Module:ItemData/Utility

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Documentation for this module may be created at Module:ItemData/Utility/doc

-- Module:ItemData/Utilities
-- =============================================================================
-- Auto-generated from DB export. 103 utility items.
-- Types: Dew Harvester (16), Power Pack (13), Cutteray (13),
--        Suspensor Belt (11), Water Container (10), Blood Extractor (10),
--        Blood Sack (9), Static Compactor (7), Shield (5),
--        Vehicle Tool (3), Scanner (3), Fuel Container (3)
-- Note: power_pack_regen dropped — identical to powerpack_regen_per_second
--       Mining tiers handled via utilityBonusOrder, kept in data for lookup
-- =============================================================================

return {

	["Welding Torch Mk1"] = {
		image                  = "T_UI_IconTool1HChoamVehicleWeldingToolR_D.png",
		utility_type           = "Vehicle Tool",
		short_desc             = "A tool for vehicle assembly and maintenance.",
		long_desc              = "A welding torch with low-quality repair capabilities in terms of durability and longevity. Welding Wire is required for repairs. It can also be used to assemble or disassemble vehicles.",
		item_id                = "RepairTool",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 17.5,
		welding_torch_detach_speed       = 12.5,
		welding_torch_repair_quality     = 76,
	},

	["Welding Torch Mk3"] = {
		image                  = "T_UI_IconTool1HChoamVehicleWeldingToolR_D.png",
		utility_type           = "Vehicle Tool",
		short_desc             = "A tool for vehicle assembly and maintenance.",
		long_desc              = "A welding torch with average-quality repair capabilities in terms of durability and longevity. Welding Wire is required for repairs. It can also be used to assemble or disassemble vehicles.",
		item_id                = "RepairTool3",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 34,
		welding_torch_detach_speed       = 40,
		welding_torch_repair_quality     = 83,
	},

	["Welding Torch Mk5"] = {
		image                  = "T_UI_IconTool1HChoamVehicleWeldingToolR_D.png",
		utility_type           = "Vehicle Tool",
		short_desc             = "A tool for vehicle assembly and maintenance.",
		long_desc              = "A welding torch with high-quality repair capabilities in terms of durability and longevity. Welding Wire is required for repairs. It can also be used to assemble or disassemble vehicles.",
		item_id                = "RepairTool5",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 68.8,
		welding_torch_detach_speed       = 85,
		welding_torch_repair_quality     = 90,
	},

	["Cup of Water"] = {
		image                  = "T_UI_IconConsumCupWaterR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A quick drink of water.",
		long_desc              = "Purchase to immediately refill your hydration meter by 100mL.",
		item_id                = "WaterPack_Consumable",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0,
		dropped_on_death       = "No",

		container_capacity               = 100,
	},

	["Decaliterjon"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "Portable container used for carrying water.",
		long_desc              = "Use to drink its contents sip by sip. A [[:Category:Fremen Technology|Fremen]] item that can store water collected with a Dew Reaper or that has been transferred from other sources.",
		item_id                = "Decajon",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 15,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.1,

		container_capacity               = 10000,
	},

	["Hajra Literjon Mk1"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the Fremen for those going on a journey of seeking. Often carried by wali on their Trial of Aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 1500,
	},

	["Hajra Literjon Mk2"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the fremen for those going on a journey of seeking. Often carried by wali on their trial of aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 1750,
	},

	["Hajra Literjon Mk3"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the Fremen for those going on a journey of seeking. Often carried by wali on their Trial of Aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 2000,
	},

	["Hajra Literjon Mk4"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the Fremen for those going on a journey of seeking. Often carried by wali on their Trial of Aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 2250,
	},

	["Hajra Literjon Mk5"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the Fremen for those going on a journey of seeking. Often carried by wali on their Trial of Aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 2500,
	},

	["Hajra Literjon Mk6"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "A high capacity literjon created for expeditions.",
		long_desc              = "A [[Unique]] water container created by the Fremen for those going on a journey of seeking. Often carried by wali on their Trial of Aql, the contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.",
		item_id                = "HighCapacityLiterjon_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 3000,
	},

	["Literjon"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "Portable container used for carrying water.",
		long_desc              = "Use to drink its contents sip by sip. A [[:Category:Fremen Technology|Fremen]] item that can store water collected with a Dew Reaper or that has been transferred from other sources.",
		item_id                = "Literjon",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 1000,
	},

	["Literjon Mk6"] = {
		image                  = "T_UI_IconConsumLiterjonR_D.png",
		utility_type           = "Water Container",
		short_desc             = "Portable container used for carrying water.",
		long_desc              = "Use to drink its contents sip by sip. A [[:Category:Fremen Technology|Fremen]] item that can store water collected with a Dew Reaper or that has been transferred from other sources.",
		item_id                = "Literjon_T6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 25,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 20000,
	},

	["Full Suspensor Belt"] = {
		image                  = "T_UI_IconWearChoamSuspensorFullReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "Nullifies the effect of gravity while active.",
		long_desc              = "Removes gravity's influence on the user while active, allowing for extending traversal in any vertical direction. Depletes power from a Power Pack when in use. [[:Category:OldImperial|Old Imperial]] origin.",
		item_id                = "FullSuspensorBelt",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 57,
	},

	["Leap Suspensor Belt"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "Reduces strength of gravity while active.",
		long_desc              = "Reduces gravity's pull on the user, allowing for extended height and distance when jumping. [[:Category:OldImperial|Old Imperial]] origin. Depletes power from a power pack on use.",
		item_id                = "SuspensorBelt",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 27,
	},

	["Passive Suspensor Belt"] = {
		image                  = "T_UI_IconWearChoamSuspensorPassiveReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "Automated fall damage protection.",
		long_desc              = "Protects user from taking damage from falling. Automatically kicks on at damaging speeds and will persist as long as the user has power. [[:Category:OldImperial|Old Imperial]] origin.",
		item_id                = "t2tsp",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["Planar Suspensor Belt"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialStabilizationR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "Stabilizes vertical movement. Low Control.",
		long_desc              = "Stabilizes the user's vertical position and allows them to reposition horizontally. Sluggish repositioning but low power depletion for extended use.",
		item_id                = "PartialStabilizationBelt",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 27,
	},

	["Responsive Planar Suspensor Belt"] = {
		image                  = "T_UI_IconWearChoamSuspensorFullStabilizationR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "Stabilizes vertical movement. High control.",
		long_desc              = "Stabilizes the user's vertical position and allows them to reposition horizontally. Responsive repositioning but high power depletion, generally used for advanced combat maneuvers.",
		item_id                = "FullStabilizationBelt",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 27,
	},

	["The Emperor's Wings Mk1"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["The Emperor's Wings Mk2"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["The Emperor's Wings Mk3"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["The Emperor's Wings Mk4"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["The Emperor's Wings Mk5"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["The Emperor's Wings Mk6"] = {
		image                  = "T_UI_IconWearChoamSuspensorPartialReductionR_D.png",
		utility_type           = "Suspensor Belt",
		short_desc             = "A suspensor belt that allows temporary gravity negation.",
		long_desc              = "A prop from the famous play 'My Father's Shadow', this [[Unique]] suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, and they deplete power as long as they are kept activated.",
		item_id                = "GlidePartialStabilizationBelt_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		suspensor_power_drain            = 14,
	},

	["Handheld Life Scanner Mk3"] = {
		image                  = "T_UI_IconToolScanner_Unique_Body_03R_D.png",
		utility_type           = "Scanner",
		short_desc             = "Scanner that only detects the living.",
		long_desc              = "A [[Unique]] scanner that specializes in only detecting the living.",
		item_id                = "Scanner_Unique_Body_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 100,
		scanner_fov                      = 180,
		scanner_range                    = 100,
	},

	["Handheld Resource Scanner"] = {
		image                  = "T_UI_IconTool1HSmugHandheldScannerR_D.png",
		utility_type           = "Scanner",
		short_desc             = "Exploration scanner that reveals map information.",
		long_desc              = "A power-driven handheld exploration scanner that allows the user to project a scan in front of them to mark information on their map. Can be fabricated with [[:Category:Fremen Technology|Fremen]] components.",
		item_id                = "Scanner_Base_1",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 75,
		scanner_fov                      = 75,
		scanner_range                    = 120,
	},

	["Long Range Scanner"] = {
		image                  = "T_UI_IconTool1HSmugHandheldScannerR_D.png",
		utility_type           = "Scanner",
		short_desc             = "Improved exploration scanner that reveals map information.",
		long_desc              = "An [[Unique]] improved power-driven handheld exploration scanner that allows the user to project a scan in front of them to mark information on their map.",
		item_id                = "Scanner_Efficient_1",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 150,
		scanner_fov                      = 100,
		scanner_range                    = 225,
	},

	["Improvised Power Pack"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "Essential item that allows the user to operate equipment that requires power. When all power is depleted, stop the current activity to allow the battery to recharge.",
		item_id                = "PowerPack",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 100,
		powerpack_regen_per_second       = 8,
		power_pack_maximum_power         = 100,
	},

	["Old Sparky Mk1"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for it's constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 125,
		powerpack_regen_per_second       = 13,
		power_pack_maximum_power         = 125,
	},

	["Old Sparky Mk2"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for its constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 175,
		powerpack_regen_per_second       = 18,
		power_pack_maximum_power         = 175,
	},

	["Old Sparky Mk3"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for its constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 250,
		powerpack_regen_per_second       = 27,
		power_pack_maximum_power         = 250,
	},

	["Old Sparky Mk4"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for its constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 350,
		powerpack_regen_per_second       = 36,
		power_pack_maximum_power         = 350,
	},

	["Power Pack Mk1"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "Essential item that allows the user to operate equipment that requires power. When all power is depleted, stop the current activity to allow the battery to recharge.",
		item_id                = "PowerPack5",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 150,
		powerpack_regen_per_second       = 12,
		power_pack_maximum_power         = 150,
	},

	["Power Pack Mk2"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "An improved power pack. This more advanced version has a larger power capacity and regenerates power faster.",
		item_id                = "PowerPack2",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 200,
		powerpack_regen_per_second       = 16,
		power_pack_maximum_power         = 200,
	},

	["Power Pack Mk3"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "Essential item that allows the user to operate equipment that requires power. When all power is depleted, stop the current activity to allow the battery to recharge.",
		item_id                = "PowerPack6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 300,
		powerpack_regen_per_second       = 24,
		power_pack_maximum_power         = 300,
	},

	["Power Pack Mk4"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "A power pack with a very large capacity, made for the use of industrial tools and equipment.",
		item_id                = "PowerPack3",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 400,
		powerpack_regen_per_second       = 32,
		power_pack_maximum_power         = 400,
	},

	["Power Pack Mk5"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Provides power to equipment.",
		long_desc              = "Essential item that allows the user to operate equipment that requires power. When all power is depleted, stop the current activity to allow the battery to recharge.",
		item_id                = "PowerPack7",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 600,
		powerpack_regen_per_second       = 48,
		power_pack_maximum_power         = 600,
	},

	["Power Pack Mk6"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Portable source of energy used to power a variety of devices.",
		long_desc              = "The first generation of power packs were quite unstable and had a unfortunate habit of blowing its user to smithereens. The design has since been improved to ensure this happens quite rarely now.",
		item_id                = "PowerPack4",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 800,
		powerpack_regen_per_second       = 64,
		power_pack_maximum_power         = 800,
	},

	["Young Sparky Mk5"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for its constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 500,
		powerpack_regen_per_second       = 55,
		power_pack_maximum_power         = 500,
	},

	["Young Sparky Mk6"] = {
		image                  = "T_UI_IconWearChoamPowerpack01R_D.png",
		utility_type           = "Power Pack",
		short_desc             = "Power pack with a faster recharge.",
		long_desc              = "Sim found that if he crossed the wires in his power pack just so, he could create a [[Unique]] power pack that recharged quickly - but with a slightly reduced power pool. Sim's power pack became known as 'old sparky' for its constant discharge of electrical sparks - but his technique was copied widely by those who value speed over duration.",
		item_id                = "PowerPack_Unique_Regen_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		powerpack_power_pool             = 700,
		powerpack_regen_per_second       = 73,
		power_pack_maximum_power         = 700,
	},

	["Blood Extractor Mk2"] = {
		image                  = "T_UI_IconTool1HChoamBloodExtractor01R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Tool used to extract blood from defeated enemies.",
		long_desc              = "Equip and use this to extract blood from dead bodies into a Blood Sack. Blood can be processed into water with a Blood Purifier in your base.",
		item_id                = "BodyFluidExtractor_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		blood_extraction_efficiency      = 20,
	},

	["Blood Extractor Mk4"] = {
		image                  = "T_UI_IconTool2HChoamBloodExtractor01R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Tool used to extract blood from defeated enemies.",
		long_desc              = "Equip and use this to extract blood from dead bodies into a Blood Sack. Blood can be processed into water with a Blood Purifier in your base.",
		item_id                = "BodyFluidExtractor_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		blood_extraction_efficiency      = 42,
	},

	["Blood Extractor Mk6"] = {
		image                  = "T_UI_IconTool2HChoamBloodExtractorTier6R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Tool used to extract blood from defeated enemies.",
		long_desc              = "Equip and use this to extract blood from dead bodies into a Blood Sack. Blood can be processed into water with a Blood Purifier in your base.",
		item_id                = "BodyFluidExtractor_2h_tier6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 12,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		blood_extraction_efficiency      = 60,
	},

	["Filter Extractor Mk3"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Water_03R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "A fluid extractor that filters some blood to water.",
		long_desc              = "This [[Unique]] fluid extractor has been modified with a small filter that, upon use, can separate some pure water out of blood and divert it to the appropriate containers. Developed by slavers who did not wish to risk disease but considered their cargo a portable source of water.",
		item_id                = "BodyFluidExtractor_Unique_Water_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 35,
	},

	["Filter Extractor Mk4"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Water_04R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "A fluid extractor that filters some blood to water.",
		long_desc              = "This [[Unique]] fluid extractor has been modified with a small filter that, upon use, can separate some pure water out of blood and divert it to the appropriate containers. Developed by slavers who did not wish to risk disease but considered their cargo a portable source of water.",
		item_id                = "BodyFluidExtractor_Unique_Water_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 45,
	},

	["Filter Extractor Mk5"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Water_05R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "A fluid extractor that filters some blood to water.",
		long_desc              = "This [[Unique]] fluid extractor has been modified with a small filter that, upon use, can separate some pure water out of blood and divert it to the appropriate containers. Developed by slavers who did not wish to risk disease but considered their cargo a portable source of water.",
		item_id                = "BodyFluidExtractor_Unique_Water_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 55,
	},

	["Filter Extractor Mk6"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Water_06R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "A fluid extractor that filters some blood to water.",
		long_desc              = "This [[Unique]] fluid extractor has been modified with a small filter that, upon use, can separate some pure water out of blood and divert it to the appropriate containers. Developed by slavers who did not wish to risk disease but considered their cargo a portable source of water.",
		item_id                = "BodyFluidExtractor_Unique_Water_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 65,
	},

	["Improvised Blood Extractor"] = {
		image                  = "T_UI_IconTool1HFremenExsanguinationToolR_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Tool used to extract blood from defeated enemies.",
		long_desc              = "A crude device for extracting blood from corpses and into a Blood Sack. Blood can be processed into water with a Blood Purifier at a base. It is rumored that the Fremen have perfected a field version of this device.",
		item_id                = "BodyFluidExtractor",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		blood_extraction_efficiency      = 10,
	},

	["Impure Extractor Mk5"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Poison_05R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Exsanguination tool that grants poison damage for the user after fluid extraction.",
		long_desc              = "This [[Unique]] exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry.",
		item_id                = "BodyFluidExtractor_Unique_Poison_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 60,
	},

	["Impure Extractor Mk6"] = {
		image                  = "T_UI_IconToolBodyFluidExtractor_Unique_Poison_06R_D.png",
		utility_type           = "Blood Extractor",
		short_desc             = "Exsanguination tool that grants poison damage for the user after fluid extraction.",
		long_desc              = "This [[Unique]] exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry.",
		item_id                = "BodyFluidExtractor_Unique_Poison_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 12,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 3.3,
		blood_extraction_efficiency      = 75,
	},

	["Buoyant Reaper Mk2"] = {
		image                  = "T_UI_IconToolDewReaper_Unique_01R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A modified dew reaper that is lighter and easier to swing.",
		long_desc              = "Crafted to the same general standards of other Dew Reapers, this particular design was modified by Thufir Hawat to ease the lives of the Atreides pyons. This [[Unique]] Dew Reaper siphons a portion of the Holtzman field that powers the collection of dew to lighten the Dew Reaper itself, allowing an easier swing, lighter load and more efficiency in the long run.",
		item_id                = "DewReaper_Unique_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 40.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 1.5,
	},

	["Buoyant Reaper Mk3"] = {
		image                  = "T_UI_IconToolDewReaper_Unique_02R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A modified dew reaper that is lighter and easier to swing.",
		long_desc              = "Crafted to the same general standards of other Dew Reapers, this particular design was modified by Thufir Hawat to ease the lives of the Atreides pyons. This [[Unique]] Dew Reaper siphons a portion of the Holtzman field that powers the collection of dew to lighten the Dew Reaper itself, allowing an easier swing, lighter load and more efficiency in the long run.",
		item_id                = "DewReaper_Unique_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 57.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 1.9,
	},

	["Buoyant Reaper Mk4"] = {
		image                  = "T_UI_IconToolDewReaper_Unique_03R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A modified dew reaper that is lighter and easier to swing.",
		long_desc              = "Crafted to the same general standards of other Dew Reapers, this particular design was modified by Thufir Hawat to ease the lives of the Atreides pyons. This [[Unique]] Dew Reaper siphons a portion of the Holtzman field that powers the collection of dew to lighten the Dew Reaper itself, allowing an easier swing, lighter load and more efficiency in the long run.",
		item_id                = "DewReaper_Unique_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 72.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 2.2,
	},

	["Buoyant Reaper Mk5"] = {
		image                  = "T_UI_IconToolDewReaper_Unique_04R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A modified dew reaper that is lighter and easier to swing.",
		long_desc              = "Crafted to the same general standards of other Dew Reapers, this particular design was modified by Thufir Hawat to ease the lives of the Atreides pyons. This [[Unique]] Dew Reaper siphons a portion of the Holtzman field that powers the collection of dew to lighten the Dew Reaper itself, allowing an easier swing, lighter load and more efficiency in the long run.",
		item_id                = "DewReaper_Unique_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 107.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 2.6,
	},

	["Buoyant Reaper Mk6"] = {
		image                  = "T_UI_IconToolDewReaper_Unique_05R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A modified dew reaper that is lighter and easier to swing.",
		long_desc              = "Crafted to the same general standards of other Dew Reapers, this particular design was modified by Thufir Hawat to ease the lives of the Atreides pyons. This [[Unique]] Dew Reaper siphons a portion of the Holtzman field that powers the collection of dew to lighten the Dew Reaper itself, allowing an easier swing, lighter load and more efficiency in the long run.",
		item_id                = "DewReaper_Unique_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 140.8,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 3,
	},

	["Collapsible Dew Reaper Mk4"] = {
		image                  = "T_UI_IconToolDewReaper_1h_Unique_Compact_04R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Dew Reaper that takes minimal space.",
		long_desc              = "This [[Unique]] dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories.",
		item_id                = "DewReaper_1h_Unique_Compact_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 72.7,
		dew_reap_area                    = 3.5,
		dew_reap_water_yield             = 2.2,
	},

	["Collapsible Dew Reaper Mk5"] = {
		image                  = "T_UI_IconToolDewReaper_1h_Unique_Compact_05R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Dew Reaper that takes minimal space.",
		long_desc              = "This [[Unique]] dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories.",
		item_id                = "DewReaper_1h_Unique_Compact_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 107.7,
		dew_reap_area                    = 3.5,
		dew_reap_water_yield             = 2.6,
	},

	["Collapsible Dew Reaper Mk6"] = {
		image                  = "T_UI_IconToolDewReaper_1h_Unique_Compact_06R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Dew Reaper that takes minimal space.",
		long_desc              = "This [[Unique]] dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories.",
		item_id                = "DewReaper_1h_Unique_Compact_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 140.8,
		dew_reap_area                    = 3.5,
		dew_reap_water_yield             = 3,
	},

	["Dew Reaper Mk2"] = {
		image                  = "T_UI_IconToolChoamDewReaper01R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Device to collect water from the environment.",
		long_desc              = "[[:Category:Fremen Technology|Fremen]] device used on dew bearing primrose flowerfields at dawn to harvest water into a literjon or water tank. Depletes power when used.",
		item_id                = "DewReaper_Prototype",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 40.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 1.2,
	},

	["Dew Reaper Mk4"] = {
		image                  = "T_UI_IconToolChoamDewReaper01R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Device to collect water from the environment.",
		long_desc              = "[[:Category:Fremen Technology|Fremen]] device used on dew bearing primrose flowerfields at dawn to harvest water into a literjon or water tank. Depletes power when used.",
		item_id                = "DewReaper_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 72.7,
		dew_reap_area                    = 3.5,
		dew_reap_water_yield             = 1.8,
	},

	["Dew Reaper Mk6"] = {
		image                  = "T_UI_IconToolChoamDewReaperTier6R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Device to collect water from the environment.",
		long_desc              = "[[:Category:Fremen Technology|Fremen]] device used on dew bearing primrose flowerfields at dawn to harvest water into a literjon or water tank. Depletes power when used.",
		item_id                = "DewReaper_1h_Tier6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 141.3,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 2.4,
	},

	["Dew Scythe Mk6"] = {
		image                  = "T_UI_IconTool1HChoamDewReaperT6R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Device to collect water from the environment.",
		long_desc              = "[[:Category:Fremen Technology|Fremen]] device used on dew bearing primrose flowerfields at dawn to harvest water into a literjon or water tank. Depletes power when used.",
		item_id                = "DewReaper_2h_Tier6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 280,
		dew_reap_area                    = 14.1,
		dew_reap_water_yield             = 3.9,
	},

	["Focused Reaper Mk5"] = {
		image                  = "T_UI_IconToolDewReaper_2h_Unique_YieldIncrease_05R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Dew scythe that gathers more moisture.",
		long_desc              = "An alteration to the mechanisms in this [[Unique]] dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area.",
		item_id                = "DewReaper_2h_Unique_YieldIncrease_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 193.3,
		dew_reap_area                    = 6.3,
		dew_reap_water_yield             = 4.9,
	},

	["Industrial Dew Scythe Mk4"] = {
		image                  = "T_UI_IconTool1HChoamDewScythe01R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Device to collect water from the environment.",
		long_desc              = "[[:Category:Fremen Technology|Fremen]] device used on dew bearing primrose flowerfields at dawn to harvest water into a literjon or water tank. Depletes power when used.",
		item_id                = "DewReaper_Scythe",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 193.3,
		dew_reap_area                    = 14.1,
		dew_reap_water_yield             = 3.6,
	},

	["Omni Focused Dew Scythe"] = {
		image                  = "T_UI_IconToolDewReaper_2h_Unique_YieldIncrease_06R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "Dew scythe that gathers more moisture.",
		long_desc              = "An alteration to the mechanisms in this [[Unique]] dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area.",
		item_id                = "DewReaper_2h_Unique_YieldIncrease_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 280,
		dew_reap_area                    = 6.3,
		dew_reap_water_yield             = 5.2,
	},

	["Water Shipper's Dew Reaper"] = {
		image                  = "T_UI_IconToolChoamDewReaper01R_D.png",
		utility_type           = "Dew Harvester",
		short_desc             = "A dew reaper with increased yield.",
		long_desc              = "A Special dew reaper with increased yield, adapted to large scale farming operations.",
		item_id                = "DewReaper_Unique_Story",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 107.7,
		dew_reap_area                    = 1.6,
		dew_reap_water_yield             = 2.4,
	},

	["Callie's Breaker"] = {
		image                  = "T_UI_IconToolMiningTool_2h_Unique_01R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "A cutteray that yields additional carbon and erythrite when mining.",
		long_desc              = "Callie worked the great galleries of the rift, until the Kytheria crashed and the war escalated into the caverns. She joined the deserters, carving tunnels through the old mining galleries using her trusty buggy and her favorite tool. Callie was lost when one of the tunnels she was opening collapsed beneath her, but her [[Unique]]tool was retrieved.",
		item_id                = "MiningTool_2h_Unique_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 54,
		mining_tier1_minerals            = 162,
		mining_tier2_minerals            = 93,
		mining_tier3_minerals            = 79,
		mining_tier4_minerals            = 48,
	},

	["Cutteray Mk1"] = {
		image                  = "T_UI_IconTool1HChoamCutteray02R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Cutteray capable of mining iron.",
		long_desc              = "Cutteray capable of mining iron. Depletes power from a Power Pack. Fabricated from [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_1h_Heavy",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 27,
		mining_tier1_minerals            = 48,
		mining_tier2_minerals            = 36,
	},

	["Cutteray Mk2"] = {
		image                  = "T_UI_IconTool1HChoamCutteray03R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Cutteray capable of mining carbon.",
		long_desc              = "Cutteray capable of mining carbon, which is a necessity to refine steel. Depletes power from a Power Pack. Fabricated from [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_1h_Light",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 36,
		mining_tier1_minerals            = 72,
		mining_tier2_minerals            = 48,
		mining_tier3_minerals            = 45,
	},

	["Cutteray Mk3"] = {
		image                  = "T_UI_IconTool2HChoamCutteray01R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Heavy cutteray capable of mining aluminum.",
		long_desc              = "Heavy cutteray capable of mining aluminum. Depletes power from a Power Pack. Fabricated with [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_2h_Standard",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 54,
		mining_tier1_minerals            = 104,
		mining_tier2_minerals            = 72,
		mining_tier3_minerals            = 60,
		mining_tier4_minerals            = 36,
	},

	["Cutteray Mk5"] = {
		image                  = "T_UI_IconTools2HChoamCutteray03R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Top of the line cutteray.",
		long_desc              = "Robust cutteray capable of mining titanium and stravidium. Depletes power from a Power Pack. Fabricated from [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_2h_Light",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 113.9,
		mining_tier1_minerals            = 168,
		mining_tier2_minerals            = 136,
		mining_tier3_minerals            = 130,
		mining_tier4_minerals            = 72,
		mining_tier5_minerals            = 114,
		mining_tier6_minerals            = 36,
	},

	["Cutteray Mk6"] = {
		image                  = "T_UI_IconTools2HChoamCutteray04R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Used to mine ore.",
		long_desc              = "Top-of-the-line cutteray capable of mining virtually anything. Depletes power from a Power Pack. Fabricated with [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_2h_Advanced",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 153.7,
		mining_tier1_minerals            = 200,
		mining_tier2_minerals            = 168,
		mining_tier3_minerals            = 170,
		mining_tier4_minerals            = 104,
		mining_tier5_minerals            = 149,
		mining_tier6_minerals            = 48,
	},

	["Improvised Cutteray"] = {
		image                  = "T_UI_IconToolChoamCutteray01R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Low-power cutteray capable of mining copper.",
		long_desc              = "Harmless to humans, it is uniquely suited to extracting resources. This version works on granite, copper, metal, and doors. Analysis mode shows weak points. Depletes power from a Power Pack.",
		item_id                = "MiningTool_1h_Standard",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 18,
		mining_tier1_minerals            = 40,
	},

	["Industrial Cutteray Mk4"] = {
		image                  = "T_UI_IconTool2HChoamCutteray02R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "Heavy cutteray capable of mining jasmium crystals.",
		long_desc              = "Cutteray capable of mining jasmium crystals, which are a necessity to refine duraluminum. Depletes power from a Power Pack. Fabricated from [[:Category:Fremen Technology|Fremen]] parts.",
		item_id                = "MiningTool_2h_Heavy",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 74.9,
		mining_tier1_minerals            = 136,
		mining_tier2_minerals            = 104,
		mining_tier3_minerals            = 90,
		mining_tier4_minerals            = 48,
		mining_tier5_minerals            = 72,
	},

	["Kynes's Cutteray"] = {
		image                  = "T_UI_IconToolMiningTool_2h_Unique_04R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "An industrial cutteray tuned for better yields.",
		long_desc              = "Pardot Kynes was a driven man and single-minded in his quest to teach the Fremen the language of ecological transformation. He gave them access to the technology of the Imperium — allowing them to greatly expand their catchbasins and windtraps. Pardot was also a very hands-on type and this [[Unique]] cutteray was crafted and tuned to his exacting specifications.",
		item_id                = "MiningTool_2h_Unique_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 153.7,
		mining_tier1_minerals            = 250,
		mining_tier2_minerals            = 210,
		mining_tier3_minerals            = 212,
		mining_tier4_minerals            = 130,
		mining_tier5_minerals            = 187,
		mining_tier6_minerals            = 63,
	},

	["Olef's Quickcutter"] = {
		image                  = "T_UI_IconToolMiningTool_1h_Unique_02R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "A cutteray that yields additional iron when mining.",
		long_desc              = "When Olef was assigned to the great ironworks in Vermillius Gap, he didn't despair. He saw opportunity amongst the spires of stone — a lot of thirsty miners and nowhere to drink. He started stealing supplies and set up his own little after-hours establishment selling spice-laced moonshine. Before long, he was so busy he had no time to fill his mining quotas. He had a drunk engineer create this [[Unique]] cutteray to help him stay afloat.",
		item_id                = "MiningTool_1h_Unique_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 36,
		mining_tier1_minerals            = 93,
		mining_tier2_minerals            = 63,
		mining_tier3_minerals            = 56,
	},

	["Sandflies Carver"] = {
		image                  = "T_UI_IconToolMiningTool_2h_Unique_05R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "An industrial cutteray tuned for better aluminum yields.",
		long_desc              = "Optimized for the operations of the Sandflies, this [[Unique]] cutteray lasts longer than a regular cutteray and delivers increased yields of aluminum.",
		item_id                = "MiningTool_2h_Unique_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 74.9,
		mining_tier1_minerals            = 170,
		mining_tier2_minerals            = 130,
		mining_tier3_minerals            = 112,
		mining_tier4_minerals            = 63,
		mining_tier5_minerals            = 93,
	},

	["Sim's Cutter"] = {
		image                  = "T_UI_IconToolMiningTool_1h_Unique_01R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "A cutteray that mines with increased efficiency.",
		long_desc              = "When the mining facilities were abandoned in the Vermillius Gap, Sim and his fellow miners decided to try their luck as scavengers. Sim 'borrowed' a [[Unique]] cutteray from the ironworks, discovering too late that it was tuned for increased Granite, Copper and Salvage yields and only had basic Iron yields. 'Oh the iron-y' Sim was heard to exclaim.",
		item_id                = "MiningTool_1h_Unique_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 27,
		mining_tier1_minerals            = 63,
		mining_tier2_minerals            = 48,
	},

	["Tarl Cutteray"] = {
		image                  = "T_UI_IconToolMiningTool_2h_Unique_03R_D.png",
		utility_type           = "Cutteray",
		short_desc             = "An industrial cutteray tuned for better yields.",
		long_desc              = "When Pardot Kynes began his work with the Fremen, he brought them into the [[:Category:EcoLabLoot|Imperial Testing Stations]] as laborers. He gave them access to the technology and science of the Imperium. Soon enough, cutterays began appearing in Sietchs, sculpting tunnels and windtraps to help with Pardot's long term plans. This [[Unique]] cutteray has been optimized for the ores and rock deposits on the area around Sietch Tarl.",
		item_id                = "MiningTool_2h_Unique_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 113.9,
		mining_tier1_minerals            = 210,
		mining_tier2_minerals            = 170,
		mining_tier3_minerals            = 130,
		mining_tier4_minerals            = 93,
		mining_tier5_minerals            = 152,
		mining_tier6_minerals            = 48,
	},

	["Compact Compactor Mk3"] = {
		image                  = "T_UI_IconToolStaticCompactor_Unique_Compact_03R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Static compactor that draws less power and reduces worm attention.",
		long_desc              = "The makers of this [[Unique]] static compactor prioritized reducing size, power draw, and most importantly worm attention.",
		item_id                = "StaticCompactor_Unique_Compact_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 30,
	},

	["Compact Compactor Mk4"] = {
		image                  = "T_UI_IconToolStaticCompactor_Unique_Compact_04R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Static compactor that draws less power and reduces worm attention.",
		long_desc              = "The makers of this [[Unique]] static compactor prioritized reducing size, power draw, and most importantly worm attention.",
		item_id                = "StaticCompactor_Unique_Compact_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 70,
	},

	["Compact Compactor Mk5"] = {
		image                  = "T_UI_IconToolStaticCompactor_Unique_Compact_05R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Static compactor that draws less power and reduces worm attention.",
		long_desc              = "The makers of this [[Unique]] static compactor prioritized reducing size, power draw, and most importantly worm attention.",
		item_id                = "StaticCompactor_Unique_Compact_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 70,
	},

	["Compact Compactor Mk6"] = {
		image                  = "T_UI_IconToolStaticCompactor_Unique_Compact_06R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Static compactor that draws less power and reduces worm attention.",
		long_desc              = "The makers of this [[Unique]] static compactor prioritized reducing size, power draw, and most importantly worm attention.",
		item_id                = "StaticCompactor_Unique_Compact_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 1,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		power_consumption                = 100,
	},

	["Industrial Static Compactor"] = {
		image                  = "T_UI_IconToolChoamHeavyStaticCompactorR_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Industrial tool for compacting sand and spice.",
		long_desc              = "Once called the Particle Agglomerator, this device was renamed and remarketed under its new name at twice the price and far outsold the original.",
		item_id                = "ChoamCom2",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 3,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 85.5,
	},

	["Omni Static Compactor"] = {
		image                  = "T_UI_IconToolChoamStaticCompactorTier6R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Tool for compacting sand and spice for gathering.",
		long_desc              = "Point and shoot at a spice field to compact the spice into a clump of sand that can be picked up. Can be made from [[:Category:Fremen Technology|Fremen]] components. Depletes power from a Power Pack on use.",
		item_id                = "StaticCompactorTier6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 3,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 129.6,
	},

	["Static Compactor"] = {
		image                  = "T_UI_IconToolChoamStaticCompactor01R_D.png",
		utility_type           = "Static Compactor",
		short_desc             = "Tool for compacting flour sand and spice sand for gathering.",
		long_desc              = "Point and shoot at flour sand or spice sand to compact it into a clump that can be picked up. Can be made from [[:Category:Fremen Technology|Fremen]] components. Depletes power from a Power Pack on use.",
		item_id                = "ChoamCom1",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 3,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		power_consumption                = 41,
	},

	["Glutton's Bloodbag"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "A bloodbag with an extra high capacity for blood.",
		long_desc              = "A whisper and a rumor, even among the slaver's themselves is the Slavelord known as the Glutton. His origins are clouded in mystery, but he has carved himself a space within the cutthroat world of the slavers -literally. His wake is littered with corpses and it is rumored that the Glutton is a cannibal. This [[Unique]] bloodbag was apparently designed by him, but to what end, even the Slavers don't seem to know.",
		item_id                = "Bloodsack_Unique_Durable_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 10,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 16000,
	},

	["Large Blood Sack"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "Portable container used for carrying extracted blood.",
		long_desc              = "An item that can store blood collected with a Blood Extraction Tool. Deposit in a Blood Purifier to make drinkable water. Can be drunk directly to rehydrate, but max health will suffer.",
		item_id                = "Bloodsack_03",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 12,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 15000,
	},

	["Maas Kharet Bloodbag"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "A bloodbag with an extra high capacity for blood.",
		long_desc              = "This [[Unique]] bloodbag is used by the Mass Kharet to gather large quantities of water for sacrifice to Shai-Hulud. Though others view the cults habits as wasteful, their leader knows that sacrificing something as precious as water is a mark of power.",
		item_id                = "Bloodsack_Unique_Durable_05",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 14,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 22000,
	},

	["Massive Blood Sack"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "Portable container used for carrying extracted blood.",
		long_desc              = "An item that can store blood collected with a Blood Extraction Tool. Deposit in a Blood Purifier to make drinkable water. Can be drunk directly to rehydrate, but max health will suffer.",
		item_id                = "Bloodsack_T6",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 16,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 24000,
	},

	["Medium Blood Sack"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "Portable container used for carrying extracted blood.",
		long_desc              = "An item that can store blood collected with a Blood Extraction Tool. Deposit in a Blood Purifier to make drinkable water. Can be drunk directly to rehydrate, but max health will suffer.",
		item_id                = "Bloodsack_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 9000,
	},

	["Scipio's Bloodbag"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "A bloodbag with an extra high capacity for blood.",
		long_desc              = "Scipio was a Kirab Warlord who took over the Wreck of the Pallas when it fell during the war of assassins. Over time, Scipio became known for his brutal torture of those who trespassed on his territory. He would extract most of the blood from their bodies, then abandon them near the leaking radiation core by the engines of the Pallas. This [[Unique]]blood bag is able to tolerate large amounts of reuse - a reminder of its twisted legacy.",
		item_id                = "Bloodsack_Unique_Durable_02",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 8,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 13000,
	},

	["Sinner's Bloodbag"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "A bloodbag with an extra high capacity for blood.",
		long_desc              = "This [[Unique]] bloodbag was symbolically named for the blood that the Sandflies shed when they rebelled against the Miner's Guild. Though the gesture is symbolic, the practicality of the blood bag is not.",
		item_id                = "Bloodsack_Unique_Durable_04",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 12,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 19000,
	},

	["Small Blood Sack"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "Portable container used for carrying extracted blood.",
		long_desc              = "An item that can store blood collected with a Blood Extraction Tool. Deposit in a Blood Purifier to make drinkable water. Can be drunk directly to rehydrate, but max health will suffer.",
		item_id                = "Bloodsack_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 4,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		container_capacity               = 3000,
	},

	["The Baron's Bloodbag"] = {
		image                  = "T_UI_IconConsumBloodSackR_D.png",
		utility_type           = "Blood Sack",
		short_desc             = "A bloodbag with an extra high capacity for blood.",
		long_desc              = "This [[Unique]] bloodbag is named for the Baron Harkonnen. During one of his infrequent visits to Arrakis, he had a group of Fremen sacrificed in Carthag, and then hung bags full of their blood in public places throughout the city - daring others to come and try to reclaim their water.",
		item_id                = "Bloodsack_Unique_Durable_06",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 16,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		container_capacity               = 30000,
	},

	["Adaptive Holtzman Shield"] = {
		image                  = "T_UI_IconWearChoamShield01R_D.png",
		utility_type           = "Shield",
		short_desc             = "Energy shield utilizing the Holtzman effect.",
		long_desc              = "A [[Unique]] personal shielding device that can be manually toggled on and off to deflect incoming darts and blades at the cost of power from a Power Pack. However, the slow blade penetrates the shield and melee combatants will take advantage of this.\n\nThe shield also prevents objects from exiting, thus it will automatically deactivate when firing darts or throwing objects. It will then automatically reactivate according to its refresh time. While active, the shield generates sounds and vibrations that drive sandworms mad. Usage on open sands is not recommended.",
		item_id                = "HoltzmanShieldActiveDrain_Unique_01",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		unique_schematic       = "Yes",
		repair_decay_rate      = 0.2,

		shield_refresh_time              = 0.6,
	},

	["Holtzman Shield Mk2"] = {
		image                  = "T_UI_IconWearChoamShield01R_D.png",
		utility_type           = "Shield",
		short_desc             = "Energy shield utilizing the Holtzman effect.",
		long_desc              = "An [[:Category:OldImperial|Old Imperial]] personal shielding device that can be manually toggled on and off to deflect incoming darts and blades at the cost of power from a Power Pack. However, the slow blade penetrates the shield and melee combatants will take advantage of this.\n\nThe shield also prevents objects from exiting, thus it will automatically deactivate when firing darts or throwing objects. It will then automatically reactivate according to its refresh time. While active, the shield generates sounds and vibrations that drive sandworms mad. Usage on open sands is not recommended.",
		item_id                = "HoltzmanShieldActiveDrain",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		shield_refresh_time              = 0.6,
	},

	["Holtzman Shield Mk3"] = {
		image                  = "T_UI_IconWearChoamShield01R_D.png",
		utility_type           = "Shield",
		short_desc             = "Energy shield utilizing the Holtzman effect.",
		long_desc              = "An [[:Category:OldImperial|Old Imperial]] personal shielding device that can be manually toggled on and off to deflect incoming darts and blades at the cost of power from a Power Pack. However, the slow blade penetrates the shield and melee combatants will take advantage of this.\n\nThe shield also prevents objects from exiting, thus it will automatically deactivate when firing darts or throwing objects. It will then automatically reactivate according to its refresh time. While active, the shield generates sounds and vibrations that drive sandworms mad. Usage on open sands is not recommended.",
		item_id                = "HoltzmanShieldActiveDrain2",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		shield_refresh_time              = 0.6,
	},

	["Holtzman Shield Mk5"] = {
		image                  = "T_UI_IconWearChoamShield01R_D.png",
		utility_type           = "Shield",
		short_desc             = "Energy shield utilizing the Holtzman effect.",
		long_desc              = "An [[:Category:OldImperial|Old Imperial]] personal shielding device that can be manually toggled on and off to deflect incoming darts and blades at the cost of power from a Power Pack. However, the slow blade penetrates the shield and melee combatants will take advantage of this.\n\nThe shield also prevents objects from exiting, thus it will automatically deactivate when firing darts or throwing objects. It will then automatically reactivate according to its refresh time. While active, the shield generates sounds and vibrations that drive sandworms mad. Usage on open sands is not recommended.",
		item_id                = "HoltzmanShieldActiveDrain3",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		shield_refresh_time              = 0.6,
	},

	["Paranoid Holtzman Shield"] = {
		image                  = "T_UI_IconWearChoamShield01R_D.png",
		utility_type           = "Shield",
		short_desc             = "Holtzman Shield.",
		long_desc              = "A Special Holtzman Shield with increased durability, obtained from defeating the Paranoid assassination target.",
		item_id                = "HoltzmanShieldActiveDrain_Story_Paranoid",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 0.2,
		dropped_on_death       = "No",
		repair_decay_rate      = 0.2,

		shield_refresh_time              = 0.6,
	},

	["Large Vehicle Fuel Cell"] = {
		image                  = "T_UI_IconResourceSalvageImpureFuelCoreR_D.png",
		utility_type           = "Fuel Container",
		short_desc             = "Refined Fuel Cells used to power vehicles.",
		long_desc              = "Vehicle Fuel Cell with high capacity. Refined from Fuel Cells at a Chemical Refinery. Used to power vehicles.",
		item_id                = "FuelCanister_Large",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 5,
		dropped_on_death       = "No",

		fuel_capacity                    = 800,
	},

	["Medium Sized Vehicle Fuel Cell"] = {
		image                  = "T_UI_IconResourceSalvageImpureFuelCoreR_D.png",
		utility_type           = "Fuel Container",
		short_desc             = "Refined Fuel Cells used to power vehicles.",
		long_desc              = "Vehicle Fuel Cell with average capacity. Refined from Fuel Cells at a Chemical Refinery. Used to power vehicles.",
		item_id                = "FuelCanister_Medium",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 3.3333,
		dropped_on_death       = "No",

		fuel_capacity                    = 400,
	},

	["Small Vehicle Fuel Cell"] = {
		image                  = "T_UI_IconResourceSalvageImpureFuelCoreR_D.png",
		utility_type           = "Fuel Container",
		short_desc             = "Refined Fuel Cells used to power vehicles.",
		long_desc              = "Vehicle Fuel Cell with low capacity. Refined from Fuel Cells at a Chemical Refinery. Used to power vehicles.",
		item_id                = "FuelCanister",
		added                  = "1.1.0",
		max_stack              = 1,
		volume                 = 2,
		dropped_on_death       = "No",

		fuel_capacity                    = 200,
	},

}