Solum
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Guild Summary | |
---|---|
Focus | {{{focus}}} |
Membership | |
Recruitment | {{{recruitment}}} |
Platform | PC |
Language | English |
Timezones | Any |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | Yes |
Major House | Neutral |
Links | |
Discord | https://discord.gg/WvGNUUZ9GR |
Purpose
Solum exists to bring lasting order to a shattered world through conquest, violence, and discipline. The old powers were born into privilege and perished in pride. You, the fallen noble, learned that true peace cannot be inherited, it must be forged in war and sealed in sacrifice.
“We do not conquer for pleasure. We conquer to stop the rot.”
Ranks/Hierarchy
1) The Regent (Guild Leader) - The founder and leader of Solum. The Regent’s word is absolute. They set the long-term goals, declare war, and shape the guild’s ideology. A mythic figure more than a ruler. Often seen rarely, always feared.
2) The Executors (Council of 3–5) - War generals, political strategists, and enforcers. Each controls a major division (PvP operations, PvE resource control, intelligence/espionage, diplomacy). Their actions are independent but unified under Solum’s vision.
3) Vassals (Squad Leaders) - Mid-tier leaders who control units or specialized ops groups. They lead territory expansions, raids, or diplomacy missions. Often rising stars or trusted veterans.
4) Blades of Solum (Elite Members) - Highly trained soldiers, assassins, or spice-saboteurs. Often the strike force used for targeted assassinations, PvP territory control, or defense of key assets.
5) Oathbound (Full Members) - Core members who have proven themselves in trials. They wear the mark of Solum and fight in its name, bound by the guild’s cause.
6) The Unproven (Initiates/Applicants) - New recruits or untested fighters. They must undergo tasks to prove themselves worthy, their souls bound to Solum.
Leadership
"The Regent" operates from shadows, never leading from the front unless the war demands it. Their history is whispered, never fully known.
"The Executors" constantly scheme and vie for influence, but their power is checked by deadly loyalty tests and political games.
Decisions are made quickly, executed cleanly. Disobedience is punished harshly, but loyalty is rewarded with knowledge, power, and influence.
Spice is currency, prophecy, and weapon. Those who control spice resources gain leverage in council.
Guild Lore
Born from the ashes of a destroyed noble house, Solum rose in the desert shadows. The founder, once heir to a minor but ancient lineage, was betrayed during a power shift tied to spice mining operations. Left for dead and presumed perished, they survived the betrayal and reemerged as “The First Regent of Solum.”
No longer bound by the crumbling codes of nobility, the founder forged a new order—leaner, harder, smarter. Solum began with assassins and exiles, deserters and orphans, molded into a militant machine with one goal: control the chaos to preserve the future.
“They buried us in the sand. We became the storm.”
Solum now moves with purpose. Eroding empires from within, crushing resistance with elite force, and seeding belief in its righteous cause. The guild sees itself as the rightful successor to the throne of power, one not given, but taken.
Known Allegiances or Rivalries
Other Activities
“From ruin, rise. From silence, rule.”