Translations:Dune Awakening Direct/12/en
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Closed Beta Update
- The closed beta test is now in Persistent Beta - it is running 24/7
- The testers have been running in the game from start to end, forming groups and testing the "whole" game and gather feedback
- The testers have been breaking the game in wild and wonderful ways, logging into a server and being unable to move
- More gameplay will be shown, especially the combat system which has been revamped
- The beta is growing larger, and more people are being invited in over the year
- The game is an open world MMO, with many players playing in the same persistent world
- This has an MMO server architecture, with multiple maps within the same world - breaking with the traditional 1-server-1-world paradigm
- The "starting server" is Hagga Basin - the survival map, which are instanced and you can see where your friends are playing
- Once you have a thopter you can travel to the "overland" map, which you use to travel to other maps and see many other players outside of your dimension
- Two social maps - Harko Village, and Arrakeen. These are in a state of Guild Peace, non combat
- There are bars where players can dance, and CHOAM exchanges where they can trade
- The Deep Desert is at least 500km squared
- The Deep Desert has a strip of PvE space to prevent spawn camping
- The Coriolis storm wipes the Deep Desert weekly in the Shifting Sands mechanic
- The overland map allows for much easier expansion as they shift away from the one-server-one-map paradigm
- Funcom will be at Gamescom where gameplay will be shown "live"