_04_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 49,
		garment_hydration_capture        = 1,
		heat_protection                  = 0.9,
	},

	["Maraqeb Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient04TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A stillsuit garment made in honor of Maraqeb, the sentinel.",
		long_desc          = "Maraqeb, known colloquially as The Sentinel, is a rock formation that has weathered thousands of years of sandstorms. The Fremen believed it was a holy site, a place that rewards endurance. This [[Unique]] stillsuit is based on the principles of Maraqeb - durability and efficiency.",
		item_id            = "Stillsuit_Unique_Efficient_04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 163,
		garment_hydration_capture        = 1,
		heat_protection                  = 0.9,
		catchpocket_size                 = 500,
	},

	["Maraqeb Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient04GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves made in honor of Maraqeb, the sentinel.",
		long_desc          = "Maraqeb, known colloquially as The Sentinel, is a rock formation that has weathered thousands of years of sandstorms. The Fremen believed it was a holy site, a place that rewards endurance. This [[Unique]] stillsuit is based on the principles of Maraqeb - durability and efficiency.",
		item_id            = "Stillsuit_Unique_Efficient_04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 49,
		garment_hydration_capture        = 1,
		heat_protection                  = 0.9,
	},

	["Maraqeb Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient04MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask made in honor of Maraqeb, the sentinel.",
		long_desc          = "Maraqeb, known colloquially as The Sentinel, is a rock formation that has weathered thousands of years of sandstorms. The Fremen believed it was a holy site, a place that rewards endurance. This [[Unique]] stillsuit is based on the principles of Maraqeb - durability and efficiency.",
		item_id            = "Stillsuit_Unique_Efficient_04_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 65,
		garment_hydration_capture        = 1,
		heat_protection                  = 0.9,
	},

	["Menol's Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored02BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Unique armored stillsuit boots created by Menol.",
		long_desc          = "Menol was well loved among the Kirab, known far and wide for his spice beer brewing operations. He accidentally discovered that soaking his stillsuit leathers led to a stiffer, more protective <Unique>Unique</> garment. Like his spice beer, he shared this knowledge freely, didn't help him much when he was  stabbed to death by a drunk Kirab who hallucinated he was a sandworm.",
		item_id            = "Stillsuit_Unique_Armored_02_Boots",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 6950,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 47,
		heat_protection                  = 0.45,
	},

	["Menol's Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored02TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A unique armored stillsuit garment created by Menol.",
		long_desc          = "Menol was well loved among the Kirab, known far and wide for his spice beer brewing operations. He accidentally discovered that soaking his stillsuit leathers led to a stiffer, more protective <Unique>Unique</> garment. Like his spice beer, he shared this knowledge freely, didn't help him much when he was  stabbed to death by a drunk Kirab who hallucinated he was a sandworm.",
		item_id            = "Stillsuit_Unique_Armored_02_Top",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 16325,
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 156,
		heat_protection                  = 0.45,
		catchpocket_size                 = 500,
	},

	["Menol's Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored02GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Unique armored stillsuit gloves created by Menol.",
		long_desc          = "Menol was well loved among the Kirab, known far and wide for his spice beer brewing operations. He accidentally discovered that soaking his stillsuit leathers led to a stiffer, more protective <Unique>Unique</> garment. Like his spice beer, he shared this knowledge freely, didn't help him much when he was  stabbed to death by a drunk Kirab who hallucinated he was a sandworm.",
		item_id            = "Stillsuit_Unique_Armored_02_Gloves",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 6525,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 47,
		heat_protection                  = 0.45,
	},

	["Menol's Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored02MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A unique armored stillsuit mask created by Menol.",
		long_desc          = "Menol was well loved among the Kirab, known far and wide for his spice beer brewing operations. He accidentally discovered that soaking his stillsuit leathers led to a stiffer, more protective <Unique>Unique</> garment. Like his spice beer, he shared this knowledge freely, didn't help him much when he was  stabbed to death by a drunk Kirab who hallucinated he was a sandworm.",
		item_id            = "Stillsuit_Unique_Armored_02_Mask",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 8850,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 62,
		heat_protection                  = 0.45,
	},

	["Mercenary Stillsuit Body"] = {
		image              = "T_UI_IconClothMercStillsuitBodyR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with duraluminum fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses duraluminum-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 152,
		heat_protection                  = 1.2,
		catchpocket_size                 = 500,
	},

	["Mercenary Stillsuit Boots"] = {
		image              = "T_UI_IconClothMercStillsuitShoesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with duraluminum actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize duraluminum heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Choam_05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 46,
		heat_protection                  = 1.2,
	},

	["Mercenary Stillsuit Gloves"] = {
		image              = "T_UI_IconClothMercStillsuitGlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with duraluminum fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize duraluminum fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Choam_05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 46,
		heat_protection                  = 1.2,
	},

	["Mercenary Stillsuit Mask"] = {
		image              = "T_UI_IconClothMercStillsuitHelmetR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with duraluminum fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with duraluminum fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_05_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 61,
		heat_protection                  = 1.2,
	},

	["Native Stillsuit Body"] = {
		image              = "T_UI_IconClothSmugArrakeenStillsuitBodyMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with aluminum fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses aluminum-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 98,
		heat_protection                  = 0.9,
		catchpocket_size                 = 500,
	},

	["Native Stillsuit Boots"] = {
		image              = "T_UI_IconClothSmugArrakeenStillsuitShoesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with aluminum actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize aluminum heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Choam_04_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 29,
		heat_protection                  = 0.9,
	},

	["Native Stillsuit Gloves"] = {
		image              = "T_UI_IconClothSmugArrakeenStillsuitGlovesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with aluminum fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize aluminum fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Choam_04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 29,
		heat_protection                  = 0.9,
	},

	["Native Stillsuit Mask"] = {
		image              = "T_UI_IconClothSmugArrakeenStillsuitHelmetMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with aluminum fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with aluminum fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_04_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 39,
		heat_protection                  = 0.9,
	},

	["Pardot's Hood"] = {
		image              = "T_UI_IconClothStillsuitUniqueHighMitigation06MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit hood designed by Pardot Kynes.",
		long_desc          = "This [[Unique]] hood is designed to reduce the harm caused by direct sunlight. The famous planetologist, Pardot Kynes, designed this hood for Fremen workers who were helping with his experiments. It has been soaked in the juice of the creosote bush - inhibiting sweating and reducing heat buildup.",
		item_id            = "Stillsuit_Unique_HeatMitigation_06_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 91,
		garment_sun_stroke_rate          = "'-30.0",
		heat_protection                  = 1.5,
	},

	["Saturnine Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored05BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots made of durable materials.",
		long_desc          = "The Saturnine were a group of merc-assassins who came to Arrakis during the Fremen pogrom. The Saturnine pride themselves on hunting dangerous individuals and converting them into trophies. The Saturnine claim that this [[Unique]] stillsuit bears the visage of Stilgar, a famous Fremen naib.",
		item_id            = "Stillsuit_Unique_Armored_05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		heat_protection                  = 1.2,
	},

	["Saturnine Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored05TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A stillsuit garment made of durable materials.",
		long_desc          = "The Saturnine were a group of merc-assassins who came to Arrakis during the Fremen pogrom. The Saturnine pride themselves on hunting dangerous individuals and converting them into trophies. The Saturnine claim that this [[Unique]] stillsuit bears the visage of Stilgar, a famous Fremen naib.",
		item_id            = "Stillsuit_Unique_Armored_05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 393,
		heat_protection                  = 1.2,
		catchpocket_size                 = 500,
	},

	["Saturnine Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored05GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves made of durable materials.",
		long_desc          = "The Saturnine were a group of merc-assassins who came to Arrakis during the Fremen pogrom. The Saturnine pride themselves on hunting dangerous individuals and converting them into trophies. The Saturnine claim that this [[Unique]] stillsuit bears the visage of Stilgar, a famous Fremen naib.",
		item_id            = "Stillsuit_Unique_Armored_05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		heat_protection                  = 1.2,
	},

	["Saturnine Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored05MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "Stillsuit mask made of durable materials.",
		long_desc          = "The Saturnine were a group of merc-assassins who came to Arrakis during the Fremen pogrom. The Saturnine pride themselves on hunting dangerous individuals and converting them into trophies. The Saturnine claim that this [[Unique]] stillsuit bears the visage of Stilgar, a famous Fremen naib.",
		item_id            = "Stillsuit_Unique_Armored_05_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		heat_protection                  = 1.2,
	},

	["Scavenger Stillsuit Body"] = {
		image              = "T_UI_IconClothNeutLeakingStillsuitBodyMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with copper fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses copper-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Neut_Leaking01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 28,
		heat_protection                  = 0.3,
		catchpocket_size                 = 500,
	},

	["Scavenger Stillsuit Boots"] = {
		image              = "T_UI_IconClothNeutLeakingStillsuitBootsMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with copper actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize copper heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Neut_Leaking01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 8,
		heat_protection                  = 0.3,
	},

	["Scavenger Stillsuit Gloves"] = {
		image              = "T_UI_IconClothNeutLeakingStillsuitGlovesMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with copper fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize copper fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Neut_Leaking01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 8,
		heat_protection                  = 0.3,
	},

	["Scavenger Stillsuit Mask"] = {
		image              = "T_UI_IconClothNeutLeakingStillsuitHoodMaleR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with copper fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with copper fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Neut_Leaking01_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 11,
		heat_protection                  = 0.3,
	},

	["Shaddam's Bladder"] = {
		image              = "T_UI_IconClothStillsuitUniqueHighCapacity06TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A stillsuit garment that boats additional water storage.",
		long_desc          = "This [[Unique]] stillsuit design was originally an extension to the Imperial stillsuit and was manufactured by sycophant in the case of a visit from the Emperor himself. With extra large thighpads and catchpockets, this stillsuit lets the wearer go for days without needing to use a toilet, something which has become a source of much amusement.",
		item_id            = "Stillsuit_Unique_HighCapacity_06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 228,
		heat_protection                  = 1.5,
		catchpocket_size                 = 1500,
	},

	["Shaded Hood"] = {
		image              = "T_UI_IconClothStillsuitUniqueHighMitigation05MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit hood of heat protective material.",
		long_desc          = "This [[Unique]] hood is designed to reduce the harm caused by direct sunlight. It has been soaked in the juice of the creosote bush - inhibiting sweating and reducing heat buildup.",
		item_id            = "Stillsuit_Unique_HeatMitigation_05_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 74,
		garment_sun_stroke_rate          = "'-25.0",
		heat_protection                  = 1.2,
	},

	["Shadow Hood"] = {
		image              = "T_UI_IconClothStillsuitUniqueHighMitigation04MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit hood of heat protective material.",
		long_desc          = "This [[Unique]] hood is designed to reduce the harm caused by direct sunlight. It has been soaked in the juice of the creosote bush - inhibiting sweating and reducing heat buildup.",
		item_id            = "Stillsuit_Unique_HeatMitigation_04_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 65,
		garment_sun_stroke_rate          = "'-20.0",
		heat_protection                  = 0.9,
	},

	["Shadrath's Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored04BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots made in imitation of Shadrath the Fremen.",
		long_desc          = "Shadrath was a Fremen warrior, who killed dozens of Sardaukar in razzia across the Shield Wall. When he was gravely wounded, he returned to a hidden cave and sealed himself in a deathstill, preserving his water for his tribe. This [[Unique]] armored stillsuit is based on the design of the one found abandoned by the deathstill.",
		item_id            = "Stillsuit_Unique_Armored_04_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		heat_protection                  = 0.9,
	},

	["Shadrath's Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored04TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "Stillsuit garment made in imitation of Shadrath the Fremen.",
		long_desc          = "Shadrath was a Fremen warrior, who killed dozens of Sardaukar in razzia across the Shield Wall. When he was gravely wounded, he returned to a hidden cave and sealed himself in a deathstill, preserving his water for his tribe. This [[Unique]] armored stillsuit is based on the design of the one found abandoned by the deathstill.",
		item_id            = "Stillsuit_Unique_Armored_04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 347,
		heat_protection                  = 0.9,
		catchpocket_size                 = 500,
	},

	["Shadrath's Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored04GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves made in imitation of Shadrath the Fremen.",
		long_desc          = "Shadrath was a Fremen warrior, who killed dozens of Sardaukar in razzia across the Shield Wall. When he was gravely wounded, he returned to a hidden cave and sealed himself in a deathstill, preserving his water for his tribe. This [[Unique]] armored stillsuit is based on the design of the one found abandoned by the deathstill.",
		item_id            = "Stillsuit_Unique_Armored_04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		heat_protection                  = 0.9,
	},

	["Shadrath's Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueArmored04MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "Stillsuit mask made in imitation of Shadrath the Fremen.",
		long_desc          = "Shadrath was a Fremen warrior, who killed dozens of Sardaukar in razzia across the Shield Wall. When he was gravely wounded, he returned to a hidden cave and sealed himself in a deathstill, preserving his water for his tribe. This [[Unique]] armored stillsuit is based on the design of the one found abandoned by the deathstill.",
		item_id            = "Stillsuit_Unique_Armored_04_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 139,
		heat_protection                  = 0.9,
	},

	["Slaver Stillsuit Body"] = {
		image              = "T_UI_IconClothSlaverStillsuitBodyR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A full-body stillsuit with steel fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], this stillsuit uses steel-fitted tubings and catchpockets to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 65,
		heat_protection                  = 0.6,
		catchpocket_size                 = 500,
	},

	["Slaver Stillsuit Boots"] = {
		image              = "T_UI_IconClothSlaverStillsuitBootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots with steel actuator pumps.",
		long_desc          = "These [[:Category:Fremen Technology|Fremen]] designed stillsuit boots utilize steel heel pumps in order to facilitate the distillation process.",
		item_id            = "Stillsuit_Choam_01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 20,
		heat_protection                  = 0.6,
	},

	["Slaver Stillsuit Gloves"] = {
		image              = "T_UI_IconClothSlaverStillsuitGlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves with steel fittings.",
		long_desc          = "Designed by [[:Category:Fremen Technology|Fremen]], these stillsuit gloves utilize steel fittings to help withstand many expeditions.",
		item_id            = "Stillsuit_Choam_01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 20,
		heat_protection                  = 0.6,
	},

	["Slaver Stillsuit Mask"] = {
		image              = "T_UI_IconClothSlaverStillsuitHelmetR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask with steel fittings.",
		long_desc          = "A [[:Category:Fremen Technology|Fremen]] stillsuit mask with steel fittings, made to withstand many expeditions.",
		item_id            = "Stillsuit_Choam_01_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 26,
		heat_protection                  = 0.6,
	},

	["Villari's Stillsuit Boots"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient06BootsR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Feet",
		short_desc         = "Stillsuit boots designed for water retention.",
		long_desc          = "After his ordeal in the Deep Desert, Keif Villari became an overnight hero to the members of the Miner's Guild. Cashing in on his fame, this [[Unique]] stillsuit is branded by CHOAM as 'the stillsuit to wear when you're stuck in the desert for forty days'. Villari receives a small royalty for each stillsuit purchased.",
		item_id            = "Stillsuit_Unique_Efficient_06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 68,
		garment_hydration_capture        = 3,
		heat_protection                  = 1.5,
	},

	["Villari's Stillsuit Garment"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient06TopR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Torso and Legs",
		short_desc         = "A stillsuit garment designed for water retention.",
		long_desc          = "After his ordeal in the Deep Desert, Keif Villari became an overnight hero to the members of the Miner's Guild. Cashing in on his fame, this [[Unique]] stillsuit is branded by CHOAM as 'the stillsuit to wear when you're stuck in the desert for forty days'. Villari receives a small royalty for each stillsuit purchased.",
		item_id            = "Stillsuit_Unique_Efficient_06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 228,
		garment_hydration_capture        = 3,
		heat_protection                  = 1.5,
		catchpocket_size                 = 500,
	},

	["Villari's Stillsuit Gloves"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient06GlovesR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Hands",
		short_desc         = "Stillsuit gloves designed for water retention.",
		long_desc          = "After his ordeal in the Deep Desert, Keif Villari became an overnight hero to the members of the Miner's Guild. Cashing in on his fame, this [[Unique]] stillsuit is branded by CHOAM as 'the stillsuit to wear when you're stuck in the desert for forty days'. Villari receives a small royalty for each stillsuit purchased.",
		item_id            = "Stillsuit_Unique_Efficient_06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 68,
		garment_hydration_capture        = 3,
		heat_protection                  = 1.5,
	},

	["Villari's Stillsuit Mask"] = {
		image              = "T_UI_IconClothStillsuitUniqueEfficient06MaskR_D.png",
		garment_type       = "Stillsuit",
		equip_slot         = "Head",
		short_desc         = "A stillsuit mask designed for water retention.",
		long_desc          = "After his ordeal in the Deep Desert, Keif Villari became an overnight hero to the members of the Miner's Guild. Cashing in on his fame, this [[Unique]] stillsuit is branded by CHOAM as 'the stillsuit to wear when you're stuck in the desert for forty days'. Villari receives a small royalty for each stillsuit purchased.",
		item_id            = "Stillsuit_Unique_Efficient_06_Mask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 91,
		garment_hydration_capture        = 3,
		heat_protection                  = 1.5,
	},

	["Radiation Suit Mk4"] = {
		image              = "T_UI_IconClothSmugRadiationSuitFullbodyMaleR_D.png",
		garment_type       = "Utility",
		short_desc         = "Full body protection from radiation.",
		long_desc          = "The radiation suit is a [[:Category:GreatHouse|Great House]] protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area.",
		item_id            = "Radiation_Suit",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 6,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 278,
		fire_mitigation                  = 30,
		radiation_mitigation             = 90,
		heat_protection                  = 2.4,
	},

	["Radiation Suit Mk5"] = {
		image              = "T_UI_IconClothSmugRadiationSuitFullbodyMaleR_D.png",
		garment_type       = "Utility",
		short_desc         = "Full body protection from radiation.",
		long_desc          = "The radiation suit is a [[:Category:GreatHouse|Great House]] protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area.",
		item_id            = "Radiation_Suit_T5",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 6,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 648,
		fire_mitigation                  = 30,
		radiation_mitigation             = 92,
		heat_protection                  = 2.4,
	},

	["Radiation Suit Mk6"] = {
		image              = "T_UI_IconClothSmugRadiationSuitFullbodyMaleR_D.png",
		garment_type       = "Utility",
		short_desc         = "Full body protection from radiation.",
		long_desc          = "The radiation suit is a [[:Category:GreatHouse|Great House]] protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area.",
		item_id            = "Radiation_Suit_T6",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 6,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 833,
		fire_mitigation                  = 30,
		radiation_mitigation             = 93,
		heat_protection                  = 2.4,
	},

	["Caladan Casual Boots"] = {
		image              = "T_UI_IconClothNeutCaladanCasualShoesMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Feet",
		short_desc         = "Garments popular among Houses Minor on Caladan.",
		long_desc          = "Garments popular among Houses Minor on Caladan.",
		item_id            = "Social_Atre_Casual03_Shoes",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Caladan Casual Trousers"] = {
		image              = "T_UI_IconClothNeutCaladanCasualBottomMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Legs",
		short_desc         = "Garments popular among Houses Minor on Caladan.",
		long_desc          = "Garments popular among Houses Minor on Caladan.",
		item_id            = "Social_Atre_Casual03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Caladan Casual Tunic"] = {
		image              = "T_UI_IconClothNeutCaladanCasualTopMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso",
		short_desc         = "Garments popular among Houses Minor on Caladan.",
		long_desc          = "Garments popular among Houses Minor on Caladan.",
		item_id            = "Social_Atre_Casual03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 2,
	},

	["Entrepreneur Casual Gloves"] = {
		image              = "T_UI_IconClothSmugEnterpreneurCasualHandsMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Hands",
		short_desc         = "Gloves favored by smugglers on Arrakis.",
		long_desc          = "Gloves favored by smugglers on Arrakis.",
		item_id            = "Social_Smug_EntrepreneurCasual03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Entrepreneur Casual Pants"] = {
		image              = "T_UI_IconClothSmugEnterpreneurCasualBottomMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Legs",
		short_desc         = "Pants favored by smugglers on Arrakis.",
		long_desc          = "Pants favored by smugglers on Arrakis.",
		item_id            = "Social_Smug_EntrepreneurCasual03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Entrepreneur Casual Shirt"] = {
		image              = "T_UI_IconClothSmugEnterpreneurCasualTopMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso",
		short_desc         = "Shirt favored by smugglers on Arrakis.",
		long_desc          = "Shirt favored by smugglers on Arrakis.",
		item_id            = "Social_Smug_EntrepreneurCasual03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 2,
	},

	["Entrepreneur Casual Shoes"] = {
		image              = "T_UI_IconClothSmugEnterpreneurCasualShoesMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Feet",
		short_desc         = "Shoes favored by smugglers on Arrakis.",
		long_desc          = "Shoes favored by smugglers on Arrakis.",
		item_id            = "Social_Smug_EntrepreneurCasual03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Giedi Casual Pants"] = {
		image              = "T_UI_IconClothHarkSocialOutfit03BottomMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Legs",
		short_desc         = "Pants in classic Giedi Prime style.",
		long_desc          = "Pants in classic Giedi Prime style.",
		item_id            = "Social_Hark_GiediCasual03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Giedi Casual Shirt"] = {
		image              = "T_UI_IconClothHarkSocialOutfit03TopMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso",
		short_desc         = "A tunic in classic Giedi Prime style.",
		long_desc          = "A tunic in classic Giedi Prime style.",
		item_id            = "Social_Hark_GiediCasual03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 2,
	},

	["Giedi Casual Shoes"] = {
		image              = "T_UI_IconClothHarkSocialOutfit03ShoesMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Feet",
		short_desc         = "Shoes in classic Giedi Prime style.",
		long_desc          = "Shoes in classic Giedi Prime style.",
		item_id            = "Social_Hark_GiediCasual03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Imperial Casual Shoes"] = {
		image              = "T_UI_IconClothSocialImperialBootsR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Feet",
		short_desc         = "Casual shoes in an Imperial style.",
		long_desc          = "Casual shoes in an Imperial style.",
		item_id            = "Social_Neut_ImperialCasual_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Imperial Casual Top"] = {
		image              = "T_UI_IconClothSocialImperialBodyR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso and Legs",
		short_desc         = "Casual clothing in an Imperial style.",
		long_desc          = "Casual clothing in an Imperial style.",
		item_id            = "Social_Neut_ImperialCasual_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 3,
	},

	["Maula Boots"] = {
		image              = "T_UI_IconClothChoamMaulaClothingShoesMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Feet",
		short_desc         = "Poor quality boots given to prisoners and slaves.",
		long_desc          = "Maula are the lowest caste in the Imperium. This clothing reflects that caste, being of such poor quality that it offers no protection against weapon or weather.",
		item_id            = "Social_Choam_MaulaCastOffs01_Shoes",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Maula Bracers"] = {
		image              = "T_UI_IconClothChoamMaulaClothingWristMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Hands",
		short_desc         = "Poor quality bracers given to prisoners and slaves.",
		long_desc          = "Maula are the lowest caste in the Imperium. This clothing reflects that caste, being of such poor quality that it offers no protection against weapon or weather.",
		item_id            = "Social_Choam_MaulaCastOffs01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Maula Breeches"] = {
		image              = "T_UI_IconClothChoamMaulaClothingBottomMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Legs",
		short_desc         = "Poor quality breeches given to prisoners and slaves.",
		long_desc          = "Maula are the lowest caste in the Imperium. This clothing reflects that caste, being of such poor quality that it offers no protection against weapon or weather.",
		item_id            = "Social_Choam_MaulaCastOffs01_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 1,
	},

	["Maula Vest"] = {
		image              = "T_UI_IconClothChoamMaulaClothingTopMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso",
		short_desc         = "Poor quality vest given to prisoners and slaves.",
		long_desc          = "Maula are the lowest caste in the Imperium. This clothing reflects that caste, being of such poor quality that it offers no protection against weapon or weather.",
		item_id            = "Social_Choam_MaulaCastOffs01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 2,
	},

	["Maula Vest"] = {
		image              = "T_UI_IconClothSmugMaulaFremkitTopMaleR_D.png",
		garment_type       = "Social Outfit",
		equip_slot         = "Torso",
		short_desc         = "Poor quality vest given to prisoners and slaves.",
		long_desc          = "Maula are the lowest caste in the Imperium. This clothing reflects that caste, being of such poor quality that it offers no protection against weapon or weather.",
		item_id            = "Social_Choam_MaulaCastOffs01_Top_Fremkit",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 2,
	},

	["Advanced Reaper Gloves"] = {
		image              = "T_UI_IconClothLightUniqueDewReapGloves05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Special gloves design to maximize water gathering.",
		long_desc          = "Treated with a small amount of huf-huf oil, these [[Unique]] gloves repel water and prevent any additional dew from escaping while harvesting.",
		item_id            = "Combat_Light_Unique_DewReap_Gloves_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		garment_dew_reap_yield           = 10,
		blade_mitigation                 = 6,
		heat_protection                  = 0.6,
	},

	["Advanced Suspensor Jacket"] = {
		image              = "T_UI_IconClothLightUniqueReduceSuspensorTop05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A jacket rigged with wires that aid suspensor usage.",
		long_desc          = "Used primarily by those who are called to spend long hours doing heavy activity while using suspensor belts, this [[Unique]] jacket features a series of specially designed capacitors to optimize the flow of energy through battery pack and suspensor belt.",
		item_id            = "Combat_Light_Unique_ReduceSuspensor_Top_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 236,
		dash_stamina_cost                = -6,
		garment_suspensor_power_usage    = "'-20.0",
		blade_mitigation                 = 12,
		heat_protection                  = 0.6,
	},

	["Aren's Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique01BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Unique boots designed by the warlord, Aren.",
		long_desc          = "Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this Unique scavenger armor - but it did not save him when the Kirab sent a squad south to eliminate him..",
		item_id            = "Combat_Neut_SmugglerDeserterUnique01_Boots",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 2694,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 31,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.12,
	},

	["Aren's Chestpiece"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique01TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A unique chestpiece designed by the warlord, Aren.",
		long_desc          = "Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this Unique scavenger armor - but it did not save him when the Kirab sent a squad south to eliminate him..",
		item_id            = "Combat_Neut_SmugglerDeserterUnique01_Top",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 600,
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 63,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.12,
	},

	["Aren's Gloves"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique01GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Unique gloves designed by the warlord, Aren.",
		long_desc          = "Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this Unique scavenger armor - but it did not save him when the Kirab sent a squad south to eliminate him..",
		item_id            = "Combat_Neut_SmugglerDeserterUnique01_Gloves",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 500,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 31,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.12,
	},

	["Aren's Mask"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique01HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A unique mask designed by the warlord, Aren.",
		long_desc          = "Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this Unique scavenger armor - but it did not save him when the Kirab sent a squad south to eliminate him..",
		item_id            = "Combat_Neut_SmugglerDeserterUnique01_Helmet",
		added              = "Beta Weekend (2025-05-09)",
		base_vendor_price  = 550,
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 42,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.12,
	},

	["Aren's Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique01BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Unique pants designed by the warlord, Aren.",
		long_desc          = "Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this Unique scavenger armor - but it did not save him when the Kirab sent a squad south to eliminate him..",
		item_id            = "Combat_Neut_SmugglerDeserterUnique01_Bottom",
		added              = "Beta Weekend (2025-05-09)",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 42,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.12,
	},

	["CHOAM Scout Boots"] = {
		image              = "T_UI_IconClothChoamScoutArmourShoesMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Light armor boots made from plastanium.",
		long_desc          = "Lightly armored boots made of plastanium, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 125,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.72,
	},

	["CHOAM Scout Chestplate"] = {
		image              = "T_UI_IconClothChoamScoutArmourTopMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor top made from plastanium.",
		long_desc          = "A lightly armored top made of plastanium, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 250,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.72,
	},

	["CHOAM Scout Gloves"] = {
		image              = "T_UI_IconClothChoamScoutArmourGlovesMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves made from plastanium.",
		long_desc          = "Lightly armored gloves made of plastanium, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 125,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.72,
	},

	["CHOAM Scout Helmet"] = {
		image              = "T_UI_IconClothChoamScoutArmourHelmetMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light armor helmet made from plastanium.",
		long_desc          = "A lightly armored helmet made of plastanium, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light06_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 167,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.72,
	},

	["CHOAM Scout Pants"] = {
		image              = "T_UI_IconClothChoamScoutArmourBottomMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light armor leggings made from plastanium.",
		long_desc          = "Lightly armored leggings made of plastanium, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light06_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 167,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.72,
	},

	["Chosen Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique05BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Boots worn by the Chosen.",
		long_desc          = "The Chosen are the elite warriors of the Maas Kharet cult, which makes its home at the old power station of Mysa Tarill. There are always four Chosen - Fire, Body, Tooth and Breath. Each is a symbolic part of the great sandworm, though this [[Unique]] armor is probably just something looted from the station.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.6,
	},

	["Chosen Chestplate"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique05TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A chestplate worn by the Chosen.",
		long_desc          = "The Chosen are the elite warriors of the Maas Kharet cult, which makes its home at the old power station of Mysa Tarill. There are always four Chosen - Fire, Body, Tooth and Breath. Each is a symbolic part of the great sandworm, though this [[Unique]] armor is probably just something looted from the station.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 236,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.6,
	},

	["Chosen Gauntlets"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique05GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Gauntlets worn by the Chosen.",
		long_desc          = "The Chosen are the elite warriors of the Maas Kharet cult, which makes its home at the old power station of Mysa Tarill. There are always four Chosen - Fire, Body, Tooth and Breath. Each is a symbolic part of the great sandworm, though this [[Unique]] armor is probably just something looted from the station.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.6,
	},

	["Chosen Helmet"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique05HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet worn by the Chosen.",
		long_desc          = "The Chosen are the elite warriors of the Maas Kharet cult, which makes its home at the old power station of Mysa Tarill. There are always four Chosen - Fire, Body, Tooth and Breath. Each is a symbolic part of the great sandworm, though this [[Unique]] armor is probably just something looted from the station.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique05_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.6,
	},

	["Chosen Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique05BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Pants worn by the Chosen.",
		long_desc          = "The Chosen are the elite warriors of the Maas Kharet cult, which makes its home at the old power station of Mysa Tarill. There are always four Chosen - Fire, Body, Tooth and Breath. Each is a symbolic part of the great sandworm, though this [[Unique]] armor is probably just something looted from the station.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique05_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.6,
	},

	["Compression Stim-Leggings"] = {
		image              = "T_UI_IconClothLightUniqueStaminaBottom04R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light leggings with reduced stamina drain while sprinting.",
		long_desc          = "These [[Unique]] light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of dashing.",
		item_id            = "Combat_Light_Unique_Stamina_Bottom_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 139,
		dash_stamina_cost                = -10,
		blade_mitigation                 = 8,
		heat_protection                  = 0.48,
	},

	["Desert Garb"] = {
		image              = "T_UI_IconClothLightUniqueBiomHeatTop06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor chest that is more breathable.",
		long_desc          = "This [[Unique]] light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.",
		item_id            = "Combat_Light_Unique_BiomeHeat_Top_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 291,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 1.5,
	},

	["Duneman Scout Boots"] = {
		image              = "T_UI_IconClothSandfliesRusherBootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Light armor boots made from aluminum.",
		long_desc          = "Lightly armored boots made of aluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Scout03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 62,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.48,
	},

	["Duneman Scout Gloves"] = {
		image              = "T_UI_IconClothSandfliesRusherGlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves made from aluminum.",
		long_desc          = "Lightly armored gloves made of aluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Scout03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 62,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.48,
	},

	["Duneman Scout Helmet"] = {
		image              = "T_UI_IconClothSandfliesRusherHeadR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light armor helmet made from aluminum.",
		long_desc          = "A lightly armored helmet made of aluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Scout03_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 83,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.48,
	},

	["Duneman Scout Jacket"] = {
		image              = "T_UI_IconClothSandfliesRusherBodyR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor top made from aluminum.",
		long_desc          = "A lightly armored top made of aluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Scout03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 125,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.48,
	},

	["Duneman Scout Pants"] = {
		image              = "T_UI_IconClothSandfliesRusherBottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light armor leggings made from aluminum.",
		long_desc          = "Lightly armored leggings made of aluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Scout03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 83,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.48,
	},

	["Hook-claw Gloves"] = {
		image              = "T_UI_IconClothLightUniqueClimbingGloves06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves that makes climbing less arduous and stamina draining.",
		long_desc          = "These [[Unique]] light armor gloves assist House troops in climbing, making it less arduous and stamina draining.",
		item_id            = "Combat_Light_Unique_Climbing_Gloves_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		garment_climbing_drain           = "'-15.0",
		blade_mitigation                 = 6,
		heat_protection                  = 0.72,
	},

	["Idaho Softstep Boots"] = {
		image              = "T_UI_IconClothLightUniqueWormThreatBoots04R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots that decrease vibrations.",
		long_desc          = "A small mechanism in the sole of these [[Unique]] light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.",
		item_id            = "Combat_Light_Unique_WormThreat_Boots_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.48,
		worm_threat_scalar               = "'-45.0",
	},

	["Idaho's Charge"] = {
		image              = "T_UI_IconClothLightUniqueReduceSuspensorTop06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A jacket rigged with wires that aid suspensor usage.",
		long_desc          = "This jacket was jury-rigged by Duncan Idaho to improve his suspensor power during aerial combat bouts. His famous knee charge relies on suspensors to give him additional range. This [[Unique]] jacket features a series of specially designed capacitors to optimize the flow of energy through battery pack and suspensor belt.",
		item_id            = "Combat_Light_Unique_ReduceSuspensor_Top_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 291,
		dash_stamina_cost                = -6,
		garment_suspensor_power_usage    = "'-20.0",
		blade_mitigation                 = 12,
		heat_protection                  = 0.72,
	},

	["Improved Reaper Gloves"] = {
		image              = "T_UI_IconClothLightUniqueDewReapGloves04R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Special gloves design to maximize water gathering.",
		long_desc          = "Treated with a small amount of huf-huf oil, these [[Unique]] gloves repel water and prevent any additional dew from escaping while harvesting.",
		item_id            = "Combat_Light_Unique_DewReap_Gloves_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		dash_stamina_cost                = -3,
		garment_dew_reap_yield           = 10,
		blade_mitigation                 = 6,
		heat_protection                  = 0.48,
	},

	["Improved Suspensor Jacket"] = {
		image              = "T_UI_IconClothLightUniqueReduceSuspensorTop04R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Schematic for a jacket rigged with wires that aid suspensor usage.",
		long_desc          = "Used primarily by those who are called to spend long hours doing heavy activity while using suspensor belts, this [[Unique]] jacket features a series of specially designed capacitors to optimize the flow of energy through battery pack and suspensor belt.",
		item_id            = "Combat_Light_Unique_ReduceSuspensor_Top_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 208,
		dash_stamina_cost                = -6,
		garment_suspensor_power_usage    = "'-20.0",
		blade_mitigation                 = 12,
		heat_protection                  = 0.48,
	},

	["Inkvine Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique03BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Unique boots named for their likeness to the inkvine of Giedi Prime.",
		long_desc          = "Inkvine was a creeping plant native to Giedi Prime, used as a material by slavers for generations. Inkvine whips were the most common - particularly for the slow burning beet colored scars that they left on their victims. This [[Unique]] light armor is dyed to look almost like inkvine, despite being made from lesser materials.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.36,
	},

	["Inkvine Gauntlets"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique03GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Unique gauntlets named for their likeness to the inkvine of Giedi Prime.",
		long_desc          = "Inkvine was a creeping plant native to Giedi Prime, used as a material by slavers for generations. Inkvine whips were the most common - particularly for the slow burning beet colored scars that they left on their victims. This [[Unique]] light armor is dyed to look almost like inkvine, despite being made from lesser materials.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.36,
	},

	["Inkvine Jacket"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique03TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A unique jacket named for its likeness to the inkvine of Giedi Prime.",
		long_desc          = "Inkvine was a creeping plant native to Giedi Prime, used as a material by slavers for generations. Inkvine whips were the most common - particularly for the slow burning beet colored scars that they left on their victims. This [[Unique]] light armor is dyed to look almost like inkvine, despite being made from lesser materials.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 142,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.36,
	},

	["Inkvine Mask"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique03HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A unique mask named for its likeness to the inkvine of Giedi Prime.",
		long_desc          = "Inkvine was a creeping plant native to Giedi Prime, used as a material by slavers for generations. Inkvine whips were the most common - particularly for the slow burning beet colored scars that they left on their victims. This [[Unique]] light armor is dyed to look almost like inkvine, despite being made from lesser materials.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique03_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 95,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.36,
	},

	["Inkvine Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique03BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Unique pants named for their likeness to the inkvine of Giedi Prime.",
		long_desc          = "Inkvine was a creeping plant native to Giedi Prime, used as a material by slavers for generations. Inkvine whips were the most common - particularly for the slow burning beet colored scars that they left on their victims. This [[Unique]] light armor is dyed to look almost like inkvine, despite being made from lesser materials.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 95,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.36,
	},

	["Ix-core Leggings"] = {
		image              = "T_UI_IconClothLightUniqueStaminaBottom06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light leggings with reduced stamina drain while sprinting.",
		long_desc          = "These [[Unique]] light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of dashing.",
		item_id            = "Combat_Light_Unique_Stamina_Bottom_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -10,
		blade_mitigation                 = 8,
		heat_protection                  = 0.72,
	},

	["Kirab Scout Boots"] = {
		image              = "T_UI_IconClothKirabLightShoesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Light armor boots made from iron.",
		long_desc          = "Lightly armored boots made of iron, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 28,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.24,
	},

	["Kirab Scout Gloves"] = {
		image              = "T_UI_IconClothKirabLightGlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves made from iron.",
		long_desc          = "Lightly armored gloves made of iron, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 28,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.24,
	},

	["Kirab Scout Helmet"] = {
		image              = "T_UI_IconClothKirabLightHelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light armor helmet made from iron.",
		long_desc          = "A lightly armored helmet made of iron, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 37,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.24,
	},

	["Kirab Scout Jacket"] = {
		image              = "T_UI_IconClothKirabLightBodyR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor top made from iron.",
		long_desc          = "A lightly armored top made of iron, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 56,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.24,
	},

	["Kirab Scout Pants"] = {
		image              = "T_UI_IconClothKirabLightBottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light armor leggings made from iron.",
		long_desc          = "Lightly armored leggings made of iron, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 37,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.24,
	},

	["Makeshift Gloves"] = {
		image              = "T_UI_IconClothNatiSandtroutLeatherGlovesMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "A crude pair of gloves made from plant fiber.",
		long_desc          = "A crude pair of gloves made from plant fiber, used as a last resort by explorers.",
		item_id            = "Combat_Nati_SandtroutLeathers01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 8,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.12,
	},

	["Makeshift Hood"] = {
		image              = "T_UI_IconClothNatiSandtroutLeatherHatMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A crude hood made from plant fiber.",
		long_desc          = "A crude hood made from plant fiber, used as a last resort by explorers.",
		item_id            = "Combat_Nati_SandtroutLeathers01_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 11,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.12,
	},

	["Makeshift Jacket"] = {
		image              = "T_UI_IconClothNatiSandtroutLeatherTopMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A crude jacket made from plant fiber.",
		long_desc          = "A crude jacket made from plant fiber, used as a last resort by explorers.",
		item_id            = "Combat_Nati_SandtroutLeathers01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 16,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.12,
	},

	["Makeshift Pants"] = {
		image              = "T_UI_IconClothNatiSandtroutLeatherPantMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "A crude pair of pants made from plant fiber.",
		long_desc          = "A crude pair of pants made from plant fiber, used as a last resort by explorers.",
		item_id            = "Combat_Nati_SandtroutLeathers01_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 11,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.12,
	},

	["Makeshift Shoes"] = {
		image              = "T_UI_IconClothNatiSandtroutLeatherShoesMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A crude pair of shoes made from plant fiber.",
		long_desc          = "A crude pair of shoes made from plant fiber, used as a last resort by explorers.",
		item_id            = "Combat_Nati_SandtroutLeathers01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 8,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.12,
	},

	["Mendia's Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique02BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Unique boots worn by the Kirab leader, Mendia.",
		long_desc          = "The story of the warlord Mendia is well known among the Kirab. How she escaped slavery in the north, abandoning her former life. How she gained a reputation for brutality by executing any slavers they captured. How she defeated their former leader, Aren, in a duel and drove him into hiding in the Southern Hagga Basin. This [[Unique]] armor is modelled after her own - reinforced to keep her enemies at bay.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 47,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.24,
	},

	["Mendia's Gauntlets"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique02GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Unique gloves worn by the Kirab leader, Mendia.",
		long_desc          = "The story of the warlord Mendia is well known among the Kirab. How she escaped slavery in the north, abandoning her former life. How she gained a reputation for brutality by executing any slavers they captured. How she defeated their former leader, Aren, in a duel and drove him into hiding in the Southern Hagga Basin. This [[Unique]] armor is modelled after her own - reinforced to keep her enemies at bay.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 47,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.24,
	},

	["Mendia's Jacket"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique02TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A unique jacket worn by the Kirab leader, Mendia.",
		long_desc          = "The story of the warlord Mendia is well known among the Kirab. How she escaped slavery in the north, abandoning her former life. How she gained a reputation for brutality by executing any slavers they captured. How she defeated their former leader, Aren, in a duel and drove him into hiding in the Southern Hagga Basin. This [[Unique]] armor is modelled after her own - reinforced to keep her enemies at bay.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 94,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.24,
	},

	["Mendia's Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique02BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Unique pants worn by the Kirab leader, Mendia.",
		long_desc          = "The story of the warlord Mendia is well known among the Kirab. How she escaped slavery in the north, abandoning her former life. How she gained a reputation for brutality by executing any slavers they captured. How she defeated their former leader, Aren, in a duel and drove him into hiding in the Southern Hagga Basin. This [[Unique]] armor is modelled after her own - reinforced to keep her enemies at bay.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 62,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.24,
	},

	["Mendia's Wrap"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique02HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Unique headwrap worn by the Kirab leader, Mendia.",
		long_desc          = "The story of the warlord Mendia is well known among the Kirab. How she escaped slavery in the north, abandoning her former life. How she gained a reputation for brutality by executing any slavers they captured. How she defeated their former leader, Aren, in a duel and drove him into hiding in the Southern Hagga Basin. This [[Unique]] armor is modelled after her own - reinforced to keep her enemies at bay.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 62,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.24,
	},

	["Mercenary Scout Boots"] = {
		image              = "T_UI_IconClothMercLightBootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Light armor boots made from duraluminum.",
		long_desc          = "Lightly armored boots made of duraluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 97,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.6,
	},

	["Mercenary Scout Gloves"] = {
		image              = "T_UI_IconClothMercLightGlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves made from duraluminum.",
		long_desc          = "Lightly armored gloves made of duraluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 97,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.6,
	},

	["Mercenary Scout Helmet"] = {
		image              = "T_UI_IconClothMercLightHelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light armor helmet made from duraluminum.",
		long_desc          = "A lightly armored helmet made of duraluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light05_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 130,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.6,
	},

	["Mercenary Scout Leggings"] = {
		image              = "T_UI_IconClothMercLightBottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light armor leggings made from duraluminum.",
		long_desc          = "Lightly armored leggings made of duraluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light05_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 130,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.6,
	},

	["Mercenary Scout Top"] = {
		image              = "T_UI_IconClothMercLightBodyR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor top made from duraluminum.",
		long_desc          = "A lightly armored top made of duraluminum, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.6,
	},

	["Miner's Blessing"] = {
		image              = "T_UI_IconClothLightUniqueBiomHeatTop04R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Schematic for a jacket made from breathable materials.",
		long_desc          = "Once in a while, there is a glitch in the gigantic entity that is CHOAM and the supply chains get crossed and something is sent to the place it was never meant to be. These [[Unique]] jackets, which arrived on Arrakis in very limited supply, are made of a much lighter material than the standard, which means they are cooler and more protective.",
		item_id            = "Combat_Light_Unique_BiomeHeat_Top_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 208,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.9,
	},

	["Pincushion Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique06BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots made to absorb dart impacts.",
		long_desc          = "This [[Unique]] armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion. Though that flaw has been perfected, the name persists.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.72,
	},

	["Pincushion Chestpiece"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique06TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A chestpiece made to absorb dart impacts.",
		long_desc          = "This [[Unique]] armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion. Though that flaw has been perfected, the name persists.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 291,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.72,
	},

	["Pincushion Gauntlets"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique06GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gauntlets made to absorb dart impacts.",
		long_desc          = "This [[Unique]] armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion. Though that flaw has been perfected, the name persists.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.72,
	},

	["Pincushion Helmet"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique06HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet made to absorb dart impacts.",
		long_desc          = "This [[Unique]] armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion. Though that flaw has been perfected, the name persists.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique06_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.72,
	},

	["Pincushion Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique06BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "A pair of pants made to absorb dart impacts.",
		long_desc          = "This [[Unique]] armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion. Though that flaw has been perfected, the name persists.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique06_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.72,
	},

	["Quirth's Boots"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique04BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Lightweight boots favored by Denira Quirth, built for speed and silence.",
		long_desc          = "Denira Quirth never intended to fight a war - she just wanted to survive it. When the Sandflies defected she swore not to shed the blood of her former colleagues - despite believing that the Sandflies cause was just. Her [[Unique]] armor is built to withstand the ordeals of Arrakis - but not the darts of her enemies.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique04_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.48,
	},

	["Quirth's Gauntlets"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique04GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Fitted gauntlets used by Denira Quirth, designed for precision and control.",
		long_desc          = "Denira Quirth never intended to fight a war - she just wanted to survive it. When the Sandflies defected she swore not to shed the blood of her former colleagues - despite believing that the Sandflies cause was just. Her [[Unique]] armor is built to withstand the ordeals of Arrakis - but not the darts of her enemies.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 104,
		dash_stamina_cost                = -3,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = 6,
		heavy_dart_mitigation            = 3.8,
		heat_protection                  = 0.48,
	},

	["Quirth's Helmet"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique04HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet worn by Denira Quirth to keep dust and prying eyes away.",
		long_desc          = "Denira Quirth never intended to fight a war - she just wanted to survive it. When the Sandflies defected she swore not to shed the blood of her former colleagues - despite believing that the Sandflies cause was just. Her [[Unique]] armor is built to withstand the ordeals of Arrakis - but not the darts of her enemies.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique04_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 139,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.48,
	},

	["Quirth's Jacket"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique04TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A reinforced scout jacket tailored by Denira Quirth for quick getaways.",
		long_desc          = "Denira Quirth never intended to fight a war - she just wanted to survive it. When the Sandflies defected she swore not to shed the blood of her former colleagues - despite believing that the Sandflies cause was just. Her [[Unique]] armor is built to withstand the ordeals of Arrakis - but not the darts of her enemies.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 208,
		dash_stamina_cost                = -6,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = 12,
		heavy_dart_mitigation            = 7.5,
		heat_protection                  = 0.48,
	},

	["Quirth's Pants"] = {
		image              = "T_UI_IconClothNeutSmugDeserterUnique04BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Flexible pants modified by Denira Quirth for ease of movement.",
		long_desc          = "Denira Quirth never intended to fight a war - she just wanted to survive it. When the Sandflies defected she swore not to shed the blood of her former colleagues - despite believing that the Sandflies cause was just. Her [[Unique]] armor is built to withstand the ordeals of Arrakis - but not the darts of her enemies.",
		item_id            = "Combat_Neut_SmugglerDeserterUnique04_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 139,
		dash_stamina_cost                = -4,
		light_dart_mitigation            = 5,
		blade_mitigation                 = 8,
		heavy_dart_mitigation            = 5,
		heat_protection                  = 0.48,
	},

	["Reaper Gloves"] = {
		image              = "T_UI_IconClothLightUniqueDewReapGloves03R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Special gloves design to maximize water gathering.",
		long_desc          = "Treated with a small amount of huf-huf oil, these [[Unique]] gloves repel water and prevent any additional dew from escaping while harvesting.",
		item_id            = "Combat_Light_Unique_DewReap_Gloves_03",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		dash_stamina_cost                = -3,
		garment_dew_reap_yield           = 10,
		blade_mitigation                 = 6,
		heat_protection                  = 0.36,
	},

	["Rigged Suspensor Jacket"] = {
		image              = "T_UI_IconClothLightUniqueReduceSuspensorTop03R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A jacket rigged with wires that aid suspensor usage.",
		long_desc          = "Used primarily by those who are called to spend long hours doing heavy activity while using suspensor belts, this [[Unique]]  jacket features a series of specially designed capacitors to optimize the flow of energy through battery pack and suspensor belt.",
		item_id            = "Combat_Light_Unique_ReduceSuspensor_Top_03",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 142,
		dash_stamina_cost                = -6,
		garment_suspensor_power_usage    = "'-20.0",
		blade_mitigation                 = 12,
		heat_protection                  = 0.36,
	},

	["Scavenger Boots"] = {
		image              = "T_UI_IconClothSmugScavengerBootsMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A scavenger's shoes.",
		long_desc          = "Threadbare apparel. Those scrounging for salvage in the open desert can often afford little else.",
		item_id            = "Combat_Nati_ScavengerRags02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 18,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.12,
	},

	["Scavenger Chestpiece"] = {
		image              = "T_UI_IconClothSmugScavengerTorsoMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A scavenger's robe.",
		long_desc          = "Threadbare apparel. Those scrounging for salvage in the open desert can often afford little else.",
		item_id            = "Combat_Nati_ScavengerRags02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 4,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 36,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.12,
	},

	["Scavenger Gloves"] = {
		image              = "T_UI_IconClothSmugScavengerGlovesMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "A scavenger's gloves.",
		long_desc          = "Threadbare apparel. Those scrounging for salvage in the open desert can often afford little else.",
		item_id            = "Combat_Nati_ScavengerRags02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 18,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.12,
	},

	["Scavenger Hood"] = {
		image              = "T_UI_IconClothSmugScavengerHeadMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A scavenger's hood.",
		long_desc          = "Threadbare apparel. Those scrounging for salvage in the open desert can often afford little else.",
		item_id            = "Combat_Nati_ScavengerRags02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 24,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.12,
	},

	["Scavenger Pants"] = {
		image              = "T_UI_IconClothSmugScavengerBottomMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "A scavenger's breeches.",
		long_desc          = "Threadbare apparel. Those scrounging for salvage in the open desert can often afford little else.",
		item_id            = "Combat_Nati_ScavengerRags02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 24,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.12,
	},

	["Skin-lined Jacket"] = {
		image              = "T_UI_IconClothLightUniqueBiomHeatTop03R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A jacket made from a pale, breathable leather.",
		long_desc          = "When they were establishing their presence in the Hagga Basin, the Slavers noticed that their slaves were often dying of heatstroke. They could not have their stock dying, so they developed this [[Unique]] jacket to protect their slaves from the worst of the elements. Sometimes even the worst of people have good ideas. Just don't look too closely at the leather.",
		item_id            = "Combat_Light_Unique_BiomeHeat_Top_03",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 142,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.6,
	},

	["Slaver Scout Boots"] = {
		image              = "T_UI_IconClothSlaverRusherBootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Light armor boots made from steel.",
		long_desc          = "Lightly armored boots made of steel, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 42,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.36,
	},

	["Slaver Scout Gloves"] = {
		image              = "T_UI_IconClothSlaverRusherGlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Light armor gloves made from steel.",
		long_desc          = "Lightly armored gloves made of steel, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 42,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.36,
	},

	["Slaver Scout Jacket"] = {
		image              = "T_UI_IconClothSlaverRusherBodyR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "Light armor top made from steel.",
		long_desc          = "A lightly armored top made of steel, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 83,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 0.36,
	},

	["Slaver Scout Mask"] = {
		image              = "T_UI_IconClothSlaverRusherHelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light armor helmet made from steel.",
		long_desc          = "A lightly armored helmet made of steel, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light03_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 56,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.36,
	},

	["Slaver Scout Pants"] = {
		image              = "T_UI_IconClothSlaverRusherBottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light armor leggings made from steel.",
		long_desc          = "Lightly armored leggings made of steel, providing versatility in hydration and protection to [[:Category:GreatHouse|Great House]] scouts.",
		item_id            = "Combat_Choam_Light03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 56,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		heat_protection                  = 0.36,
	},

	["Softstep Boots"] = {
		image              = "T_UI_IconClothLightUniqueWormThreatBoots02R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots that decrease vibrations.",
		long_desc          = "Found abandoned throughout the former territories of the Fremen, these [[Unique]] boots are made of a strange type of soft leather. Each step in these boots seems to melt into the sand, reducing the vibrations that attract the worm.",
		item_id            = "Combat_Light_Unique_WormThreat_Boots_02",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 47,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.24,
		worm_threat_scalar               = "'-45.0",
	},

	["Spice Mask"] = {
		image              = "T_UI_IconClothSpiceMaskR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A mask that filters out spice.",
		long_desc          = "A mask with a filtration system that prevents the wearer from inhaling airborne spice particles. Dunemen utilize this to avoid adverse addictive effects while working the spice fields.",
		item_id            = "Combat_Light_SpiceMask",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 83,
		blade_mitigation                 = 8,
		heat_protection                  = 0.5,
	},

	["Station Garb"] = {
		image              = "T_UI_IconClothLightUniqueBiomHeatTop05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A jacket made from breathable materials.",
		long_desc          = "These [[Unique]] jackets were designed for the workers and guard from the Mysa Tarill power station. They are a cut above the usual supplies given out to pyons — probably because the power station was manned by a crew of highly trained engineers. Like the station, these jackets have mostly been long since abandoned.",
		item_id            = "Combat_Light_Unique_BiomeHeat_Top_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 236,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		heat_protection                  = 1.2,
	},

	["Stim-Leggings"] = {
		image              = "T_UI_IconClothLightUniqueStaminaBottom05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Light leggings with reduced stamina drain while sprinting.",
		long_desc          = "These [[Unique]] light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of dashing.",
		item_id            = "Combat_Light_Unique_Stamina_Bottom_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -10,
		blade_mitigation                 = 8,
		heat_protection                  = 0.6,
	},

	["Syndicate Boots"] = {
		image              = "T_UI_IconClothHarkMedUnique01BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "Boots worn by Syndicate Mercenaries.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Hark_MedUnique01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		energy_mitigation                = 3.8,
		fire_mitigation                  = 7.5,
		poison_mitigation                = 6,
		heat_protection                  = 0.6,
	},

	["Syndicate Chestplate"] = {
		image              = "T_UI_IconClothHarkMedUnique01TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A chestplate worn by Syndicate Mercenaries.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Hark_MedUnique01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 236,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		energy_mitigation                = 7.5,
		fire_mitigation                  = 15,
		poison_mitigation                = 12,
		heat_protection                  = 0.6,
	},

	["Syndicate Gauntlets"] = {
		image              = "T_UI_IconClothHarkMedUnique01GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Gauntlets worn by Syndicate Mercenaries.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Hark_MedUnique01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		energy_mitigation                = 3.8,
		fire_mitigation                  = 7.5,
		poison_mitigation                = 6,
		heat_protection                  = 0.6,
	},

	["Syndicate Helmet"] = {
		image              = "T_UI_IconClothHarkMedUnique01HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet worn by Syndicate Mercenaries.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Hark_MedUnique01_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		energy_mitigation                = 5,
		fire_mitigation                  = 10,
		poison_mitigation                = 8,
		heat_protection                  = 0.6,
	},

	["Syndicate Pants"] = {
		image              = "T_UI_IconClothHarkMedUnique01BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "Pants worn by Syndicate Mercenaries.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Hark_MedUnique01_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		energy_mitigation                = 5,
		fire_mitigation                  = 10,
		poison_mitigation                = 8,
		heat_protection                  = 0.6,
	},

	["Ta'lab Softstep Boots"] = {
		image              = "T_UI_IconClothLightUniqueWormThreatBoots03R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots that decrease vibrations.",
		long_desc          = "Found abandoned throughout the former territories of the Fremen, these [[Unique]] boots are made of a strange type of soft leather. Each step in these boots seems to melt into the sand, reducing the vibrations that attract the worm. This particular set is based on a design found in the long-abandoned Sietch Ta'lab.",
		item_id            = "Combat_Light_Unique_WormThreat_Boots_03",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 71,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.36,
		worm_threat_scalar               = -45.0,
	},

	["Tabr Softstep Boots"] = {
		image              = "T_UI_IconClothLightUniqueWormThreatBoots06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots that decrease vibrations.",
		long_desc          = "Found abandoned throughout the former territories of the Fremen, these [[Unique]] boots are made of a strange type of soft leather. Each step in these boots seems to melt into the sand, reducing the vibrations that attract the worm. Sietch Tabr was one of the Fremen sietches that put up little to no resistance during the pogrom, instead melting away quietly.",
		item_id            = "Combat_Light_Unique_WormThreat_Boots_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.72,
		worm_threat_scalar               = -45.0,
	},

	["Tarl Softstep Boots"] = {
		image              = "T_UI_IconClothLightUniqueWormThreatBoots05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots that decrease vibrations.",
		long_desc          = "These [[Unique]] boots were taken from the rubble of Sietch Tarl after it was destroyed by the Sardaukar. Sietch Tarl was the place where Liet-Kynes made a final stand against the Sardaukar, collapsing the walls and killing dozens of them in a desperate final stand. Perhaps Liet-Kynes wore these same boots on that fateful day.",
		item_id            = "Combat_Light_Unique_WormThreat_Boots_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 118,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		heat_protection                  = 0.6,
		worm_threat_scalar               = "'-45.0",
	},

	["The Forge Boots"] = {
		image              = "T_UI_IconClothHarkMedUnique02BootsR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots hardened against heat.",
		long_desc          = "Stock armor is made of hardened plasmeld. This [[Unique]] armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.",
		item_id            = "Combat_Hark_MedUnique02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		energy_mitigation                = 3.8,
		fire_mitigation                  = 7.5,
		poison_mitigation                = 6,
		heat_protection                  = 0.72,
	},

	["The Forge Chestpiece"] = {
		image              = "T_UI_IconClothHarkMedUnique02TopR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Torso",
		short_desc         = "A chestpiece hardened against heat.",
		long_desc          = "Stock armor is made of hardened plasmeld. This [[Unique]] armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.",
		item_id            = "Combat_Hark_MedUnique02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 291,
		dash_stamina_cost                = -6,
		blade_mitigation                 = 12,
		energy_mitigation                = 7.5,
		fire_mitigation                  = 15,
		poison_mitigation                = 12,
		heat_protection                  = 0.72,
	},

	["The Forge Gloves"] = {
		image              = "T_UI_IconClothHarkMedUnique02GlovesR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gloves hardened against heat.",
		long_desc          = "Stock armor is made of hardened plasmeld. This [[Unique]] armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.",
		item_id            = "Combat_Hark_MedUnique02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		blade_mitigation                 = 6,
		energy_mitigation                = 3.8,
		fire_mitigation                  = 7.5,
		poison_mitigation                = 6,
		heat_protection                  = 0.72,
	},

	["The Forge Helmet"] = {
		image              = "T_UI_IconClothHarkMedUnique02HelmetR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet hardened against heat.",
		long_desc          = "Stock armor is made of hardened plasmeld. This [[Unique]] armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.",
		item_id            = "Combat_Hark_MedUnique02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		energy_mitigation                = 5,
		fire_mitigation                  = 10,
		poison_mitigation                = 8,
		heat_protection                  = 0.72,
	},

	["The Forge Pants"] = {
		image              = "T_UI_IconClothHarkMedUnique02BottomR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Legs",
		short_desc         = "A pair of pants hardened against heat.",
		long_desc          = "Stock armor is made of hardened plasmeld. This [[Unique]] armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.",
		item_id            = "Combat_Hark_MedUnique02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -4,
		blade_mitigation                 = 8,
		energy_mitigation                = 5,
		fire_mitigation                  = 10,
		poison_mitigation                = 8,
		heat_protection                  = 0.72,
	},

	["The Jackal's Blindfold"] = {
		image              = "T_UI_IconClothBlindfoldMaleR_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "Light-weight armor.",
		long_desc          = "A Special light-weight armor with additional poison mitigation.",
		item_id            = "Combat_Light_Unique_Story_Jackal_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 130,
		blade_mitigation                 = 8,
		poison_mitigation                = 15,
		heat_protection                  = 0.72,
	},

	["Wayfinder Helm"] = {
		image              = "T_UI_IconClothLightUniqueScanningHelmet05R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet with a boost to scanning range.",
		long_desc          = "The electronics in this [[Unique]] helmet connect to hand-held scanners, boosting their scanning range.",
		item_id            = "Combat_Light_Unique_Scanning_Helmet_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 157,
		dash_stamina_cost                = -4,
		handheld_scanner_range_bonus     = 15,
		blade_mitigation                 = 8,
		heat_protection                  = 0.6,
	},

	["Wayfinder Helm"] = {
		image              = "T_UI_IconClothLightUniqueScanningHelmet06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet with a boost to scanning range.",
		long_desc          = "The electronics in this [[Unique]] helmet connect to hand-held scanners, boosting their scanning range.",
		item_id            = "Combat_Light_Unique_Scanning_Helmet_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 194,
		dash_stamina_cost                = -4,
		handheld_scanner_range_bonus     = 15,
		blade_mitigation                 = 8,
		heat_protection                  = 0.72,
	},

	["Yueh's Reaper Gloves"] = {
		image              = "T_UI_IconClothLightUniqueDewReapGloves06R_D.png",
		garment_type       = "Light Armor",
		equip_slot         = "Hands",
		short_desc         = "Special gloves design to maximize water gathering.",
		long_desc          = "The treatment for these gloves was designed by the traitor, Dr. Yueh. Originally he was searching for a way to repel blood from gloves during surgeries, but the applications of his water repellant treatment were wider than he imagined. Treated with a small amount of huf-huf oil, these [[Unique]] gloves repel water and prevent any additional dew from escaping while harvesting.",
		item_id            = "Combat_Light_Unique_DewReap_Gloves_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 146,
		dash_stamina_cost                = -3,
		garment_dew_reap_yield           = 10,
		blade_mitigation                 = 6,
		heat_protection                  = 0.72,
	},

	["Acheronian Boots"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique04BootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots retrieved from hell.",
		long_desc          = "In ancient mythology, Acheron was said to be the entrance to hell. This [[Unique]] armor was retrieved from a shipwreck in the Sheol and became sought after due to its thick protective layer. Not that it helped those who died of radiation in the Sheol.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique04_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 213,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Acheronian Chestplate"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique04TopR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A heavy chestplate retrieved from hell.",
		long_desc          = "In ancient mythology, Acheron was said to be the entrance to hell. This [[Unique]] armor was retrieved from a shipwreck in the Sheol and became sought after due to its thick protective layer. Not that it helped those who died of radiation in the Sheol.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 425,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -9,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 12,
	},

	["Acheronian Gauntlets"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique04GlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy gauntlets retrieved from hell.",
		long_desc          = "In ancient mythology, Acheron was said to be the entrance to hell. This [[Unique]] armor was retrieved from a shipwreck in the Sheol and became sought after due to its thick protective layer. Not that it helped those who died of radiation in the Sheol.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 213,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Acheronian Helmet"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique04HelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "A heavy helmet retrieved from hell.",
		long_desc          = "In ancient mythology, Acheron was said to be the entrance to hell. This [[Unique]] armor was retrieved from a shipwreck in the Sheol and became sought after due to its thick protective layer. Not that it helped those who died of radiation in the Sheol.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique04_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 283,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Acheronian Pants"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique04BottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy pants retrieved from hell.",
		long_desc          = "In ancient mythology, Acheron was said to be the entrance to hell. This [[Unique]] armor was retrieved from a shipwreck in the Sheol and became sought after due to its thick protective layer. Not that it helped those who died of radiation in the Sheol.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique04_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 283,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Bulwark Boots"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedBoots06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "A Unique reinforced heavy armor boots.",
		long_desc          = "This [[Unique]] heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Boots_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 263,
		dash_stamina_cost                = 4.5,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3.8,
		concussive_mitigation            = 3.8,
		energy_mitigation                = 3.8,
	},

	["Bulwark Chest"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedTop06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A Unique reinforced heavy armor chest.",
		long_desc          = "This [[Unique]] heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Top_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 525,
		dash_stamina_cost                = 9,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 7.5,
		concussive_mitigation            = 7.5,
		energy_mitigation                = 7.5,
	},

	["Bulwark Gloves"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedGloves06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A Unique reinforced heavy armor gloves.",
		long_desc          = "This [[Unique]] heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Gloves_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 263,
		dash_stamina_cost                = 4.5,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3.8,
		concussive_mitigation            = 3.8,
		energy_mitigation                = 3.8,
	},

	["Bulwark Helmet"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedHelmet06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "A Unique reinforced heavy armor helmet.",
		long_desc          = "This [[Unique]] heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Helmet_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 350,
		dash_stamina_cost                = 6,
		light_dart_mitigation            = 5,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 5,
		concussive_mitigation            = 5,
		energy_mitigation                = 5,
	},

	["Bulwark Leggings"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedBottom06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "A Unique reinforced heavy armor leggings.",
		long_desc          = "This [[Unique]] heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Bottom_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 350,
		dash_stamina_cost                = 6,
		light_dart_mitigation            = 5,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 5,
		concussive_mitigation            = 5,
		energy_mitigation                = 5,
	},

	["CHOAM Heavy Boots"] = {
		image              = "T_UI_IconClothChoamHeavyBootsMaleR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots made from plastanium.",
		long_desc          = "Heavy combat boots made of reinforced plastanium providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy06_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 225,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["CHOAM Heavy Chestplate"] = {
		image              = "T_UI_IconClothChoamHeavyTorsoMaleR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "Heavy chest armor made from plastanium.",
		long_desc          = "A heavy combat armor made of reinforced plastanium providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy06_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 450,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["CHOAM Heavy Gauntlets"] = {
		image              = "T_UI_IconClothChoamHeavyGlovesMaleR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy hand armor made from plastanium.",
		long_desc          = "Heavy combat hand armor made of reinforced plastanium providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy06_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 225,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["CHOAM Heavy Greaves"] = {
		image              = "T_UI_IconClothChoamHeavyBottomMaleR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy leg armor made from plastanium.",
		long_desc          = "Heavy combat leg armor made of reinforced plastanium providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy06_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 300,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["CHOAM Heavy Helmet"] = {
		image              = "T_UI_IconClothChoamHeavyHeadMaleR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Heavy combat helmet made from plastanium.",
		long_desc          = "A heavy combat helmet made of reinforced plastanium providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy06_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 300,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Circuit Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniquePowerEfficientGloves06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A heavy armor gauntlet with optimized power usage.",
		long_desc          = "A [[Unique]] heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.",
		item_id            = "Combat_Heavy_Unique_PowerEfficient_Gloves_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 263,
		dash_stamina_cost                = 3.8,
		garment_power_usage              = "'-10.0",
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Duneman Heavy Boots"] = {
		image              = "T_UI_IconClothSandfliesHeavyBootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots made from aluminum.",
		long_desc          = "Heavy combat boots made of reinforced aluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 113,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Duneman Heavy Gloves"] = {
		image              = "T_UI_IconClothSandfliesHeavyGlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy hand armor made from aluminum.",
		long_desc          = "Heavy combat hand armor made of reinforced aluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 113,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Duneman Heavy Jacket"] = {
		image              = "T_UI_IconClothSandfliesHeavyBodyR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "Heavy chest armor made from aluminum.",
		long_desc          = "A heavy combat armor made of reinforced aluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 225,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["Duneman Heavy Mask"] = {
		image              = "T_UI_IconClothSandfliesHeavyHeadR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Heavy combat mask made from aluminum.",
		long_desc          = "A heavy combat helmet made of reinforced aluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy01_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 150,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Duneman Heavy Pants"] = {
		image              = "T_UI_IconClothSandfliesHeavyBottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy leg armor made from aluminum.",
		long_desc          = "Heavy combat leg armor made of reinforced aluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy01_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 150,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Executor's Boots"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique05BootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "A pair of boots designed for CHOAM executors.",
		long_desc          = "This [[Unique]] armor is handed out to the legal representatives of CHOAM, such as lawyers and tax collectors. Unfortunately the bright orange CHOAM logo tends to make them more of a target, despite the reinforcement.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique05_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 263,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Executor's Chestpiece"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique05TopR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A chestpiece designed for CHOAM executors.",
		long_desc          = "This [[Unique]] armor is handed out to the legal representatives of CHOAM, such as lawyers and tax collectors. Unfortunately the bright orange CHOAM logo tends to make them more of a target, despite the reinforcement.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique05_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 525,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -9,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 12,
	},

	["Executor's Gauntlets"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique05GlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gauntlets designed for CHOAM executors.",
		long_desc          = "This [[Unique]] armor is handed out to the legal representatives of CHOAM, such as lawyers and tax collectors. Unfortunately the bright orange CHOAM logo tends to make them more of a target, despite the reinforcement.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique05_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 263,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Executor's Helmet"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique05HelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "A helmet designed for CHOAM executors.",
		long_desc          = "This [[Unique]] armor is handed out to the legal representatives of CHOAM, such as lawyers and tax collectors. Unfortunately the bright orange CHOAM logo tends to make them more of a target, despite the reinforcement.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique05_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 350,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Executor's Pants"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique05BottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "A pair of pants designed for CHOAM executors.",
		long_desc          = "This [[Unique]] armor is handed out to the legal representatives of CHOAM, such as lawyers and tax collectors. Unfortunately the bright orange CHOAM logo tends to make them more of a target, despite the reinforcement.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique05_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 350,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Iri's Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniquePowerEfficientGloves02R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gauntlets that increase power efficiency.",
		long_desc          = "Iri was a leader among the Kirab who became obsessed with finding a way to nullify the Holtzman effect. His tinkering led to the development of these [[Unique]]  gauntlets that use a feedback loop to decrease power usage. Iri himself claimed that the gauntlets \"spoke\" to him and his state of mind deteriorated greatly until he threw himself from a cliff.",
		item_id            = "Combat_Heavy_Unique_PowerEfficient_Gloves_02",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 84,
		dash_stamina_cost                = 3.8,
		garment_power_usage              = "'-10.0",
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Karak's Boots"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique02BootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Unique boots crafted for the slavemaster Karak.",
		long_desc          = "Zaal Karak is a ruthless slavelord who runs his operation with an iron fist. This intimidating [[Unique]] heavy armor was commissioned as a present for him from the na-baron of the Harkonnen, Feyd-Rautha. It is Zaal Karak and his men who supply the bulk of slaves for the building of Neo-Carthag.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 128,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Karak's Gauntlets"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique02GlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Unique gauntlets crafted for the slavemaster Karak.",
		long_desc          = "Zaal Karak is a ruthless slavelord who runs his operation with an iron fist. This intimidating [[Unique]] heavy armor was commissioned as a present for him from the na-baron of the Harkonnen, Feyd-Rautha. It is Zaal Karak and his men who supply the bulk of slaves for the building of Neo-Carthag.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 128,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Karak's Helmet"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique02HelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Unique mask crafted for the slavemaster Karak.",
		long_desc          = "Zaal Karak is a ruthless slavelord who runs his operation with an iron fist. This intimidating [[Unique]] heavy armor was commissioned as a present for him from the na-baron of the Harkonnen, Feyd-Rautha. It is Zaal Karak and his men who supply the bulk of slaves for the building of Neo-Carthag.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 171,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Karak's Jacket"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique02TopR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A unique jacket crafted for the slavemaster Karak.",
		long_desc          = "Zaal Karak is a ruthless slavelord who runs his operation with an iron fist. This intimidating [[Unique]] heavy armor was commissioned as a present for him from the na-baron of the Harkonnen, Feyd-Rautha. It is Zaal Karak and his men who supply the bulk of slaves for the building of Neo-Carthag.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 257,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -9,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 12,
	},

	["Karak's Pants"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique02BottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Unique pants crafted for the slavemaster Karak.",
		long_desc          = "Zaal Karak is a ruthless slavelord who runs his operation with an iron fist. This intimidating [[Unique]] heavy armor was commissioned as a present for him from the na-baron of the Harkonnen, Feyd-Rautha. It is Zaal Karak and his men who supply the bulk of slaves for the building of Neo-Carthag.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 171,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Kirab Heavy Boots"] = {
		image              = "T_UI_IconClothKirabHeavyShoesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots made from iron.",
		long_desc          = "Heavy combat boots made of reinforced iron providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy02_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 50,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Kirab Heavy Gauntlet"] = {
		image              = "T_UI_IconClothKirabHeavyGlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy hand armor made from iron.",
		long_desc          = "Heavy combat hand armor made of reinforced iron providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy02_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 50,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Kirab Heavy Headwrap"] = {
		image              = "T_UI_IconClothKirabHeavyHelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Heavy combat helmet made from iron.",
		long_desc          = "A heavy combat helmet made of reinforced iron providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy02_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 67,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Kirab Heavy Jerkin"] = {
		image              = "T_UI_IconClothKirabHeavyBodyR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "Heavy chest armor made from iron.",
		long_desc          = "A heavy combat armor made of reinforced iron providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy02_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 100,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["Kirab Heavy Pants"] = {
		image              = "T_UI_IconClothKirabHeavyBottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy leg armor made from iron.",
		long_desc          = "Heavy combat leg armor made of reinforced iron providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy02_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 67,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Mendek's Boots"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedBoots05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots designed by General Mendek.",
		long_desc          = "General Mendek of the Harkonnen famously led a battlegroup during the Battle of Arrakeen that used old-world artillery to seal Atreides forces in shield wall caves. Mendek had this [[Unique]] armor conditioned as a reminder of the battle, sometimes wearing it to remind himself of what it must have felt like to be trapped in those caves, with no way to escape.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Boots_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 213,
		dash_stamina_cost                = 4.5,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3.8,
		concussive_mitigation            = 3.8,
		energy_mitigation                = 3.8,
	},

	["Mendek's Chestplate"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedTop05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A heavy chestplate designed by General Mendek.",
		long_desc          = "The Syndicate is a large offworld criminal organization that has never been able to get a foothold on Arrakis — due to the tireless efforts of Esmar Tuek and the smugglers to keep them out. Nobody knows why their mercenaries have begun to arrive in the Hagga Basin, nor what their interest is in the radiated wrecks of the Sheol. This [[Unique]] armor is designed to keep environmental hazards at bay.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Top_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 425,
		dash_stamina_cost                = 9,
		light_dart_mitigation            = 7.5,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 7.5,
		concussive_mitigation            = 7.5,
		energy_mitigation                = 7.5,
	},

	["Mendek's Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedGloves05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy gauntlets designed by General Mendek.",
		long_desc          = "General Mendek of the Harkonnen famously led a battlegroup during the Battle of Arrakeen that used old-world artillery to seal Atreides forces in shield wall caves. Mendek had this [[Unique]] armor conditioned as a reminder of the battle, sometimes wearing it to remind himself of what it must have felt like to be trapped in those caves, with no way to escape.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Gloves_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 213,
		dash_stamina_cost                = 4.5,
		light_dart_mitigation            = 3.8,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3.8,
		concussive_mitigation            = 3.8,
		energy_mitigation                = 3.8,
	},

	["Mendek's Helmet"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedHelmet05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "A heavy helmet designed by General Mendek.",
		long_desc          = "General Mendek of the Harkonnen famously led an battlegroup during the Battle of Arrakeen that used old-world artillery to seal Atreides forces in shield wall caves. Mendek had this [[Unique]] armor conditioned as a reminder of the battle, sometimes wearing it to remind himself of what it must have felt like to be trapped in those caves, with no way to escape.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Helmet_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 283,
		dash_stamina_cost                = 6,
		light_dart_mitigation            = 5,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 5,
		concussive_mitigation            = 5,
		energy_mitigation                = 5,
	},

	["Mendek's Pants"] = {
		image              = "T_UI_IconClothHeavyUniqueReinforcedBottom05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy pants designed by General Mendek.",
		long_desc          = "General Mendek of the Harkonnen famously led a battlegroup during the Battle of Arrakeen that used old-world artillery to seal Atreides forces in shield wall caves. Mendek had this [[Unique]] armor conditioned as a reminder of the battle, sometimes wearing it to remind himself of what it must have felt like to be trapped in those caves, with no way to escape.",
		item_id            = "Combat_Heavy_Unique_Reinforced_Bottom_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 283,
		dash_stamina_cost                = 6,
		light_dart_mitigation            = 5,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 5,
		concussive_mitigation            = 5,
		energy_mitigation                = 5,
	},

	["Mercenary Heavy Boots"] = {
		image              = "T_UI_IconClothMercHeavyBootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots made from duraluminum.",
		long_desc          = "Heavy combat boots made of reinforced duraluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy04_Shoes",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 175,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Mercenary Heavy Chestplate"] = {
		image              = "T_UI_IconClothMercHeavyBodyR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "Heavy chest armor made from duraluminum.",
		long_desc          = "A heavy combat armor made of reinforced duraluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy04_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 350,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["Mercenary Heavy Gloves"] = {
		image              = "T_UI_IconClothMercHeavyGlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy hand armor made from duraluminum.",
		long_desc          = "Heavy combat hand armor made of reinforced duraluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy04_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 175,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Mercenary Heavy Helmet"] = {
		image              = "T_UI_IconClothMercHeavyHelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Heavy combat helmet made from duraluminum.",
		long_desc          = "A heavy combat helmet made of reinforced duraluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy04_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 233,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Mercenary Heavy Pants"] = {
		image              = "T_UI_IconClothMercHeavyBottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy leg armor made from duraluminum.",
		long_desc          = "Heavy combat leg armor made of reinforced duraluminum providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy04_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 233,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Oathbreaker Boots"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique01BootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Unique boots worn by those without other options.",
		long_desc          = "Amongst the Kirab there is a common expression \"there is only the final oath\". The Kirab know how close they are to the edge, to becoming what they despise, scavengers without friend or family, consigned to the southern reaches of Hagga Basin. This [[Unique]] armor is a remnant of those who have forsaken their final oath - their oath to the Kirab themselves.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique01_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 84,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Oathbreaker Chestpiece"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique01TopR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A unique jerkin worn by those without other options.",
		long_desc          = "Amongst the Kirab there is a common expression \"there is only the final oath\". The Kirab know how close they are to the edge, to becoming what they despise, scavengers without friend or family, consigned to the southern reaches of Hagga Basin. This [[Unique]] armor is a remnant of those who have forsaken their final oath - their oath to the Kirab themselves.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique01_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 169,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -9,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 12,
	},

	["Oathbreaker Gauntlets"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique01GlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Unique gloves worn by those without other options.",
		long_desc          = "Amongst the Kirab there is a common expression \"there is only the final oath\". The Kirab know how close they are to the edge, to becoming what they despise, scavengers without friend or family, consigned to the southern reaches of Hagga Basin. This [[Unique]] armor is a remnant of those who have forsaken their final oath - their oath to the Kirab themselves.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique01_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 84,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Oathbreaker Headwrap"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique01HelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Unique headwrap worn by those without other options.",
		long_desc          = "Amongst the Kirab there is a common expression \"there is only the final oath\". The Kirab know how close they are to the edge, to becoming what they despise, scavengers without friend or family, consigned to the southern reaches of Hagga Basin. This [[Unique]] armor is a remnant of those who have forsaken their final oath - their oath to the Kirab themselves.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique01_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 113,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Oathbreaker Pants"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique01BottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Unique pants worn by those without other options.",
		long_desc          = "Amongst the Kirab there is a common expression \"there is only the final oath\". The Kirab know how close they are to the edge, to becoming what they despise, scavengers without friend or family, consigned to the southern reaches of Hagga Basin. This [[Unique]] armor is a remnant of those who have forsaken their final oath - their oath to the Kirab themselves.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique01_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 113,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Power Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniquePowerEfficientGloves04R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A heavy armor gauntlet with optimized power usage.",
		long_desc          = "These [[Unique]] gauntlets were developed to help fatigued miners keep going when their tools were running low. Containing a series of capacitors within them, they help to even out the power flow and increase efficiency. The Sandflies have co-opted these gauntlets for use in their own operations.",
		item_id            = "Combat_Heavy_Unique_PowerEfficient_Gloves_04",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 188,
		dash_stamina_cost                = 3.8,
		garment_power_usage              = "'-10.0",
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Power Harness"] = {
		image              = "T_UI_IconClothHeavyUniquePowerIncreaseTop06R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A Heavy chest armor with additional power reserves.",
		long_desc          = "This [[Unique]] heavy chest armor comes with additional power reserves to assist House forces in mining and suspensor usage.",
		item_id            = "Combat_Heavy_Unique_PowerIncrease_Top_06",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 525,
		dash_stamina_cost                = 7.5,
		garment_maximum_power            = 50,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["Sentinel Boots"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique03BootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots worn by the Sandflies, built for endurance and pursuit.",
		long_desc          = "Though the Sandflies have long since broken ties with the Miner's Guild, they still maintain the gear and traditions of their former life. These [[Unique]] boots are modified duneman boots - built for long hours in the mines.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 188,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Sentinel Gauntlets"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique03GlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy gauntlets used by the Sandflies, reinforced for both labor and combat.",
		long_desc          = "Though the Sandflies have long since broken ties with the Miner's Guild, they still maintain the gear and traditions of their former life. These [[Unique]] gauntlets are modified duneman gauntlets - built for long hours in the mines.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 188,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -4.5,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 6,
	},

	["Sentinel Helmet"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique03HelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "A rugged helmet worn by Sandflies to shield their identities.",
		long_desc          = "Though the Sandflies have long since broken ties with the Miner's Guild, they still maintain the gear and traditions of their former life. This [[Unique]] helmet is a modified duneman helmet - built for long hours in the mines.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique03_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 250,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Sentinel Jacket"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique03TopR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "A heavy jacket worn by Sandfly sentinels, marked by stolen insignias.",
		long_desc          = "Though the Sandflies have long since broken ties with the Miner's Guild, they still maintain the gear and traditions of their former life. This [[Unique]] jacket is a modified duneman jacket - built for long hours in the mines.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 375,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -9,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 12,
	},

	["Sentinel Pants"] = {
		image              = "T_UI_IconClothNeutAtreDeserterUnique03BottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Reinforced pants worn by the Sandflies, designed for rough terrain.",
		long_desc          = "Though the Sandflies have long since broken ties with the Miner's Guild, they still maintain the gear and traditions of their former life. These [[Unique]] pants are modified duneman pants - built for long hours in the mines.",
		item_id            = "Combat_Neut_AtreidesDeserterUnique03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 250,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 8,
	},

	["Shock Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniquePowerEfficientGloves03R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gauntlets that increase power efficiency.",
		long_desc          = "These [[Unique]] gauntlets used to be attached to uncooperative slaves - shocking their palms as a punishment. One supervisor noticed that slaves equipped with the gauntlets needed to recharge their tools and power packs less frequently. The gauntlets were quickly modified to a low level current and given to all workers. Even slavers value efficiency.",
		item_id            = "Combat_Heavy_Unique_PowerEfficient_Gloves_03",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 128,
		dash_stamina_cost                = 3.8,
		garment_power_usage              = "'-10.0",
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Slaver Heavy Boots"] = {
		image              = "T_UI_IconClothSlaverHeavyBootsR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Feet",
		short_desc         = "Heavy boots made from steel.",
		long_desc          = "Heavy combat boots made of reinforced steel providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy03_Boots",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 75,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Slaver Heavy Gloves"] = {
		image              = "T_UI_IconClothSlaverHeavyGlovesR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "Heavy hand armor made from steel.",
		long_desc          = "Heavy combat hand armor made of reinforced steel providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy03_Gloves",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 75,
		dash_stamina_cost                = 3.8,
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

	["Slaver Heavy Helmet"] = {
		image              = "T_UI_IconClothSlaverHeavyHelmetR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Head",
		short_desc         = "Heavy combat helmet made from steel.",
		long_desc          = "A heavy combat helmet made of reinforced steel providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy03_Helmet",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 100,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Slaver Heavy Jerkin"] = {
		image              = "T_UI_IconClothSlaverHeavyBodyR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Torso",
		short_desc         = "Heavy chest armor made from steel.",
		long_desc          = "A heavy combat armor made of reinforced steel providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy03_Top",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 150,
		dash_stamina_cost                = 7.5,
		light_dart_mitigation            = 6,
		blade_mitigation                 = -12,
		heavy_dart_mitigation            = 6,
		concussive_mitigation            = 6,
	},

	["Slaver Heavy Pants"] = {
		image              = "T_UI_IconClothSlaverHeavyBottomR_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Legs",
		short_desc         = "Heavy leg armor made from steel.",
		long_desc          = "Heavy combat leg armor made of reinforced steel providing maximum protection to [[:Category:GreatHouse|Great House]] troops.",
		item_id            = "Combat_Choam_Heavy03_Bottom",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 2,
		dropped_on_death   = "No",
		repair_decay_rate  = 0.2,

		armor_value                      = 100,
		dash_stamina_cost                = 5,
		light_dart_mitigation            = 4,
		blade_mitigation                 = -8,
		heavy_dart_mitigation            = 4,
		concussive_mitigation            = 4,
	},

	["Station Gauntlets"] = {
		image              = "T_UI_IconClothHeavyUniquePowerEfficientGloves05R_D.png",
		garment_type       = "Heavy Armor",
		equip_slot         = "Hands",
		short_desc         = "A pair of gauntlets that increase power efficiency.",
		long_desc          = "These [[Unique]] gauntlets were developed for use on the power station at Mysa Tarill. After the incident with the sandworm, the station was abandoned and boxes of these gauntlets were left lying around to be scavenged by those brave or foolish enough to approach the worm.",
		item_id            = "Combat_Heavy_Unique_PowerEfficient_Gloves_05",
		added              = "1.1.0",
		max_stack          = 1,
		volume             = 1,
		dropped_on_death   = "No",
		unique_schematic   = "Yes",
		repair_decay_rate  = 0.2,

		armor_value                      = 213,
		dash_stamina_cost                = 3.8,
		garment_power_usage              = "'-10.0",
		light_dart_mitigation            = 3,
		blade_mitigation                 = -6,
		heavy_dart_mitigation            = 3,
		concussive_mitigation            = 3,
	},

}