Server Architecture: Difference between revisions
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[[File:Server setup.png|thumb|470x470px|Diagram of server interconnectivity]] | |||
== Map Size == | == Map Size == | ||
[[The Deep Desert|Deep Desert]] - 500+km<sup>2</sup> (<ref name=":0">https://www.youtube.com/watch?v=y3CQAIHXBFE</ref>) ~576 or ~355 miles. | |||
[[Hagga Basin]] - ~64km<sup>2</sup> or ~40mi<sup>2</sup> | |||
== Instancing == | == Instancing == | ||
There will be many [[Hagga Basin]] maps, for more information on Hagga Basins refer to their page<ref name=":0" /> | |||
Servers inside a world will be connected through the Overland. | |||
News instances of Social Hubs will be created once others fill up<ref name=":02">https://duneawakening.com/en/what-makes-dune-awakening-an-mmo</ref> | |||
The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: [[The Deep Desert]])<ref>https://www.youtube.com/watch?v=JeJMuXBUB_w<nowiki/>(13:50)</ref> | |||
== Player Capacity == | == Player Capacity == | ||
[[The Deep Desert|Deep Desert]] - "Hundreds of Players" possibly 500 stated previously <ref name=":0" /><ref>https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref> | |||
[[Hagga Basin]] - at least 40 players per. | |||
== | == Loading Screens == | ||
* The deep desert will be seamless without any 'loading screens' | * The deep desert will be seamless without any 'loading screens' | ||
* | * When travelling through the World, the player will go to the [[Overland]], a menu of sorts where the player can select and 'fly' to their selected server/area<ref name=":0" /> | ||
== Regions == | == Regions == | ||
The worlds of Dune: Awakening will feature several regions, each with express purposes. For more information, visit their respective pages<ref name=":0" /> | |||
[[Arrakeen]] - [[Social Hub|Social Map]] | |||
[[Harko Village]] - [[Social Hub|Social Map]] | |||
[[The Deep Desert|Deep Desert]] - Combat/Resource rich map | |||
[[Hagga Basin|Hagga Basins]] - Main survival maps | |||
== Cross | == Cross World Character Transfer == | ||
== References == | == References == | ||
<references /> | |||
[[Category:PreBeta]] |
Latest revision as of 14:27, 23 October 2024
Map Size
Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.
Hagga Basin - ~64km2 or ~40mi2
Instancing
There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page[1]
Servers inside a world will be connected through the Overland.
News instances of Social Hubs will be created once others fill up[2]
The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: The Deep Desert)[3]
Player Capacity
Deep Desert - "Hundreds of Players" possibly 500 stated previously [1][4]
Hagga Basin - at least 40 players per.
Loading Screens
- The deep desert will be seamless without any 'loading screens'
- When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area[1]
Regions
The worlds of Dune: Awakening will feature several regions, each with express purposes. For more information, visit their respective pages[1]
Deep Desert - Combat/Resource rich map
Hagga Basins - Main survival maps